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How about we begin an exodus to Siege Perilous?

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GNecromancer

Guest
Siege has a problem right now, it is under populated. The world is too big to support the land mass. It has been an issue since Age of Shadows, it got worse with Samurai, and the Abyss wont help.

The thing that struck me as odd, was that out of all MMORPG's, UO's pvp is still the best out of them all, EQ2, WoW can't even come close, those games do however have a stronger Group PVE base than UO, yet their PVP servers are some of the busiest. So it always seemed odd to me that Siege was the only pvp server of UO and hasn't been that popular since Shadows and could really use some help...

I know life of Siege is harder since UO became more item based. There is no item insurance, you can only bless one item so the prospect of losing all your hard earned items is not an attractive one. But it also makes that one blessed item you have very important. it keeps pvm from becoming too easier and pvp from becoming too unbalanced verses all the artifact twinks. At most on siege a player would use one artifact cause it is all that they can bless. So pvp and pvm is generally balanced and less twink based.

It's fun, it's challenging, and it's unforgiving. PVP is defiently UO's strength, it has always been that way, and outshines other MMO's in that aspect who focus more on PVE...

So why don't we all help try and breath life back into the true roots and strength of this game by helping the Siege population thrive as it once did... It is sad to see so few people on the server, but as big as the world is and the fact it will continue to get better, the server does need people.

EA really needs to remove the ROT system though, this has been key factor in keeping the siege population low.
 
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imported_Spiritless

Guest
<blockquote><hr>

EA really needs to remove the ROT system though, this has been key factor in keeping the siege population low.

[/ QUOTE ]Adjustment rather than removal is what most are seeking, and I'm tending to agree that altering RoT would prove more fruitful than removing it.

Maybe once they've done this more people will be willing to play, although there are many other reasons why people steer clear too; not least the majority of the playerbase are already settled on their "home" shards now and would be unwilling to commit properly to Siege, which is what is necessary on SP to keep playing there.
 
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GNecromancer

Guest
Where do we post or send emails to, to offer any kind of suggestions on how they could improve Siege to make it more attractive. because I agree, no one wants to come be cannon fodder for the first four months... And siege itself is barely advertised, not available to young players and not even flagged as a pvp shard on the server list. slow ROT and one character per account also doesn't help. Hardcore players will just use multiple accounts to exploit their way around the 1 character rule and thats pointless. 1 character shouldn't cost $10 a month to play, that was a terrible rule in my opinion. People who can only afford one account are less competetive against players who own multiple accounts under this rule.
 
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Guest

Guest
<blockquote><hr>

EA really needs to remove the ROT system though, this has been key factor in keeping the siege population low.

[/ QUOTE ]

No, EA need to tweak it. We tryed to lose RoT once, I hope I never will see that happen again, 5 days old gm chars with normal shards attitude do alot, and I mean alot damage to the community.
 
F

Fayled Dhreams

Guest
<blockquote><hr>

Where do we post or send emails to, to offer any kind of suggestions on how they could improve Siege to make it more attractive.......

[/ QUOTE ]

http://www.uo.com/fof/fiveonfriday104.html

"Can we ever get the RoT system adjusted/removed/looked at on Siege?"

(For non-Siege players, the RoT - Rate over Time - system is a method of limiting how fast players can gain skill on Siege-ruleset shards.)

This is something that has long been requested, and is definitely something we'd like to look at. I checked with the various Lords and Ladies of the Schedule, and it looks like we're not going to have time to get any changes in for the next publish, but I will continue to to bring it up for a publish after that. In the meantime, if you have specific opinions about the RoT system, send me feedback !

feedback !


feedback !


feedback !


 
B

BadManiac

Guest
After reading all the posts about Siege being great I recently created a char and started playing. Here's what happened.

Logged into Siege, went to the bank and dumped everything but my newbie clothes and dagger into the bank. Went to the nearest moongate to get to Yew, was going to the sheep pens to get some wool for bandies, since my char was a dexxer.
I walk out of the Yew moongate, walk half a screen west when THREE reds jump my complete and utter newbie char, one shouts "all kill" to his beetle, and obviously I die.
Made me feel REALLY welcome on Siege. Deleted my char and went back to playing on real shards where I don't have to put up with griefing gamplay interrupting PK's that go out of their way to ruin your day. That whole thing went out of fashion years ago when Trammel became available.

Siege? Thanks but no thanks.
 
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Guest

Guest
<blockquote><hr>

So why don't we all help try and breath life back into the true roots and strength of this game by helping the Siege population thrive as it once did...

[/ QUOTE ]

Siege Perilous is nothing like the "true roots" of this game.

Siege is a group of people sitting in Luna pancakes about modern UO.

Banksitting in Luna..complaining about modern UO...

It's "underpopulated" for a reason. The least of which isn't the hypocrisy or the holier-than-thou mindset.
 
G

Guest

Guest
<blockquote><hr>

After reading all the posts about Siege being great I recently created a char and started playing. Here's what happened.

Logged into Siege, went to the bank and dumped everything but my newbie clothes and dagger into the bank. Went to the nearest moongate to get to Yew, was going to the sheep pens to get some wool for bandies, since my char was a dexxer.
I walk out of the Yew moongate, walk half a screen west when THREE reds jump my complete and utter newbie char, one shouts "all kill" to his beetle, and obviously I die.
Made me feel REALLY welcome on Siege. Deleted my char and went back to playing on real shards where I don't have to put up with griefing gamplay interrupting PK's that go out of their way to ruin your day. That whole thing went out of fashion years ago when Trammel became available.

Siege? Thanks but no thanks.

[/ QUOTE ]

What did you lose?
Everything was in the bank so it should be no big deal, just res, go to Yew bank, get your dagger and get them sheep.
You can sell the bolts of clothes to players for 250-300gp each, maybe even more.

Now Siege is not for everyone, so it's ok if not for you.
 
C

Connor_Graham

Guest
"you can only bless one item so the prospect of losing all your hard earned items is not an attractive one."

Yep, nothing like losing all the time you spent getting your stuff. You're right, no attraction there as no one likes to go in circles.


"it keeps pvm from becoming too easier"

You need to challenge yourself more, or come hunting with me and I'll show you just how "easy" PvM is.....



"and pvp from becoming too unbalanced verses all the artifact twinks"

Removing the items doesn't change a single thing about PvP. If something is imbalanced, it's imbalanced. It's just made more so when you add the items on top of it.


"So pvp and pvm is generally balanced and less twink based"

Removing the items doesn't change a single thing about PvP. If something is imbalanced, it's imbalanced. It's just made more so when you add the items on top of it. I wasn't aware of any imbalances in PvM. Where's the forum where the monsters do their complaining to the Devs?



"PVP is defiently UO's strength"

That's strictly a matter of opinion. I happen to think UO's PvP bites. Maybe if the cheaters weren't around it might be different, but they are, so there you have it.


"So why don't we all help try and breath life back into the true roots and strength of this game "

And here I was thinking it was because UO is the only MMO that has total freedom of choice in how you can set up and what you can do with your characters. Silly me...



"It is sad to see so few people on the server, but as big as the world is and the fact it will continue to get better, the server does need people."

The problem (RoT, no transfers &amp; 1 character aside) is that Siege is a purely PvP shard, and the majority of UO players aren't interested in PvP, but moreso in all of the other aspects of the game. For myself, if and when I decide to create a character on Siege, it would be a crafter, and only a crafter.
 
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Guest

Guest
While I agree with much of what you sya..
<blockquote><hr>

Siege was the only pvp server

[/ QUOTE ]
Siege isn't a PvP server, it's an 'advanced server' for 'veteran players' - At least that was it's overview when it was created. It just happens to be the best suited for PvP because of the lack of certain prohibiting features other shards have.
that's not to put Siege down, but it's got it's own fair share of problems that limit it's appeal for PvP.

I hate doing it, because it sounds so cliche, but it's also true. If UO had a true PvP centric server, one specifically designed to better facilitate higher quality PvP, there wouldn't be any population issues with it.
If it were done well it would fast become the busiest server available.

Take a few moments to imagine what a server centered around, and designed specifically for PvP would look and play like, what kind of freedom to explore ideas there would be. I also believe you wouldn't simply see players like you or me, only interested in PvP playing there.
Siege is an ideal example of this, people play Siege because it's a more exciting experience, I know several people who barely PvP who have all transitioned to Siege because of it's appeal as a more fun server, despite it's unique issues.
I could go on all day about this subject, so I'll stop before I get boring, it's all been said before on many occasions.
 
P

Prudentis

Guest
I am probably very biased, but the way I see it, every UO Server is a PvP server.
The only difference between Siege and non Siege servers is the consensual part of PvP.
Player versus Player does not automatically mean force ganking. The game is now around for 11 years and I am pretty sure, that all but the monst ignorant players, know that all the "good old UO - pre trammel, blah, blah, blah" comes from players enjoying ganking other players. For that you need a system, where your friendly noob has as few ways of protecting himself as possible.
And I won't call consensual PvP "real" Pvp. Just because I see it as the better way to PvP, it doesn't make other options less viable.
I only ask you to open your eyes and acknowledge, that non consensual PvP opens wide gaps for grief-play, ganking and frustration.
 
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imported_Gwendar-SP

Guest
Getting rid of the cheats might help.

RoT is great. I love it. As for tweaks - it has already been tweaked once at least. When I moved to Siege the timer was every 20 min, 40 min, hour so the current 5,10,15 minutes is heaven.
 
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Guest

Guest
I started on Cats just over 6 years ago. Spent 3 months there before coming to
Siege, mainly because I wanted a house. If I had stayed on Cats, or any other
production server, I would have quit this game before 2 years.

I am not a PvPer, except when I use the first skill I GMed, RUNNING. I envoy this
server because it's more challenging. It requires you to actually think about what
you are doing. Bashing critters gets monotonous and boring after a while because
their AI is predictable. Throw in 1, or usually more, thinking opponents, things
can get interesting very quickly.

As has been stated by others, Siege is not for everyone. Tastes and styles differ.
But as long as you learn the basics, there is nothing to stop anyone
from going where they like, doing what they like, when they like. I do every time
I log on.
 
G

Guest

Guest
How about not because siege has far more problems than a standard rule set shard.

I would be all for making characters on that shard since I am bored out of my mind on normal shards but the problems siege has and the crazy amount of time building a character prevents me from ever considering it as a possibility.

Seriously siege would be a cool shard if they did it properly the concept is good but it was carried out poorly from the start and continues to get worse from what I have seen.
 
G

Guest

Guest
<blockquote><hr>

Siege is a group of people sitting in Luna pancakes about modern UO.

[/ QUOTE ]

Excuse me, but your pants are on fire...la
 
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imported_dukarlo

Guest
Im in the process of building a thief on Siege. So far Ive enjoyed the people there and have had a blast stealing. My character is still under developed but even so there is more to do than on a production server and Ive had quite a bit of success. Im already to the point where i can pretty much barter for anything I need with things Ive stolen. The idea of no insurance and the fact that things are tougher on Siege is also very nice. All is not perfect on Siege though I do not think it would take all that much to make it more attractive to vets that have been disenfranchised by production shards.

1)Too many stealthers in pvp. Stealth is too powerful, in my opinion it needs to be reverted to Pre samurai empire rules as well as detect and tracking. There alot of stealth tamers running around and siege and not only are the pets almost impossible to kill but the tamers are too because hiding and stealth basicly make them invulnerable on siege. I do not want to see passive detect on siege unless a player has detect hidden because it destroyed what was left of production shard thieves and siege needs to keep allowing thieves as many players play siege(myself included) because production shard thieves have all but been decimated.

2)ROT-this kept me from building a character on siege until just recently. The production shards have gotten so bad with Felammelness that I finally decided to make siege my last ditch effort to keep playing UO. For someone to build a character on siege they have to be pretty hardcore. When I started building my char a few friends from the shard Ive played on for the last 9 years started building characters too. Problem is they have all but given up making their characters. While i dont think ROT should be removed it certainly needs to be tweaked. As it stands to make a pvp type character it will take no less than 3 months to build and that is with not missing a day of ROT gains. Siege is a vet or hardcore gamer shard. Few vets want to wait 3 months to be able to do what they can currently do on the shards they already have develeoped characters on. Im thinking a month to 6 weeks is what it should take to make a fully viable character on Siege.
 
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imported_dukarlo

Guest
One more thing I forgot to add was that the whole you steal something and it stays with you thing needs to be removed. I stole a pretty nice heavy x bow the other day and was annialated by the tamer I stole it from.Its unfortunate the tamer couldnt get it back.I ressed and it was still with me and i feel that kind of mechanic has no place in UO let alone on siege
 
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Guest

Guest
Don't try to unhide me bub. Let taming be nerfed in other ways. Leave the stealth alone. Detect Hidden will reveal everyone, and many thieves keep only 80 stealth, so GM detect, reveals me a lot. Don't try to limit us by taking stealth away too...la
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
EA really needs to remove the ROT system though, this has been key factor in keeping the siege population low
----------------------------------------------------------------------------
I went there once. It's like a restaurant, one item on the menu. Having been elsewhere, and seeing variety on the menu, it has no appeal. The classic shards offer Fel. Where you can have your variety and still partake in some sort of player interaction, fighting, crafting and whatnot.

I believe the one character option is a poor choice. Building up a character is nothing.....unless it bores you, then you're playing the wrong game.
 
G

Guest

Guest
We definatly want new blood, however, what would show up if the RoT system were removed, would not be worth it imo. RoT keeps the scammers (for the most part) and kiddy players from coming to the shard on a whim.

The people who stay usually give something back. Good or bad players, they add something. If it were a free for all in coming to the shard, the population would grow, but at what expense?...la
 
F

Flanuva101

Guest
<blockquote><hr>

Siege has a problem right now, it is under populated. The world is too big to support the land mass. It has been an issue since Age of Shadows, it got worse with Samurai, and the Abyss wont help.

The thing that struck me as odd, was that out of all MMORPG's, UO's pvp is still the best out of them all, EQ2, WoW can't even come close, those games do however have a stronger Group PVE base than UO, yet their PVP servers are some of the busiest. So it always seemed odd to me that Siege was the only pvp server of UO and hasn't been that popular since Shadows and could really use some help...

I know life of Siege is harder since UO became more item based. There is no item insurance, you can only bless one item so the prospect of losing all your hard earned items is not an attractive one. But it also makes that one blessed item you have very important. it keeps pvm from becoming too easier and pvp from becoming too unbalanced verses all the artifact twinks. At most on siege a player would use one artifact cause it is all that they can bless. So pvp and pvm is generally balanced and less twink based.

It's fun, it's challenging, and it's unforgiving. PVP is defiently UO's strength, it has always been that way, and outshines other MMO's in that aspect who focus more on PVE...

So why don't we all help try and breath life back into the true roots and strength of this game by helping the Siege population thrive as it once did... It is sad to see so few people on the server, but as big as the world is and the fact it will continue to get better, the server does need people.

EA really needs to remove the ROT system though, this has been key factor in keeping the siege population low.

[/ QUOTE ]


UO PvP is not even close to the best PvP game out there. DAoC PvP still far exceeds anything UO has or will ever implement. If you want to get people to do more PvP'ing on a broken system, maybe let EA/mythinc try to get rid of the cheat programs that 50-60% of the hardcore PvP'rs use. If you dont see or can tell that those figures are close, then you are only lieing to yourself. I can only imagine those numbers are higher on Seige.
 
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Guest

Guest
<blockquote><hr>

I can only imagine those numbers are higher on Seige.


[/ QUOTE ]

Although there are some. We tend to police our own. We don't play well with those who cheat...they usually don't stick around too long...la
 
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imported_MoonglowMerchant

Guest
<blockquote><hr>

Yep, nothing like losing all the time you spent getting your stuff. You're right, no attraction there as no one likes to go in circles.

[/ QUOTE ]

I left Lake Superior for Siege. One of the main reasons I did so is that with insurance, I already had everything I needed and no chance to ever lose any of it. Since one of the things that drives me to play is finding new stuff, I was bored on a regular shard.

<blockquote><hr>

Removing the items doesn't change a single thing about PvP. If something is imbalanced, it's imbalanced. It's just made more so when you add the items on top of it.

[/ QUOTE ]

According to this logic, Siege PvP is the most balanced PvP since we use fewer high end items. I agree.



<blockquote><hr>

That's strictly a matter of opinion. I happen to think UO's PvP bites. Maybe if the cheaters weren't around it might be different, but they are, so there you have it.

[/ QUOTE ]

There are cheaters on Siege, but not very many. It is still aggravating but it is hardly pervasive.


<blockquote><hr>

The problem (RoT, no transfers &amp; 1 character aside) is that Siege is a purely PvP shard, and the majority of UO players aren't interested in PvP, but moreso in all of the other aspects of the game. For myself, if and when I decide to create a character on Siege, it would be a crafter, and only a crafter.

[/ QUOTE ]

I think a lot of players would participate in PvP if there were a reason to do so. The lack of a PvP system has been a problem for years. It appears that factions are going to get a small boost but more systems are needed to make PvP attractive to casual gamers.

Crafters are needed on Siege. If you want to do that, you could start now. People still buy GM armor here. Apples, smokebombs, bandages, arrows, bolts etc... are always in demand. Siege is actually the best shard for crafters.
 
C

Connor_Graham

Guest
"According to this logic, Siege PvP is the most balanced PvP since we use fewer high end items. I agree."

Actually, you're incorrect. An imbalance is an imbalance. Items just make them more pronounced. Any imbalances in PvP exist exactly the same on Siege as they do anywhere else.
 
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imported_MoonglowMerchant

Guest
<blockquote><hr>

After reading all the posts about Siege being great I recently created a char and started playing. Here's what happened.

Logged into Siege, went to the bank and dumped everything but my newbie clothes and dagger into the bank. Went to the nearest moongate to get to Yew, was going to the sheep pens to get some wool for bandies, since my char was a dexxer.
I walk out of the Yew moongate, walk half a screen west when THREE reds jump my complete and utter newbie char, one shouts "all kill" to his beetle, and obviously I die.
Made me feel REALLY welcome on Siege. Deleted my char and went back to playing on real shards where I don't have to put up with griefing gamplay interrupting PK's that go out of their way to ruin your day. That whole thing went out of fashion years ago when Trammel became available.

Siege? Thanks but no thanks.

[/ QUOTE ]

The same sort of thing happened to me when I started on Siege. In fact, it happened to me many times!!

Instead of deleting my character, I got better at the game.

That is why Siege is the "advanced" shard. You can't just go to your favorite spot and farm, mine, chop, etc... without being prepared for the real and unexpected possiblity that someone might find you there.

It does indeed make the game more difficult. For those who dislike thinking, who don't want to be challenged, Siege is not the place to play.

For those who want to play UO, and not UO lite, Siege is exactly the shard for you.
 
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imported_MoonglowMerchant

Guest
Ok then, Siege PvP is just as imbalanced as every other shard.

But, since there are less high end items in use, those imbalances are less pronounced.

That is no different to me than "more balanced" but if it will stop you from arguing in circles I'll concede the point.
 
G

Guest

Guest
Anyone is always welcome to make an exodus to Siege if they choose...just not right now since the shard is having issues and has been taken down for maintenance.


-Skylark
 
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GNecromancer

Guest
I disagree that that pvp is just as unbalanced. That's not true, UO has become very item based and the only places to get these uber artifacts is Samurai Empire and Age of Shadows... Essentially powergamer guilds who farm the doom gauntlet day in and day out and end up insuring multiple artifacts on their character have a huge advantage over casual players... This is not the case on Siege, no one has this "huge gap" You bless one item, the most you can carry on a character is one artifact or one uber item or you risk losing the others. So the balance issues of items and artifacts are greatly diminished and pvp falls back to more skill based and less item based compared to the other shards.

But yes you have expressed concerns that I agree with.

1.) Siege is not a pvp shard it is an advanced shard with a unique ruleset, so obviously, we either need an actually dedicated new pvp shard or tweaks to the Siege ruleset to make it more attractive to the pvp player base. Insanely slow ROT system coupled with only one character per account, while more wealthy or die-hard games use 2-3 accounts to by-pass this does not help. Maybe since UO is all item based, maybe we should be allowed to bless two items instead of one?

2.) Siege has always been faced with bugs and issues that EA has refused to fix, another issue which encourages players not to play on it, they need to treat Siege with more dedication then they have in the past to try and improve it and address issues.

3.) Siege needs to be flagged on the shard list as "different" from the others, as it stands Siege Perilous looks no different on the shard list. It also should be made avaialble to Young players... it needs more publicity and advertising on EA's behalf
 
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Guest

Guest
Two conditions I have before playing Siege:

1. Same ruleset as Fel on standard shards implemented throughout Siege. I really cant stand all that one character, no insurance and ROT rubbish.

2. The ping was the same as to Europa/Drach. No way I'm going to try to PvP with a huge ping.
 
G

Guest

Guest
Hail: Well, the facts are that the Avg. Joe-6-pak will not go to siege for the following reasons.

1. Cheats/speedhacks/scripts, ect
2. have to build a new charater from scratch. This is like starting the game all over again.
3. You lose everything you have on a normal server. It is not really possible to start all over, and at the same time keep playing on your normal shard.
4. All you vet rewards, items &amp; weapons, House, are useless. It is kind of hard to play for 10 years, have a rideable polar bear, and never use it again, and so on.
and on and on like this.

If you did not start on Siege when it was first created, or shortly after that, it is to late to start there now, if you have a well established account on normal server.

However, if you are returning to UO, and you have almost nothing to return to, then Siege is a good place to start playing at. imhop.
 
R

Rykus

Guest
<blockquote><hr>

One more thing I forgot to add was that the whole you steal something and it stays with you thing needs to be removed. I stole a pretty nice heavy x bow the other day and was annialated by the tamer I stole it from.Its unfortunate the tamer couldnt get it back.I ressed and it was still with me and i feel that kind of mechanic has no place in UO let alone on siege

[/ QUOTE ]

QFT!!! Perma-grey needs to be re-instated too.
 
G

Guest

Guest
<blockquote><hr>

If you did not start on Siege when it was first created, or shortly after that, it is to late to start there now, if you have a well established account on normal server.

[/ QUOTE ]

Not true at all. It's easy to make gold here. Once you've made enough gold, everything but the house can be purchased from other players. Then again, a lot of players actually like the challange of starting over. There is a reason they call it an Advanced Shard...la
 
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GNecromancer

Guest
The thing is, red players make their lives mostly off items of other players that they kill. I am all good with no item insurance, it would be nice if maybe 2-3 items you had were blessable, but item insurance really dumbs it down... Though I admit that it's defiently become an issue since UO decided to go item based, because good items are rare and most players horde the rare items, and use mediocore items they don't care about losing.
 
R

Rykus

Guest
<blockquote><hr>

Hail: Well, the facts are that the Avg. Joe-6-pak will not go to siege for the following reasons.

1. Cheats/speedhacks/scripts, ect
2. have to build a new charater from scratch. This is like starting the game all over again.
3. You lose everything you have on a normal server. It is not really possible to start all over, and at the same time keep playing on your normal shard.
4. All you vet rewards, items &amp; weapons, House, are useless. It is kind of hard to play for 10 years, have a rideable polar bear, and never use it again, and so on.
and on and on like this.

If you did not start on Siege when it was first created, or shortly after that, it is to late to start there now, if you have a well established account on normal server.

However, if you are returning to UO, and you have almost nothing to return to, then Siege is a good place to start playing at. imhop.

[/ QUOTE ]

Hmm.. Well, these 'facts' as you say are actually just your opinions. Just so we're clear on that point.

To reply:

1. There are FAR less cheats/scripts/hacks in Siege PvP than on any other shard. Resource scripters are virtually unheard of since you can actually KILL them and take their stuff.

2. Some people, myself included, really enjoy experiencing that n00b feeling all over again. Again, this is your opinion, not a fact.

3. You don't lose ANYTHING on another server because you create char on Siege. All of your belongings on every other shard stays in-tact, right where you left it. If you mean you don't have access to it from Siege, well yes, that's true. However, there are X-shard brokers who will buy your stuff on any shard you play on and will give you Siege gold for it. So again, your opinion and the actual fact is not congruous.

4. See reply #3. All of these items exist on Siege, and I see people riding polar bears from time to time. Again, opinion != fact.

There have been numerous polls and discussions on the topic of why people don't play Siege. The reasons are as varied as people's opinions, but the major reason cited as the main barrier to entry on Siege was the RoT system, not any of the opinions you listed.
 
G

Guest

Guest
General reply!

If anyone is interested in starting a crafter on Siege, now would be the time to do so. Cuz iron ingots seems to be in really high demand over there. You could easily sell them for 20-25 per.

So just start a char there and start mining and in no time you´ll have enough money to buy a house and some things you need to continue your char development...

Someone mentioned Siege is purely a PVP shard. It is NOT!

I´ve been playing there for almost 1,5 years now and I only craft or PVM and I´ve loved every minute of it.
I´m not in a big guild so basically everyone is my "enemy" but still I´ve managed to succeed there. I own a shop right next to Yew gate and me and my partner are quite busy to keep it stocked. So business is good!


And like MoonglowMerchant wrote:

<blockquote><hr>

Siege is actually the best shard for crafters.

[/ QUOTE ]

Amen to that!
 
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Guest

Guest
<blockquote><hr>

The problem (RoT, no transfers &amp; 1 character aside) is that Siege is a purely PvP shard, and the majority of UO players aren't interested in PvP, but moreso in all of the other aspects of the game

[/ QUOTE ]

No it isn't. I don't pvp. Ive been on siege since it opened. I know a LOT of people who don't pvp. Its like saying that before tram UO was just about pvp.

There are all kinds of players here, and room for all of them. Open pvp just makes for a different kind of world, one with risk and consequences (and tight communities as a result), and excitement, along with the balance that pks/pvpers help bring about, such as less camping, and more items changing hands/needed to be crafted.
 
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imported_Prince Erik

Guest
<blockquote><hr>


Someone mentioned Siege is purely a PVP shard. It is NOT!

[/ QUOTE ]

and

<blockquote><hr>


I´m not in a big guild so basically everyone is my "enemy" but still I´ve managed to succeed there.

[/ QUOTE ]

I like how you use those two together.. heh... I mostly agree with you. It's not "purely" a pvp shard...

-P.E.
 
G

Guest

Guest
<blockquote><hr>

EA really needs to remove the ROT system though, this has been key factor in keeping the siege population low
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I went there once. It's like a restaurant, one item on the menu. Having been elsewhere, and seeing variety on the menu, it has no appeal. The classic shards offer Fel. Where you can have your variety and still partake in some sort of player interaction, fighting, crafting and whatnot.

I believe the one character option is a poor choice. Building up a character is nothing.....unless it bores you, then you're playing the wrong game.

[/ QUOTE ]

This is my opinion as well. I have 3 accounts so it's not a big issue for me but someone with a single account might feel the same way.

I try not to push my opinion of the RoT too much because I only spend roughly 10% of my time on Siege but I don't think removal would be a good idea. Should it be removed I think the dregs of the UO world would flock to Siege and make 48 hour chars. I could be wrong but I don't believe this would attract "Siege" quality players. I mean, how much of an issue is it to work a couple months on a char. All 70's in skill you can still play and that is attainable in no time. *shrugs*
 
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BadManiac

Guest
<blockquote><hr>

<blockquote><hr>

After reading all the posts about Siege being great I recently created a char and started playing. Here's what happened.

Logged into Siege, went to the bank and dumped everything but my newbie clothes and dagger into the bank. Went to the nearest moongate to get to Yew, was going to the sheep pens to get some wool for bandies, since my char was a dexxer.
I walk out of the Yew moongate, walk half a screen west when THREE reds jump my complete and utter newbie char, one shouts "all kill" to his beetle, and obviously I die.
Made me feel REALLY welcome on Siege. Deleted my char and went back to playing on real shards where I don't have to put up with griefing gamplay interrupting PK's that go out of their way to ruin your day. That whole thing went out of fashion years ago when Trammel became available.

Siege? Thanks but no thanks.

[/ QUOTE ]

What did you lose?

[/ QUOTE ]The real question is what did the PK's GAIN?
 
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imported_MoonglowMerchant

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

After reading all the posts about Siege being great I recently created a char and started playing. Here's what happened.

Logged into Siege, went to the bank and dumped everything but my newbie clothes and dagger into the bank. Went to the nearest moongate to get to Yew, was going to the sheep pens to get some wool for bandies, since my char was a dexxer.
I walk out of the Yew moongate, walk half a screen west when THREE reds jump my complete and utter newbie char, one shouts "all kill" to his beetle, and obviously I die.
Made me feel REALLY welcome on Siege. Deleted my char and went back to playing on real shards where I don't have to put up with griefing gamplay interrupting PK's that go out of their way to ruin your day. That whole thing went out of fashion years ago when Trammel became available.

Siege? Thanks but no thanks.

[/ QUOTE ]

What did you lose?

[/ QUOTE ]The real question is what did the PK's GAIN?

[/ QUOTE ]

What do you gain by jumping someone in checkers?

It is a game, just a game. People don't take it personally when monsters kill them. Why take it personally when another player kills you?

It's just a game.
 

Masuri

Seasoned Veteran
Stratics Veteran
Stratics Legend
Siege is horrible. It doesn't re-create the pre-Trammel antis-vs-pks days of UO in the least. The skillgain system is garbage, the economy is tedious, housing is limited, and there aren't enough people playing to make it worth investing time in - and none of those things were present in old school UO, with good reason. It's just a gigantic sandbox favoring the people already there, and anyone who starts up there is just going to be gank fodder for a year - who the heck wants to do that? It was set up to be a hardcore server, not a pre-Trammel PvP server, and that's why it ranks even below LA, Origin and Mugen in player pop - no one wants that, not even for a chance at good UO-style PvP again.

If you really want the old days, either find a good player-run shard, or keep petitioning EA for the changes SP needs to make it worth playing.
 
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imported_MoonglowMerchant

Guest
<blockquote><hr>

Siege is horrible. It doesn't re-create the pre-Trammel antis-vs-pks days of UO in the least. The skillgain system is garbage, the economy is tedious, housing is limited, and there aren't enough people playing to make it worth investing time in - and none of those things were present in old school UO, with good reason. It's just a gigantic sandbox favoring the people already there, and anyone who starts up there is just going to be gank fodder for a year - who the heck wants to do that? It was set up to be a hardcore server, not a pre-Trammel PvP server, and that's why it ranks even below LA, Origin and Mugen in player pop - no one wants that, not even for a chance at good UO-style PvP again.

If you really want the old days, either find a good player-run shard, or keep petitioning EA for the changes SP needs to make it worth playing.


[/ QUOTE ]

Take out the "Siege" and insert "Ultima Online" and you'd be right on.
 
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Connor_Graham

Guest
"People don't take it personally when monsters kill them. Why take it personally when another player kills you?"

Last time I checked, the monsters don't tell you that your mom is a ***** and they did your sister last night.

Unless it was in a recent patch anyway.....
 
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imported_Coppelia

Guest
<blockquote><hr>

"People don't take it personally when monsters kill them. Why take it personally when another player kills you?"

Last time I checked, the monsters don't tell you that your mom is a ***** and they did your sister last night.

Unless it was in a recent patch anyway.....


[/ QUOTE ]
If you translate what Lizardmen are saying...
 
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imported_BlacK RaiN

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

After reading all the posts about Siege being great I recently created a char and started playing. Here's what happened.

Logged into Siege, went to the bank and dumped everything but my newbie clothes and dagger into the bank. Went to the nearest moongate to get to Yew, was going to the sheep pens to get some wool for bandies, since my char was a dexxer.
I walk out of the Yew moongate, walk half a screen west when THREE reds jump my complete and utter newbie char, one shouts "all kill" to his beetle, and obviously I die.
Made me feel REALLY welcome on Siege. Deleted my char and went back to playing on real shards where I don't have to put up with griefing gamplay interrupting PK's that go out of their way to ruin your day. That whole thing went out of fashion years ago when Trammel became available.

Siege? Thanks but no thanks.

[/ QUOTE ]

What did you lose?

[/ QUOTE ]The real question is what did the PK's GAIN?

[/ QUOTE ]

Interaction with another player... you know, the whole point of playing a multi-player game!

zing?
 
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imported_BlacK RaiN

Guest
<blockquote><hr>

"People don't take it personally when monsters kill them. Why take it personally when another player kills you?"

Last time I checked, the monsters don't tell you that your mom is a ***** and they did your sister last night.

[/ QUOTE ]

Have you listened to the trash talk Lady Mel or hell... even orcs spit back at you?

Lets face it... people like to feel like winners ALL the time (especially when they pay cash in order to.)

and 99.99999% of Trammies can't stand the idea that someone else... is a winner at their expense.

It's why a monster can loot your corpse dry, talk smack, res-kill you... prevent you from ever entering an area... all the same damn things PK's do to the players they kill... BUT, its ok... as long as a player wasn't allowed to do those things!

Trammies aren't good sports... infact, they are the whiney "gimme gimme what I want NAO!!!" types that ruined this game.

Same reason they complain that people get items they don't because the other guy was better prepared... better equipped or just plain better than them at playing this game.

Poor sportsmanship are why people thought Trammel would make this game great... when really, it did nothing but make it a item-grind fest... where anyone can be fooled into thinking they have a chance at being the winner... when reality says... they can't.
 
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Connor_Graham

Guest
"It's why a monster can loot your corpse dry"

They only take one thing.


"talk smack"

Lady Mel is the only one I can think of offhand that "talks smack", and last time I checked, she wasn't telling people their mom was a ***** nor that she did their sister last night.


"res-kill you"

Eh, Honor can solve this problem with any monster, not so for a player.


There's a big difference between a programmed script and a RL wimp sitting behind a computer screen flexing his cyber muscles and talking trash that would get his face pounded in if done in person. It's the fact that it's a PERSON, not a machine, that makes the difference. The PERSON has INTENT. The machine doesn't.

The people that I hunt with, and have hunted with in the past, play the game for relaxation and escape from RL BS, not to have some 12 yr old mentality wuss talk [censored] because they have the anonymity of the internet to safeguard them.
 
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BadManiac

Guest
<blockquote><hr>

Interaction with another player... you know, the whole point of playing a multi-player game!

[/ QUOTE ]If you call killing a totally defenseless human being interaction. If the red had come up to me, asked how I was doing and asked me if I needed any help getting started on Siege, THAT would have been interaction. Killing me was nothing but antisocial behaviour and griefing.
 
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