C
Coyt
Guest
an idea i had, please discuss it for me rolleyes:
A similar idea was being talked about. Basically, dungeons in Fel would be tied to certain towns. Those dungeons would be controlled like the towns are. Specifics for what could be done with this control could be worked on. This would encourage people to take over towns which would of course lead to more activity in factions.an idea i had, please discuss it for me rolleyes:
At least 2 of the anti-virtue dungeons are training grounds for new players. Also, in the interest of the UO storyline what would be the story behind closing the 8 original dungeons in the manner you suggest?
I know for me, I didn't say anything about closing any dungeons to non faction players. Given some type of 'control' or benefit to a faction for controlling the dungeon could be done in a way that doesn't affect non faction players.So people cannot get power scrolls unless they are in factions or buy them off a faction player? I think that's a major drawback from your idea. Perhaps leave t2a access as it is and focus on the anti-virtue dungeons.
I do like the idea of factions controlling the anti-virtue dungeons. Not sure if it should be tied to town capture, or perhaps each dungeon could have its own sigil too? Entry to a captured dungeon could be restricted to faction members (of any faction) and the controlling faction could have the ability to place guards and traps, tax the gold/silver collected in the dungeon and increase or decrease the spawn rate.
That would really give factions something to fight over. Your faction would _want_ to control Despise, Destard and Deceit for the spawns. Other dungeons I'm not so sure about, perhaps an increased rate of Daemon spawn in Hythloth would make it easier to gain silver and fame/karma. The non-champ-spawn dungeons would probably need a better incentive or should be left out of the system.
Sorry, it wasn't a thread on these boards. A lot of the really good discussions like this take place elsewhere so that we can actually discuss things without the normal types derailing things or the *beings that won't be named since they get their receding hair up when someone that doesn't tow the company line says anything at all* censoring the discussion anytime something is said that doesn't support them or their friends' playstyles.you got a link for that thread? i'd love to read what been alread said
And there is the perfect example of what I was talking about in my very last post.Dont worry, they dont rationalize like that.... They don't care about a story line, all they know is the only way they can PvP is on a tamer (if you even call that pvp) and if they were to join factions and die like they do repeatidly even hiding in the guards, they would be totally worthless for 20 mins or they'd lose their pets, so instead of playing a real PvP character, they would rather pancake about stuff such as this in hopes it will be changed so they can continue to play there tamers at the gate.
Seems silly to me - if they thought of doing that they should make faction only shards. Why should faction folks get even more overpowered?an idea i had, please discuss it for me rolleyes:
I have to agree with you.Seems silly to me - if they thought of doing that they should make faction only shards. Why should faction folks get even more overpowered?