That's exactly right and add Peerless and Champion Spawns to the list. The Dev Team really screwed up the game with Shame I don't care if you I see a 1000 posts about how great and wonderful shame is.All loot outside of shame, dont even look at whats in the chest or on any corpses anymore, just grab the gold, ingredients and scrolls, nothing compares or warrants a look anymore.
Thanks Madrid, as a player since 98 with a couple years off I thought it was only me that saw the problem with all the praise I read. I am certainly not a doomsayer but if the future allworld upgrade, upgrades the guardians of a level 2 map to what is in Shame then there is an additional problem as I have only gone as deep as lvl 3 flame and air elms, bah whatever, I hate WOW.That's exactly right and add Peerless and Champion Spawns to the list. The Dev Team really screwed up the game with Shame I don't care if you I see a 1000 posts about how great and wonderful shame is.
Why would you implement powerful items that are going to make virtually every other part of UO Obsolete?
Maybe they have an 18 year old kid putting in these items and making these decisions. There certainly wasn't ANY foresight and thought about how it might effect other systems in the game. Two thumbs down on Shame!
Look at all the other systems that are now obsolete after implementing the Shame: Doom, Peerless, Champion Spawns, Slasher and Osiredon...pretty much everything in the game.
The new producer Jeff is starting off worse the Calvin Crowner.
When I look back on UO in a couple of years if it's still around Shame is going to top the list as one of the worst things to ever happen to UO.
Prior to Shame there had been a hierarchy of items and balance which they managed to do away with in one patch.
Think of all the coding that went in to creating DOOM, High Seas, SA pretty much made obsoloete by one patch.
Shame on the Devs and every other idiot who think this adding in these type of items is good for UO.
I'm the last person to think that something is good merely because it is popular.The Dev Team really screwed up the game with Shame I don't care if you I see a 1000 posts about how great and wonderful shame is.
Every time something new comes out that has good loot, this statement, or a close variant on it, is made by someone. After things calm down a bit people look again and think "hey, that's not bad."All loot outside of shame, dont even look at whats in the chest or on any corpses anymore, just grab the gold, ingredients and scrolls, nothing compares or warrants a look anymore.
This statement is unsupported by reality.It is really nice to see that Uo is becomming even more item based than before.
You mean all the coding that was criticized for not being all that hard to do and for being buggy and the like? And you mean the criticisms for Doom as killing any other dungeon, SA for killing Doom through Imbuing, and High Seas for killing Imbuing and Doom yet again by making new bosses with, shall we say, interesting loot?Think of all the coding that went in to creating DOOM, High Seas, SA pretty much made obsoloete by one patch.
WoW is absolutely the perfect example, every expansion and quite a bit of patches that come out for it, makes you replace the gear you spent days/weeks to get from non-soloable instances/raids And they give you this new gear in the first few easy & soloable quests.As far as things going obsolete, it happens in every mmo... World of Warcraft is the best example, every year or year & a half they release a new expansion that makes EVERYTHING beforehand completely obsolete for people trying to enjoy the end game. It just happens, if you want an rpg that has things that don't go obsolete, I highly suggest you go play a single player RPG that will never be updated.
If adding luck to your siut makes your char that much weaker, you need to build a better siut...There is nothing truely new added to UO ever. Basicly all that is ever done to the game is new loot is added that you eventually need just to do the things you were already doing before. Look at luck suits. Luck is just a shortcut for trying to balance monsters against character/item uberness. Instead of doing anything neat with monster AI they just put out an incentive to make your character weaker. Luck also makes hunting in Fel basicly non existant for the most part. The only point of going to Fel Shame to hunt is loot. Its not like they added anything but recolored and renamed existing monsters with more hp. Why go to Fel shame to hunt in a luck suit? The best you can hope to do against a player attack is survive in a luck suit. Just another way EA has screwed Fel over.
Champ spawns came out Before AoS, however I do agree, there needs to be another or more real incentives to go to fel.Champ spawns have been the only worthwhile way to make a living in Fell since AOS came out and at this point noone even really cares about them any more because everyone has had thier chars scrolled out for ages now.
lolz, What MMO or game for that matter is different?The definition of insanity is something to the extent of "repeating the same thing over and over and expecting a different result" and well the things that have been added to the game have been repeated over and over.
It reads like a christmas card tooi disagree with the orig poster here. other peerless and spawns remain worth doing. lets take a glance, aside from scrolls:
rat spawn. +4 intell boots command 18 mln gold on chessy
semidar: sash and glad collar
undead: cap johns hat
rikktor: sash
spider: well he's right here
peerless: crimmy, swamp drag, crys ring
oaks: water rock
doom: orny
corgul: best place to get pinks, dci sash
so i still think there is value here.
bottom line is EA still supports this old, quirky, retro game. Even with the turnover in staff much content was added this year.
Im not saying all things are perfect, just saying that things are not as bad as your stating.
merry christmas.
Being that UO is a skill based rather than level based system- that was pretty much the only direction it had to go.It is really nice to see that Uo is becomming even more item based than before.
Ok, so your saying that in an item based game, that a luck suit is not going to make you weaker against other players? There are about 14 pieces in a suit. Armor,jewels,weap,shield,boots,aprons,capes, talis etc. depending on how many pieces have luck, thats 1 less mod PER PIECE. Just as an example, say you have 10 of those peices with luck. Say you are a dexer, thats 80 mana/stam less just right there and its not neccessarily just stats. Your likely to be lower in any combination of hci,dci,fc/fcr,skillpoints etc. Against monsters its no big deal. Try it against players with a maxed out suit tho. Right off the bat your dice rolls, hp, swing speed, casting speed, mana pool etc are going to be lower.If adding luck to your siut makes your char that much weaker, you need to build a better siut...
This is my biggest fear. Revamping dungeons that have tameables will be very bad.Give it a few months. People will start being very angry they can't tame super dragons without getting beat to hell because every dungeon will be revamped.
I guess I don't see the game as item based as some people, I think of it as, (If everyone has the same items, it becomes Skill based).Being that UO is a skill based rather than level based system- that was pretty much the only direction it had to go.It is really nice to see that Uo is becomming even more item based than before.
I never said it wouldn't weaken your siut, but you don't NEED Every stat you have on a non-luck siut to beat someone else if they find you wearing a siut with luck on it.Ok, so your saying that in an item based game, that a luck suit is not going to make you weaker against other players? There are about 14 pieces in a suit. Armor,jewels,weap,shield,boots,aprons,capes, talis etc. depending on how many pieces have luck, thats 1 less mod PER PIECE. Just as an example, say you have 10 of those peices with luck. Say you are a dexer, thats 80 mana/stam less just right there and its not neccessarily just stats. Your likely to be lower in any combination of hci,dci,fc/fcr,skillpoints etc. Against monsters its no big deal. Try it against players with a maxed out suit tho. Right off the bat your dice rolls, hp, swing speed, casting speed, mana pool etc are going to be lower.
It seems it has not dawned on you that shame is only the first step in an overhall...so be patient.All loot outside of shame, dont even look at whats in the chest or on any corpses anymore, just grab the gold, ingredients and scrolls, nothing compares or warrants a look anymore.
Why did this thread even continue past this post?Err, give it time. They said they're implementing the new system in the rest of game over the coming publishes.
Err, give it time. They said they're implementing the new system in the rest of game over the coming publishes.
I appreciate a reason to actually go to Shame again... you know besides with Mr. Sticky Fingers....
Why not create a separate thread for this different topic?In the meantime, since it ain't worth it to do, for example, treasure Maps any longer (because of Shame loot, that is....), and since changing the loot tables for all of the game will take time, can we at the very least get a Book to store up tattered treasure Maps?
I mean, we got a Book for SOTs with the Christmas gifts, right ?
Then perhaps it would be helpfull if we could at least get a container to store all those Treasure Maps we find hunting which we will not touch, because of Shame, that is.........
That is exactly why I returned to UO from WOW, they let out that the cap was being raised yet again and all my pvp and pvm gear would become worthless after spending all my time just to get it. I understand what everyone is saying, I just dont want to be in game just to get my next set of gear like in WOW.WoW is absolutely the perfect example, every expansion and quite a bit of patches that come out for it, makes you replace the gear you spent days/weeks to get from non-soloable instances/raids And they give you this new gear in the first few easy & soloable quests.
Makes you feel like you've completely wasted your time trying to get the "good" stuff.
In UO Most of these items are still useful, I mean how much harder would these mobs in Shame be, if we didnt have the imbued items we have now?
IMO you should ALWAYS have a chance to get something better from a mob in loot, than something you can craft (Unless the Crafted item requires resources from the mobs that drop such items) like Peerlesses drop ingredients for crafted artifacts, Other craftables like what we have now,
should just be something to get you started as far as being able to kill these new mobs efficiently. Crafting will always have a place in UO especially with imbuing.
Agreed. As soon as imbueing came out..I sorted out the best of the best b-kit armor I had...unraveled the rest. I make all of my stuff now days with imbueing. So much easier and cheaper than looking for days and days at the monsters. Now about the only monsters I fight are ones that I want the high end drop they occasionally drop.I dont remember the last time I looked at any loot UNTIL shame.. It was junk before.
Just kill easier mobs and/or wear less luck and you will get single mod pieces often with max intensity. I've been doing this since day one and making a killing imbuing them and selling.I like the new loot, but there needs to be a way to get items with just one or two mods. I used to collect jewelry with just FC1. I don't think it is possible to get a basic FC1 ring or brace in the new system. It's stuff like this that needs to be looked at. Also, they increased all of the item caps except FC... We should be able to get FC2 on an item.
Have you seen a FC1 ring or bracelet in Shame with no other mods since pub 73.2 went live? I haven't. My only worry is that once this system goes shardwide some of these basic pieces, which are perfect for imbuing, might not be available any longer.Just kill easier mobs and/or wear less luck and you will get single mod pieces often with max intensity. I've been doing this since day one and making a killing imbuing them and selling.
Yes, however there is potential to get "godlike" items from the higher end mobs, But there are disadvantage rolls for Each property on the item.I am finding it a bit frustrating farming the "higher" end stuff and seeming to never get anything that isn't cursed or useless. IMO the only stuff that seems to be worth hunting are the plain blood ele's and similar ranged. Unbound and chaos vortex or the silly blood's all give amazing stuff that never seems to work. Anyone else find this?
^^^^^ what they said!I dont remember the last time I looked at any loot UNTIL shame.. It was junk before.