Has anyone else noticed any issues with Hit Life Leech on weapons?
I tested these out earlier today... On a katana that has a 56% HLL properties, and on a halberd that had 93% HLL properties.
Stratics says:
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Hit Life Leech
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Life Leech will have a percentage chance on each hit to convert 30% of the damage inflicted on the target into hit points for the wielder.
Meaning that if you hit your target for 50 damage, you have a chance of healing 15 hit points yourself
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That is much different than what is reported on UOguide.com which says:
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Amount of Hit Points leeched
On every successful hit you will leech 0 to X percent health of (Damage done * 0.4) - X being the Hit Life Leech value on your weapon
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Yet, I find neither of those two to be true. Has anyone else tested this recently? I'm beginning to think HLL is broke. ?
I tested these out earlier today... On a katana that has a 56% HLL properties, and on a halberd that had 93% HLL properties.
Stratics says:
------------
Hit Life Leech
Intensity Range: 2 - 50
Found On: Weapons
A weapon with Hit Life Leech will have a percentage chance on each hit to convert 30% of the damage inflicted on the target into hit points for the wielder.
Meaning that if you hit your target for 50 damage, you have a chance of healing 15 hit points yourself
--------------
That is much different than what is reported on UOguide.com which says:
--------------
Amount of Hit Points leeched
On every successful hit you will leech 0 to X percent health of (Damage done * 0.4) - X being the Hit Life Leech value on your weapon
---------------
Yet, I find neither of those two to be true. Has anyone else tested this recently? I'm beginning to think HLL is broke. ?