It was announced that ships will sustain damage and will need to be repaired through various crafting skills.
This is wonderfull and all very nice.
Question.
Will damage be sustained by ships merely and only in combat or will we actually also see (which would be super cool) also ROUGH wheather implemented with the booster with ships actually taking damage also from rough seas and strong winds when sailing ?
Will we be able to have ship combat in ROUGH wheather to have added variables of uncertainty to the combat equation ?
Will it be necessary for ships to HAVE TO find harbour shelter when sea conditions are too rough to sail it ?
Will it be possible for ships to remain stranded in the middle of the Seas because their Captain was too hazardous and adventured in too rough seas only to have the ship de-masted or de-sailed by winds too strong ?
Will we have dynamic Sea sailing ??
This is wonderfull and all very nice.
Question.
Will damage be sustained by ships merely and only in combat or will we actually also see (which would be super cool) also ROUGH wheather implemented with the booster with ships actually taking damage also from rough seas and strong winds when sailing ?
Will we be able to have ship combat in ROUGH wheather to have added variables of uncertainty to the combat equation ?
Will it be necessary for ships to HAVE TO find harbour shelter when sea conditions are too rough to sail it ?
Will it be possible for ships to remain stranded in the middle of the Seas because their Captain was too hazardous and adventured in too rough seas only to have the ship de-masted or de-sailed by winds too strong ?
Will we have dynamic Sea sailing ??