You need to go back to whatever alternate dimension you escaped from - You're not describing fishing on any shard in this reality - unless the scripters are multiboxing an entire crew for ship defense.is this the high seas that has endless fishing scripts running everyday and nothing has been done about it? theres nothing that can even come close to killing u on the high seas. people have been scripting from day one and have never been caught.
I agree with ALL of these!One thing that was definitely mentioned by the devs was streamlining the making of cannon propellant.
I brought up the baits in the Q&A, and that they need to be an additive bonus instead of a multiplicative one (+3% instead of the existing tiny chance x103%)
Other suggestions that could be made...
- Changing the fishing quests to be more like the trade orders, in that you don't lose progress from failing to complete and don't get smaller quests at random times.
- Reworking the lobster traps to nearly eliminate the junk crustaceans, and lower the loss rate. I lose more traps in one trip than the entire fleet on "The Deadliest Catch" do in a season, and get practically nothing to show for it from the traps I do recover.
- With or without #2, revaluing the crustaceans to be like the dungeon fish. They are WAY undervalued for the effort.
- Doing another loot revamp pass on the chests for Fishing and TH. The paper items do not need to be in SOS without some reason for their survival - but would be logical in TH chests (yet, it was the TH chests that magery/necro scrolls were removed from, not SOS). Add Spellweaving and Mysticism scrolls to at least one chest type (Gargoyles have sophisticated sailors, so their scrolls might be better protected. Similarly, SW scrolls, since they aren't even craftable, might not even be paper, but crafted on something else, like sheets of silver).
- Update/add to the fishing-specific loot.
I see u have no clue about the fishing scripts or u just want to devert my post. these fishing scripts will kill, gather the leather, empty chars back packs ,auto loot the mibs and maps ect... one guy has done this for years with 10 to 20 ancient sos, 60k deeds of horn leather, ect..., and has never been caught. I can not talk about the programs and would never gives names here. this is the one thing that needs to stop.You need to go back to whatever alternate dimension you escaped from - You're not describing fishing on any shard in this reality - unless the scripters are multiboxing an entire crew for ship defense.
I have a Mystic Mage that work champ spawns up to the boss (but the bosses take forever solo), but trying to fish in some areas (like east of jhelom) I routinely get my ass handed to me by pirates, to where I won't go there solo anymore. And that's with me at my keyboard the whole time. For that matter, I often have the sea life play stupid games with me, and box my ship in, to where I have to kill a bunch of dolphins or normal (not fished up, so just the base chance for a tmap and none for MIB) serpents just to be able to move to the next spot to fish.
several reasons, one it would open the door to "guilds of one", also they would want extra fishing content just for groups and things would roll down hill from there. There is no reason a group can't go fishing together now.Don't get me wrong, I'm not saying fishing shouldn't be solo-able, but why can there not be multiplayer functionality?
You would need multiplayer quests, and the higher reward, for this(guilds of one) to be worth doing, as you yourself basically said in line above.By your very logic I could have my own guild of one at this very moment, running multiple accounts, even scripting, to gain additional fish for the solo quests, so I don't see how that is an argument against having multiplayer quests
That is a personal opinion, nothing fundamental about it.but all of these suppositions for how players can potentially abuse does not refute the fundamental idea that an MMO, that is, a Massive Multiplayer Online game, should have systems which benefit and encourage group play.
The ability to finish fishing quests faster by hauling greater quantities of fish would increase the reward rate. Thus your argument that players soloing group-capable quests is a reason why we shouldn't have group-capable quests applies equally to solo quests as well, meaning it's moot.You would need multiplayer quests, and the higher reward, for this(guilds of one) to be worth doing, as you yourself basically said in line above.
It's not an opinion, it's literally the classification of the game: MMO = Massive Multiplayer Online (I'm not trying to be condescending, just driving my point). There is a reason why this game is "online" and accessible by thousands. Even in the talk given by Richard Garriott and Starr Long at the party, the very inspiration for this game (the proverbial rocket in the face) was drawn from the notion that playing with/against players is much more fun than playing against AI. Multiplayer experience is the fundamental purpose of UO.That is a personal opinion, nothing fundamental about it.
UO is a sandbox style MMO which is primarily about the ability to play solo or in group, but group play is not required. Group questing is heading in the direction of a themepark MMO, and to be hones t if i wanted to play that kind of game, i would play WOW.
I do not disagree with this statement at all - even though I have made the point that the fundamental purpose of UO is multiplay, I do not believe this precludes or abolishes the notion of solo-play. But...UO is a sandbox style MMO which is primarily about the ability to play solo or in group, but group play is not required.
What exactly is so themepark about group questing? How is providing a common mechanical goal for multiple players to work towards "themepark" in nature? I don't really understand where this notion comes from at all.Group questing is heading in the direction of a themepark MMO, and to be hones t if i wanted to play that kind of game, i would play WOW.
\It's not an opinion, it's literally the classification of the game: MMO = Massive Multiplayer Online (I'm not trying to be condescending, just driving my point).