To view the original post, please click hereThanks for the clarification, Bleak. Can you tell us if this publish also made any changes with regard to how much weight healing has for purposes of getting looting rights? Or has whatever basic formula you use for that stayed the same and you're just making sure healing efforts are better acknowledged? And what about the questions Theo brought up about failed healing/vet attempts...do you get any credit for those?
And one more question: For the Classic Client, will this programming eventually make it possible for us to see a difference in the damage numbers when fighting, especially with pets, so eventually we'll be able to see numbers in different colors for damage done vs. damage taken?
The looting right scale pre-publish 82 was split evenly between the damage, healing, and damage received, now we have scaled up damage to count more which allows results to be more like pre-publish 74. These publish corrected issues where in some cases healing was not acknowledged. As for the Classic Client that would require more changes on the server and client but is possible.
1. The heal must be successful.So I don't have the time and don't really care to spend the time being the test team for UO - but I will take 30 seconds to type out my test cases for healing :
1 - If healing your pet helps you get looting rights on everything it is fighting - does it matter if your heal is successful or not or does it still behave the same if you try to bandy with 0 vet?
2 - If healing A pet helps give you rights - what happens if you heal a friends Greater Dragon. Do you get rights?
3 - See 1 and 2. What if I have no vet? Can I just attempt to throw bandies on fighting pets as a dexer and get rights to everything the GD is fighting?
Those would be interesting things I'd like to see tested for this change.........
2. Depends on how much you heal.
3. See 1 and 2.