Instead of all of this talk of "classic shards," lets pretend things were this way.
One new server. Based in central US.
1: This shard cannot be transfered to or from.
2: This shard has drastically decreased gold drops from monsters.
3: Currently veteran accounts, can REchoose rewards on this shard.
4: The cost of insurance is doubled.
Now what we are looking as is a modern version of ultima online, that has been sent back to the stone age. No longer are artifacts freely available to anyone, and gold sold by brokers at .40 cents per million. The market is no longer saturated with millions of high end artifacts. Now you have a target group of competetive players that are going to start hunting again, to start crafting again, and people who are going to start making ultima fun again.
Comment/Critic on this please, leave what you think, and possibly changes that would make it more successful.
One new server. Based in central US.
1: This shard cannot be transfered to or from.
2: This shard has drastically decreased gold drops from monsters.
3: Currently veteran accounts, can REchoose rewards on this shard.
4: The cost of insurance is doubled.
Now what we are looking as is a modern version of ultima online, that has been sent back to the stone age. No longer are artifacts freely available to anyone, and gold sold by brokers at .40 cents per million. The market is no longer saturated with millions of high end artifacts. Now you have a target group of competetive players that are going to start hunting again, to start crafting again, and people who are going to start making ultima fun again.
Comment/Critic on this please, leave what you think, and possibly changes that would make it more successful.