So I've just returned after many many years, updated to the latest version, got my template straightened out, and even made an Imbuer on my crafter. Finally starting to get to a point where I can pvp again soon, but I just can't seem to complete my Mage suit where it should be, so hoping I might get some advice on what to change and how. Some are artifact pieces I found and others are pieces I've made and imbued. My character is pure Mage with Inscribe and Anatomy, all at 120 except Inscription. No wrestling since Anatomy helps replace it. Carrying only spellbook..can't carry spellbook and a spell channeling both right?
Here's what I have so far
Head:
Divine Countenance
Int +8
Reflect Physical 15%
Mana Regen 2
Lower Mana Cost 8%
Physical 6%
Fire 9%
Poison 4%
Energy 25%
Chest:
Armor of Fortune
Luck 200
Defense Chance Increase 15%
Lower Regent Cost 40%
Physical 2%
Fire 4%
Cold 3%
Poison 3%
Energy 4%
Mage Armor
Legs:
Royal Legs of Embers
Self Repair 10
Physical 15%
Fire 25%
Poison 15%
Energy 15%
Lower Regent Req 100%
Mage Armor
Sleeves:
Invigorating Hiro Sode of Defense
Kinetic Eater 15%
Stamina Regen 3
Mana Regen 3
Physical 19%
Fire 7%
Cold 25%
Poison 20%
Energy 4%
Gloves:
Fortified Gloves of Wizardry
Casting Focus 2%
Lower Regent Cost 20%
Physical 6%
Fire 24%
Cold 26%
Poison 22%
Energy 7%
Neck:
Pendant of Magi
Int bonus +10
Mana Regen 3
Spell Damage Inc 5%
Lower Mana Cost 10%
Lower Regent Cost 30%
Ring:
Imbued
Str Bonus +8
Mana Increase 2
Spell Damage Increase 15%
Faster Casting 1
Lower Regent Cost 18%
Bracelet:
Ornament of Magician
Fast Cast Recovery 3
Faster Casting 2
Lower Mana Cost 10%
Lower Regent Cost 20%
Energy Resist 15%
Spell Book:
Scrappers Compendium
Spell Damage Increase 25%
Faster Casting 1
Lower Mana Cost 10%
Back:
Vet Reward
Physical resist 3%
Robe:
Vet Reward
Physical Resist 3%
Totals are:
Physical 54
Fire 69
Cold 54
Poison 64
Energy 70
Lower Regent Cost 128
Spell Damage Increase 45%
Faster Casting 4
Fast Casting Recovery 4
Lower Mana Cost 38
Luck 200
Defense Chance Increase 15%
Mana Regen 8
Self Repair 8
Lower Requirements 100%
If anyone has any advice I'd appreciate it. I've tried so many combinations with buying items and making reforging and Imbuing items that I've hit a wall. Thanks!
Here's what I have so far
Head:
Divine Countenance
Int +8
Reflect Physical 15%
Mana Regen 2
Lower Mana Cost 8%
Physical 6%
Fire 9%
Poison 4%
Energy 25%
Chest:
Armor of Fortune
Luck 200
Defense Chance Increase 15%
Lower Regent Cost 40%
Physical 2%
Fire 4%
Cold 3%
Poison 3%
Energy 4%
Mage Armor
Legs:
Royal Legs of Embers
Self Repair 10
Physical 15%
Fire 25%
Poison 15%
Energy 15%
Lower Regent Req 100%
Mage Armor
Sleeves:
Invigorating Hiro Sode of Defense
Kinetic Eater 15%
Stamina Regen 3
Mana Regen 3
Physical 19%
Fire 7%
Cold 25%
Poison 20%
Energy 4%
Gloves:
Fortified Gloves of Wizardry
Casting Focus 2%
Lower Regent Cost 20%
Physical 6%
Fire 24%
Cold 26%
Poison 22%
Energy 7%
Neck:
Pendant of Magi
Int bonus +10
Mana Regen 3
Spell Damage Inc 5%
Lower Mana Cost 10%
Lower Regent Cost 30%
Ring:
Imbued
Str Bonus +8
Mana Increase 2
Spell Damage Increase 15%
Faster Casting 1
Lower Regent Cost 18%
Bracelet:
Ornament of Magician
Fast Cast Recovery 3
Faster Casting 2
Lower Mana Cost 10%
Lower Regent Cost 20%
Energy Resist 15%
Spell Book:
Scrappers Compendium
Spell Damage Increase 25%
Faster Casting 1
Lower Mana Cost 10%
Back:
Vet Reward
Physical resist 3%
Robe:
Vet Reward
Physical Resist 3%
Totals are:
Physical 54
Fire 69
Cold 54
Poison 64
Energy 70
Lower Regent Cost 128
Spell Damage Increase 45%
Faster Casting 4
Fast Casting Recovery 4
Lower Mana Cost 38
Luck 200
Defense Chance Increase 15%
Mana Regen 8
Self Repair 8
Lower Requirements 100%
If anyone has any advice I'd appreciate it. I've tried so many combinations with buying items and making reforging and Imbuing items that I've hit a wall. Thanks!