So ... egg100 ...didja get one? a stat gain? whatcha do? no? still trying?
Heeeeres "the word"!
17 May 2007 20:43:37 EST
Test Center 1 has been published with the following:
The stat gain system has changed on all
non-Siege Perilous ruleset shards:
- Only when a player character advances in a skill
or is at the skill cap for that skill, he/she may gain a stat point.
- All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time.
If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.
Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.
- The chance that a stat will increase on any given skill gain is 1 in 20.
- Purchasing skill training from an NPC will not raise stats.
- There is no longer a cap on how many stat points you can gain in any given time period
The Poisoning skill will now have a chance to rise whenever a player successfully poisons a victim while using the special maneuvers: Infecting Strike and Serpent Arrow. Higher skill levels will require the use of higher level poisons in order to have a chance to gain.
and ... Pub 45 notes on
May 24, 2007 read pretty much the same.
So ... howsitgoing? rolleyes: