Howdy folks.
So, in recent months I've expanded my game play beyond stealing bandies and pots and started hitting up Shame/Cove. I've read a ton of threads here, but was hoping to post some things with my own thoughts on it and see if someone more knowledgeable can let me know if I'm on track or not, and perhaps if any of this is worth anything (if it would be worth to sell here, or likely to sell on a vendor for a low amount, etc.). I'd really appreciate any help, and will avoid asking dumb questions in the future.
1. I'm guessing the weapon is right, and the combination of properties is "ok," but is a bit low on the Splintering? Higher splintering and/or high hit spell I imagine would make the difference?
2, 4, and 6. 5% SS, but nothing special about other mods beyond modest Mana Increase? Maybe #2 has potential as no -100 luck?
3. Maybe decent for someone looking for +skill in those groups?
5. Junk. Not sure why I have it there.
7. Really not sure. Kept because of highish spell damage increase.
8. Not quite as high as #7, but more more room for improvement.
Thanks again.
So, in recent months I've expanded my game play beyond stealing bandies and pots and started hitting up Shame/Cove. I've read a ton of threads here, but was hoping to post some things with my own thoughts on it and see if someone more knowledgeable can let me know if I'm on track or not, and perhaps if any of this is worth anything (if it would be worth to sell here, or likely to sell on a vendor for a low amount, etc.). I'd really appreciate any help, and will avoid asking dumb questions in the future.
1. I'm guessing the weapon is right, and the combination of properties is "ok," but is a bit low on the Splintering? Higher splintering and/or high hit spell I imagine would make the difference?
2, 4, and 6. 5% SS, but nothing special about other mods beyond modest Mana Increase? Maybe #2 has potential as no -100 luck?
3. Maybe decent for someone looking for +skill in those groups?
5. Junk. Not sure why I have it there.
7. Really not sure. Kept because of highish spell damage increase.
8. Not quite as high as #7, but more more room for improvement.
Thanks again.
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