G
gjohnson5
Guest
One of the concerns raised in this thread that had some good points but for the most part I found to be misinformed as a whole
http://vboards.stratics.com/showthread.php?t=126150
Is the point that chivalry can take 60 points and can heal 35-40 points and can happen very quickly with higher faster casting. IMHO this is totally out of balance with healing in which there is no way to speed to the time to bandage self and requires 200 points before it really works. If a sucumbus paragon is hitting casting 3 and 4 spells at you , you're probably going to have to run anyways. The fact that healing allows you to stand and fight more or less doesn't help in cases like this. Not to mention spirit speak can heal you even if DP'd. Spirit Speak doesn't take 5-6 seconds to do AND enhances necro spells.
The second issue seems to be monster intelligence. Why is it that I seem toget poisoned at second 5 just before my heal is about to kick in. I lose a heal completely. Then you have to wait another 5-6 seconds just for it to happen again.
Healing is very out of balance with the other 2 skills. If I have to spend 200 points before a skill really works, then
1. I shouldn't have to wait 6 seconds (or atleast I should be able to wear/do something that increases this)
2. Should be able to cure AND heal some hp if PvM magery is alot of to spamming poison
In general melee needs revamping along with the healing skill
http://vboards.stratics.com/showthread.php?t=126150
Is the point that chivalry can take 60 points and can heal 35-40 points and can happen very quickly with higher faster casting. IMHO this is totally out of balance with healing in which there is no way to speed to the time to bandage self and requires 200 points before it really works. If a sucumbus paragon is hitting casting 3 and 4 spells at you , you're probably going to have to run anyways. The fact that healing allows you to stand and fight more or less doesn't help in cases like this. Not to mention spirit speak can heal you even if DP'd. Spirit Speak doesn't take 5-6 seconds to do AND enhances necro spells.
The second issue seems to be monster intelligence. Why is it that I seem toget poisoned at second 5 just before my heal is about to kick in. I lose a heal completely. Then you have to wait another 5-6 seconds just for it to happen again.
Healing is very out of balance with the other 2 skills. If I have to spend 200 points before a skill really works, then
1. I shouldn't have to wait 6 seconds (or atleast I should be able to wear/do something that increases this)
2. Should be able to cure AND heal some hp if PvM magery is alot of to spamming poison
In general melee needs revamping along with the healing skill