I
imported_Grifty McBegg
Guest
Any of you folks have handy-dandy macros to make your druid life easier?
My two personal favorites are bound to my mouse buttons, and simplify my lil' bar of goodness when in cat form:
<blockquote><hr>
/script C=CastSpellByName;P=GetComboPoints();if (P>=5) or UnitHealth("Target")<25 then C("Ferocious Bite");end;if (P<1) then C("Rake");end;if (P<5) or UnitHealth("Target")>25 then C("Claw");end;
[/ QUOTE ]
Basically, it rakes if target has 0 combo points, then claws and claws and claws until you have 5 combo points, and does a ferocious bite when ya get there.
(Or if they have less than 25% health, then it also will perform a ferocious bite)
And this next one:
<blockquote><hr>
/script local i,g=0,GetPlayerBuffTexture local t=g(0) while t do if t=="Interface\\Icons\\Ability_Ambush" then t=false else i=i+1 t=g(i) end end if t~=false then CastSpellByName("Shred") else CastSpellByName("Ravage") end
[/ QUOTE ]
This one checks to see if you're stealthed, and if you are it ravages, and if not it shreds.
Both of these *really* simplify my UI and the buttons needed on my feral menu.
Now to do the same thing for dire bear... Not sure if there are enough conditionals to really require complex macros in bear form though.
My two personal favorites are bound to my mouse buttons, and simplify my lil' bar of goodness when in cat form:
<blockquote><hr>
/script C=CastSpellByName;P=GetComboPoints();if (P>=5) or UnitHealth("Target")<25 then C("Ferocious Bite");end;if (P<1) then C("Rake");end;if (P<5) or UnitHealth("Target")>25 then C("Claw");end;
[/ QUOTE ]
Basically, it rakes if target has 0 combo points, then claws and claws and claws until you have 5 combo points, and does a ferocious bite when ya get there.
(Or if they have less than 25% health, then it also will perform a ferocious bite)
And this next one:
<blockquote><hr>
/script local i,g=0,GetPlayerBuffTexture local t=g(0) while t do if t=="Interface\\Icons\\Ability_Ambush" then t=false else i=i+1 t=g(i) end end if t~=false then CastSpellByName("Shred") else CastSpellByName("Ravage") end
[/ QUOTE ]
This one checks to see if you're stealthed, and if you are it ravages, and if not it shreds.
Both of these *really* simplify my UI and the buttons needed on my feral menu.
Now to do the same thing for dire bear... Not sure if there are enough conditionals to really require complex macros in bear form though.