Someone told me about something that I find VERY weird about the 2009 Halloween treats.
In order to get the rare treats apparently one has to die otherwise it becomes very very difficult to have one of them even at GM beggar ??
I find it quite unusual. Unusual that the Designers might have designed them almost requiring that players seeked the death of their characters in order to get these rarer treats, even at GM beggar, and most of all that this design feature was not told ? At least, I cannot find any mention of it anywhere.
What would be the logic behind designing the Halloween 2009 treats in this way if what I have been told holds true ??
I do not understand.
For the record, after 54 Cherry, 57 Lime and 38 Orange Lollipops, as well as 49 Nougat Swirls, 44 Wrapped Candies, 57 Taffies and 58 Jellybeans (total 357 treats not including those stolen by the evil twin...) I received zero, none, nada, nils of the rare ones........
In order to get the rare treats apparently one has to die otherwise it becomes very very difficult to have one of them even at GM beggar ??
I find it quite unusual. Unusual that the Designers might have designed them almost requiring that players seeked the death of their characters in order to get these rarer treats, even at GM beggar, and most of all that this design feature was not told ? At least, I cannot find any mention of it anywhere.
What would be the logic behind designing the Halloween 2009 treats in this way if what I have been told holds true ??
I do not understand.
For the record, after 54 Cherry, 57 Lime and 38 Orange Lollipops, as well as 49 Nougat Swirls, 44 Wrapped Candies, 57 Taffies and 58 Jellybeans (total 357 treats not including those stolen by the evil twin...) I received zero, none, nada, nils of the rare ones........