Am I the only one who remembers years of players asking to be able to tame Ancient Wyrms, and multiple developers over the course of years blowing the idea off because it was ludicrously overpowered on it's face?
But here comes the current dev team, with it's... uh... curious opinions on balance. So they create a redundant sub-race of dragons that are nothing but Ancient Wyrms with a different name and graphic, and make them tameable.
Okay, first off, you would have been better off just making Ancient Wyrms tameable. It would have filled the exact same role, and the average player would still be able to hunt in the first level of Destard. Having two separate but nearly-identical "like a dragon except all hardcore" creatures just feels redundant and ham-fisted.
Secondly, the pitch on these creatures was incredibly deceptive. The introduction of Greater Dragons was sold as some sort of PVM balance issue, when in reality it was nothing but a tamer buff.
Dev: "Hey, remember when dragons were tough? Yeah, those were the days! Shouldn't they be hard again? After all, they're dragons!"
Player: "But we already have harder versions of the dragon. They're called Ancient Wyrms. Or Shadow Wyrms, for that matter. Or paragons."
Dev: "Yeah, but regular dragons should be tougher because their name says DRAGON! So here are Greater Dragons! Enjoy!"
Player: "Um, you didn't buff regular dragons at all. They're still as easy as ever. You just created yet another separate 'tougher dragon' creature like all the ones I just listed. And oh yeah, coincidence, made this one tameable."
Dev: "Herf."
Because, you know, poor tamers are UO's weakest template and totally needed a giant buff.
But here comes the current dev team, with it's... uh... curious opinions on balance. So they create a redundant sub-race of dragons that are nothing but Ancient Wyrms with a different name and graphic, and make them tameable.
Okay, first off, you would have been better off just making Ancient Wyrms tameable. It would have filled the exact same role, and the average player would still be able to hunt in the first level of Destard. Having two separate but nearly-identical "like a dragon except all hardcore" creatures just feels redundant and ham-fisted.
Secondly, the pitch on these creatures was incredibly deceptive. The introduction of Greater Dragons was sold as some sort of PVM balance issue, when in reality it was nothing but a tamer buff.
Dev: "Hey, remember when dragons were tough? Yeah, those were the days! Shouldn't they be hard again? After all, they're dragons!"
Player: "But we already have harder versions of the dragon. They're called Ancient Wyrms. Or Shadow Wyrms, for that matter. Or paragons."
Dev: "Yeah, but regular dragons should be tougher because their name says DRAGON! So here are Greater Dragons! Enjoy!"
Player: "Um, you didn't buff regular dragons at all. They're still as easy as ever. You just created yet another separate 'tougher dragon' creature like all the ones I just listed. And oh yeah, coincidence, made this one tameable."
Dev: "Herf."
Because, you know, poor tamers are UO's weakest template and totally needed a giant buff.