<blockquote><hr>
Making dexer a significant pvp class is indeed a good thing. As a vet player myself, I agree with you UO used to be Mages Online. Back then it was Hally Mage dominates PvP
[/ QUOTE ]
I miss being able to actually use a Halberd! It used to be a usable weapon. Although in the end I seemed to do better with an executioner's axe.
<blockquote><hr>
It's a good thing to make dexer to be good but it's not good in a sense to make classes that requires insignificant "Player Skills" to play to have the power AND defense surpass the only class that requires real player skill to play.
[/ QUOTE ]
That's part of why it's good when UO development added a degree of complication to having a good warrior. Stuff like weapon specials and so on should be helping with that. I say *should be*, because I know of some cases where it's not working quite right.
On the one hand, the potential 'combos' that might exist with weapon specials are not fully utilizeable right now because equiplastweapon only allows a fast swap between 2 weapons, plus it is a serious penalty to your swing timing to switch a weapon. This is a case where there's an opportunity for increased complexity of warrior strategy that's not being used optimally by the game mechanics.
A point of imbalance in the other direction: there's certain PVP archers out there who pump up their stats and DI to the extreme using a potion-dependent template (and predictably, abuse potions via. automatic potion chugging scripts as part of this process), and they run with crossbows which are both so rare and so powerful that they are for all practical purposes unobtainable to you.
<blockquote><hr>
When is the last time nowdays you see a PURE mage (no necro no other crap) "dominates" in PvP? We all see archers doing 2-shot kills that requires zero skill or timing, and tamers killing people with a dismount and a UOA macro. It's bad to make the class that requires the most player skill to become the "lesser" pvp class.
[/ QUOTE ]
The 2-shot archers I've been killed by are the ones I described above. They do represent an imbalance, but its a complicated imbalance that utilizes abusive potion chugging scripts and very rare crossbows. As someone who is not abusing potions in this way, even if I somehow got ahold of a bow like that for my archer, I couldn't 2-hit anyone with it.
<blockquote><hr>
Magee without necromancy is almost an easy kill or a moving dummy or a free cash dispensing mechine whatever you like to call it. A pure mage is no longer viable today. Last time I tried my pure inscribe mage, I can survive OK but I can't kill that archer who knows when to run. Warriors now have it easy, as long as you know when to run. Heck I had an archer moving shot at me while he was running for his life and let me tell ya that 35+ dmg moving shot thru 70 resists from a heavy isnt fun at all. Mages if on the move deals zero dmg and heal zero HP.
[/ QUOTE ]
A thought on this. I have an archer who does this type of thing to people. I can't hit for 35 because the stats have a lot invested into dex/stamina instead of pumping str. I tend to hit for 25. If someone is hitting you for 35 (not counting hit spell) with a heavyx and they aren't hitting a weak resist, they are probably not at 150+ stamina and that means they generally cannot swing a 40ssi heavyx faster than 3 seconds. With someone hitting that hard with a heavy, a mage should be able to hit greater heal FAST, right after that shot lands, and get the heal off without being interrupted by the next swing. They'd have to not waste time, though.
If it's a 40ssi 45 DI 45 lightning heavyx that hits for a total damage of 35 including the extra damage from the hitspell, and the guy has 150+ stam and he gets several consecutive hits in where the hitspell goes off, you may be screwed. I wish I had a weapon like that
.
<blockquote><hr>
I can kill yes but when I see a trammy archer with a balanced 40 fireball 40 velocity 35ssi crossbows killing people in two shots within 3 seconds with a playstyle that requires almost zero skill, then run away if his opponent got one good spell off or two, of course every vet would be a bit upset.
[/ QUOTE ]
If you're referring to actual trammy archers, I know what you mean (but those aren't the type who carry the kind of crossbow you describe).
Those templates are high DI, high STR, moderate HCI, high resists, but they are missing other stuff. They have a huge damage dump at the outset, they hit hard as hell in 1 on 1 PVP and it can be really hard to live through all that damage. But they have serious achilles heels. Out in the field they never evade my first dismount shot due to the lack of DCI. They aren't built for mana, they cannot moving shot you hardly all and after a few chained weapon specials their mana pool is exhausted and it's not being regenerated back any time soon. So in a sense yeah the trammie PVM type archer templates are "overpowered" in that initial damage dump, but it can kinda work out because that damage dump exists independent of being able to chain specials well.