I was recently doing a treasure map and it was inside of a graveyard! Which got me thinking, they should totally add grave robbing to the game! Let's all pretend to be developers and brainstorm what we would like to see in a grave robbing skill! Or it could just be another book you read like digging for sand and granite. Anyway, I'll start!
First of all, I would like to see random dirt patches appear at the base of gravestones in all the graveyards in the world. Making it rare enough so there is only ever a few dirt patches per graveyard before you have to move onto the next one.
Maybe add some patrolling guards that will attack you if you try to grave rob during the daytime. Grave robbing should only be allowed like 10pm-4am.
I want a chance for monsters to spawn when attempting to dig. Random encounters. Like a 1 in 50 chance a group of 10 zombies will spawn. A 1 in 500 chance a mini boss skeleton will appear. And a 1 in 1000 chance a boss as tough as a harbinger will appear. Among other things. Each one dropping it's own set of unique rare items. Like new necromancer spellbooks etc.
I want a chance to dig up decorative items. Such as spiderwebs (dyed brown?), bones, body parts called "decaying body part" dyed green/brown/blue/white, balls & chains, vines or roots, dead decaying flowers, black roses, rusty shovels and pickaxes, etc.
Or expand the rusty idea to all sorts of items. Using the colors of the bronze/jade character makers. Or some other dark brownish redish greenish color. Everything from lanterns, to jewelry, to candles that don't lite up, to helmets, to shields, glasses, etc.
Add some way to remove the rust from the items and have a 1 in 10,000 chance the rusty glasses could turn into mace & shield glasses or one of the other random library glasses.
Or the helmet could have a chance to be a rare helmet with good stats. You won't know until the rust is removed. 99% of the time you'd just get a 'broken helmet" or something.
The shields could give random properties and you'd have to get so so lucky for it to roll spell channeling with fc1 fc3 lrc 15 or whatever. Kind of like how the mana phasing orbs work. Random properties it can cycle through. Most of them would be stupid like necromancy +5 chivalry +5
I want piece sets to collect such as the coffins that come from treasure chests. New art could make something like "titans bones" 3 piece sets. (Don't ask me why we have giant titan necromancer prisoners buried in our britannia graveyards with their shields and helmets and junk!)
I want new random toys such as a bag of powder that automatically destroys a corpse.
Or better yet, a powder you can sprinkle on a corpse that dissolves it's flesh and turns it into bones. It would basically just be named bone piles. For example, "Bones of a great hart" "Bones of an ogre" "Bones of a wandering healer" "Bones of Slasher of Veils" "Bones of Stranger" etc. Sort of like a trophy to keep after killing something or someone.
Maybe add a collection of books with short stories written in them too about loved ones saying goodbye or notes of how they died or something.
Oh and don't forget to add the necronomicon!
I guess that's all my ideas...
Anyone else have any?
First of all, I would like to see random dirt patches appear at the base of gravestones in all the graveyards in the world. Making it rare enough so there is only ever a few dirt patches per graveyard before you have to move onto the next one.
Maybe add some patrolling guards that will attack you if you try to grave rob during the daytime. Grave robbing should only be allowed like 10pm-4am.
I want a chance for monsters to spawn when attempting to dig. Random encounters. Like a 1 in 50 chance a group of 10 zombies will spawn. A 1 in 500 chance a mini boss skeleton will appear. And a 1 in 1000 chance a boss as tough as a harbinger will appear. Among other things. Each one dropping it's own set of unique rare items. Like new necromancer spellbooks etc.
I want a chance to dig up decorative items. Such as spiderwebs (dyed brown?), bones, body parts called "decaying body part" dyed green/brown/blue/white, balls & chains, vines or roots, dead decaying flowers, black roses, rusty shovels and pickaxes, etc.
Or expand the rusty idea to all sorts of items. Using the colors of the bronze/jade character makers. Or some other dark brownish redish greenish color. Everything from lanterns, to jewelry, to candles that don't lite up, to helmets, to shields, glasses, etc.
Add some way to remove the rust from the items and have a 1 in 10,000 chance the rusty glasses could turn into mace & shield glasses or one of the other random library glasses.
Or the helmet could have a chance to be a rare helmet with good stats. You won't know until the rust is removed. 99% of the time you'd just get a 'broken helmet" or something.
The shields could give random properties and you'd have to get so so lucky for it to roll spell channeling with fc1 fc3 lrc 15 or whatever. Kind of like how the mana phasing orbs work. Random properties it can cycle through. Most of them would be stupid like necromancy +5 chivalry +5
I want piece sets to collect such as the coffins that come from treasure chests. New art could make something like "titans bones" 3 piece sets. (Don't ask me why we have giant titan necromancer prisoners buried in our britannia graveyards with their shields and helmets and junk!)
I want new random toys such as a bag of powder that automatically destroys a corpse.
Or better yet, a powder you can sprinkle on a corpse that dissolves it's flesh and turns it into bones. It would basically just be named bone piles. For example, "Bones of a great hart" "Bones of an ogre" "Bones of a wandering healer" "Bones of Slasher of Veils" "Bones of Stranger" etc. Sort of like a trophy to keep after killing something or someone.
Maybe add a collection of books with short stories written in them too about loved ones saying goodbye or notes of how they died or something.
Oh and don't forget to add the necronomicon!
I guess that's all my ideas...
Anyone else have any?