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Whether people want to admit it or not, graphics, even in UO, MATTER. If this were not true, then we NEVER would have had threads of debates and arguments over which client is graphically superior, there would never have been troll replies to screencaps from clients other than the 2d Client. If graphics did not matter then the "it doesn't look/feel like UO" argument wouldn't be used in regards to non-2d clients.
Whether it's a matter of art style, resolution, or familiarity; whether it's Classic Client, Third Dawn, Kingdom Reborn, or Enhanced Client, everyone has a preferred look to the game... in other words, a peferred set of graphics.
If graphics don't matter, then the Classic Client should have been shut down when Third Dawn released and Third Dawn shut down when KR released, and KR when EC released (or continued with KR if the issues were worked out) and noone would have been bothered by it because UO in terms of gameplay has always been UO REGARDLESS of client used. I've played every client from Pre-T2A forward including T2A beta, 3D beta, KR, and EC and the game has ALWAYS been UO. Never once did it change into WoW or any other game. Sure the way I set up macros have changed, this has happened even in the process of playing a single client over time as well.
If you prefer the CC's graphics, that's fine, but don't say that "graphics don't matter" then post that "it isn't UO unless it's the CC". What you really want to say is simply that you prefer the look and feel of the CC and do not want to change. Instead of admitting this, the attempt to deflect to the "graphics don't matter" argument occurs and utterly fails.
I'm not amazingly particular about UO's art style so long as it's not overly cartoony the way UX:O was going to be, what I want out of UO's artwork is simple. I want a gameplay window that I can use on a 23in widescreen monitor that doesn't require constant squinting or becomes all distorted and pixelated because I go outside of the single resolution setting the artwork is made in. Yes, there were many aspects of KR artwork that I thought were a LOT better (if not outright amazing) in comparison to the Classic versions, and there were PLENTY of artwork mistakes made as well. There are aspects of the EC artwork that I like and a LOT that need to be improved IMO. In fact I have a 2+ year old post in my sig that I plan on looking over and doing a "Revisited" post on either here or in the EC forum. Oddly enough, my first and main issue then and now remains the ridiculous drop in resolution quality when the devs changed from KR to EC.
Yes, I have my more detailed opinions of what style of graphics I would like to see where, but that's been posted before and not pertinent to the discussion at hand, really.
But the key point is this, whether you are willing to admit it or not, there is SOMETHING about the graphics of a game that help attract and keep you in that game. Graphics are as much a part of a game as the gameplay itself. While you may not put it at the top of your list of importance, to claim that it isn't on the list at all removes the argument about the look, feel, or identity of the game.
Whether people want to admit it or not, graphics, even in UO, MATTER. If this were not true, then we NEVER would have had threads of debates and arguments over which client is graphically superior, there would never have been troll replies to screencaps from clients other than the 2d Client. If graphics did not matter then the "it doesn't look/feel like UO" argument wouldn't be used in regards to non-2d clients.
Whether it's a matter of art style, resolution, or familiarity; whether it's Classic Client, Third Dawn, Kingdom Reborn, or Enhanced Client, everyone has a preferred look to the game... in other words, a peferred set of graphics.
If graphics don't matter, then the Classic Client should have been shut down when Third Dawn released and Third Dawn shut down when KR released, and KR when EC released (or continued with KR if the issues were worked out) and noone would have been bothered by it because UO in terms of gameplay has always been UO REGARDLESS of client used. I've played every client from Pre-T2A forward including T2A beta, 3D beta, KR, and EC and the game has ALWAYS been UO. Never once did it change into WoW or any other game. Sure the way I set up macros have changed, this has happened even in the process of playing a single client over time as well.
If you prefer the CC's graphics, that's fine, but don't say that "graphics don't matter" then post that "it isn't UO unless it's the CC". What you really want to say is simply that you prefer the look and feel of the CC and do not want to change. Instead of admitting this, the attempt to deflect to the "graphics don't matter" argument occurs and utterly fails.
I'm not amazingly particular about UO's art style so long as it's not overly cartoony the way UX:O was going to be, what I want out of UO's artwork is simple. I want a gameplay window that I can use on a 23in widescreen monitor that doesn't require constant squinting or becomes all distorted and pixelated because I go outside of the single resolution setting the artwork is made in. Yes, there were many aspects of KR artwork that I thought were a LOT better (if not outright amazing) in comparison to the Classic versions, and there were PLENTY of artwork mistakes made as well. There are aspects of the EC artwork that I like and a LOT that need to be improved IMO. In fact I have a 2+ year old post in my sig that I plan on looking over and doing a "Revisited" post on either here or in the EC forum. Oddly enough, my first and main issue then and now remains the ridiculous drop in resolution quality when the devs changed from KR to EC.
Yes, I have my more detailed opinions of what style of graphics I would like to see where, but that's been posted before and not pertinent to the discussion at hand, really.
But the key point is this, whether you are willing to admit it or not, there is SOMETHING about the graphics of a game that help attract and keep you in that game. Graphics are as much a part of a game as the gameplay itself. While you may not put it at the top of your list of importance, to claim that it isn't on the list at all removes the argument about the look, feel, or identity of the game.
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