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So really now there is no reason to get visitor hours except to get on the top 100 so someone might come visit you? Not trying to be flip, just asking.
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The short answer, is yes.
But that is still a very important reason...just ask any store owner who is not on the list!
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BUT what is the point of being a store owner? To sell more stuff??? for what? See there is NO rewards in this game at all. Maybe if they gave special items or something but there is no reason really to DO anything in this game besides chat. Aren't games supposed to have goals? What are we playing for if not to achieve goals. If you ask me EA Land isn't better than TSO it's worse. At least I could afford to build when I was on. Now I can't even do that because it's too expensive. Someone please explain what reason there is to play and why pay $9.99 a month for it. Any other reason besides chatting.
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Maybe you don't have goals, and maybe store owning has few goals because you don't have to *do* anything to reach them, but for me, this game has many goals. I am at this moment skilling four sims...3 are mine 1 is my hubby's to be able to reach the goals that I have set for them. Perhaps being able to sell items in a store should require a specific skill or set of skills. Charisma for one....anybody in the customer service business ought to possess charisma, or 'people skills', what else.....logic, maybe? Creativity? I dunno what the second skill would be but I think that there should be a skill set required, and that instituting one would increase the goals that are involved with having a store or at least the goals you have to achieve before you can have one, and would eliminate the overage of stores we have now simply because stores is one of the easiest things to do in game right now.....if Forrest Gump was a sim, he could do it, LOL.
Seriously, there's goals all over the place in game, but you are right when you say none that are directly related to the store category other than reaching the #1 spot, which 80% of the population probably is willing to cheat to do.
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You misunderstand me when I talk about goals. Skilling sims is not a goal. Making money is not a goal unless there is an end all reason for it. Now you do have some good ideas with having to have a certain skill to own a certain type of house but really there are NOT goals all over the place in the game. Personal goals for your satisfaction are not goals. Maybe I should of said what are the "rewards" for completing your goals? Nothing.
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Completing my goals will be my reward....the satisfaction of knowing I did it.
Skilling *is* a goal to me because there are things that I am going to do with those skills, therefore just like you said moneymaking is only a goal if it is for a purpose, the same goes for skilling in that case.
The point is, players are too focused on trinkets or rewards, whether they are for completing certain things, or something that the game just hands you like anniversary objects. We've already got the lava game where if you complete the various stages of it you will get a lava lamp in the end, I don't think there NEEDS to be any more 'reward objects' than that, other than *maybe* career track objects for getting to a job track, and that has been stated before, but I do the job tracks now even without that just because they are fun and they make good money.