I will make my point clear.
I said ------> possible fixes?
Did not mention Seige or going back to an older time period.
Was not my intent to make it into a Siege debate.
I have suggested many times in other threads that UO needed a new currency and make gold worth the least. That doesn't float well here and the devs wont do it.
My ideas and suggestions are not the popular kind that current players like to here. With all what UO has to offer, with the new dungeon revamps, items easily to get, imbuing, and repairing items, it is silly to me that max durabilty can't be changed to a lower number at least.
The game shouldn't be about how much gold a person has or can get. It should be about fun and having a healthy trading economy. May as well print more gold and make it worth nothing. When bags of sending ever get to the price of a million gold then players may understand that gold is out of control.
I said ------> possible fixes?
Did not mention Seige or going back to an older time period.
Was not my intent to make it into a Siege debate.
I have suggested many times in other threads that UO needed a new currency and make gold worth the least. That doesn't float well here and the devs wont do it.
My ideas and suggestions are not the popular kind that current players like to here. With all what UO has to offer, with the new dungeon revamps, items easily to get, imbuing, and repairing items, it is silly to me that max durabilty can't be changed to a lower number at least.
The game shouldn't be about how much gold a person has or can get. It should be about fun and having a healthy trading economy. May as well print more gold and make it worth nothing. When bags of sending ever get to the price of a million gold then players may understand that gold is out of control.