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GM removes candelabras from sigil room and ....

tink'r_toiz

Journeyman
Stratics Veteran
Stratics Legend
....... the skara post disappears from under the sigil!!!!!!!!!



http://www.vimeo.com/9813931

Yes, according the the GM we are not to use candelabras in the base...

*looks at previous discussion where it is clearly stated anything goes*
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Mmm, maybe you're not suppose to use candelabras. Maybe you're also not to use the posts either, lol.

I think that the GM may have accidentally removed the post with the candelabras, lol.
 

girana

Adventurer
Stratics Veteran
Stratics Legend
GM is wrong inside Faction HQs u can use what u want to block others
 

Kellgory

Certifiable
Stratics Veteran
Stratics Legend
I guess if you keep paging a GM eventually you will find one that doesn't know the rules for faction bases. The good news is that most likely you will get one on the first page.
 

tink'r_toiz

Journeyman
Stratics Veteran
Stratics Legend
Hehe, I like how the NPC's speech is censored :D
HAHAHAHAHAHA.... yes, I have my obscenity filter on and it makes some interesting changes to NPC names.....

Well, suddenly the skara post was replaced .... it isn't positioned quite right, too low ... so now the obsessive compulsive in me is *twitching*
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
stupid gms, they waste their time on crap like this and then when someone pages with an actual emergency like their corpse went off the z axis and cant be reached they reply with a canned response to go to the bug webiste to see how you can fix it.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
"What are the rules regarding blocking off areas in faction warfare?"

There are a couple of different possible cases - here is the breakdown:

* Faction Vendors: There MUST be a path between or around them. If there is not, the GMs will take action.
* In A Faction City (but not in the stronghold): If there are items placed in such a way that other players can't move them easily (many many candelabras on one tile, for example) the GMs will take action.
* In A Faction Stronghold: Anything goes.

If the GMs are forced to take action in any case, they will delete the items/vendors that are blocking a player's path. The faction signup stone is a good indication of where a faction stronghold begins. Keeping that in mind, any blocking that occurs outside of that area may warrant action
Source:

http://www.uoherald.com/fof/index.php?fofId=116

The GM should be "informed" by EA. Strongly.

I don't even play Factions, at the moment anyway, and this still seriously gets to me.

-Galen's player
 
A

AesSedai

Guest
"What are the rules regarding blocking off areas in faction warfare?"

There are a couple of different possible cases - here is the breakdown:

* Faction Vendors: There MUST be a path between or around them. If there is not, the GMs will take action.
* In A Faction City (but not in the stronghold): If there are items placed in such a way that other players can't move them easily (many many candelabras on one tile, for example) the GMs will take action.
* In A Faction Stronghold: Anything goes.

If the GMs are forced to take action in any case, they will delete the items/vendors that are blocking a player's path. The faction signup stone is a good indication of where a faction stronghold begins. Keeping that in mind, any blocking that occurs outside of that area may warrant action
Source:

http://www.uoherald.com/fof/index.php?fofId=116
- Regarding the rule about faction strongholds (that allows candelabra dumping en masse): I seriously hope they make adjustments to avoid needing it, as well as the rest of these rules, if they want any new faction changes to be effective enough to appeal to more casual players...

I used to love moving 1000s of candelabras aside in order to make a 1 tile wide path; it really added to the excitement and appreciation of the art of faction war /sarcasm
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
I used to love moving 1000s of candelabras aside in order to make a 1 tile wide path; it really added to the excitement and appreciation of the art of faction war /sarcasm
Wonder if that's the 'big change' coming to Factions, the skill 'Furniture Remover' that lets you push stuff aside while you move through it.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
Using these tactics in factions is a ****** move anyway. So why are we even arguing the point?

-Malcate
 

dukarlo

Seasoned Veteran
Stratics Veteran
Stratics Legend
Like it matters. On GL many in factions run right through that type of stuff anyways.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Using these tactics in factions is a ****** move anyway. So why are we even arguing the point?

-Malcate
I can only assume you mean paging a GM on something that is explicitly legal?

If so, I agree.

You can't possibly mean placing obstacles, something which has been going on since Factions began and is kind of a proud tradition.

Of course the worst tactic is the use of cheats, but that wasn't under discussion today so you likely aren't talking about that.

-Galen's player
 

Snakeman

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
Be it Factions, or simple game mechanics, quirks & rules. The biggest of the GM's know very little of this game. They seriously need to KNOW THE GAME & RULES before being appointed a GM or even a CSR in the game. It's pure BS when you page a GM wait 2 to 3 hrs for a reply only to get a reply that has nothing to do with your original help request. Then only to receive the Ol famous "Thank you for playing DAOC....." ya right. Get in the right "Online" ballgame GM's for heavens sake!
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
- Regarding the rule about faction strongholds (that allows candelabra dumping en masse): I seriously hope they make adjustments to avoid needing it, as well as the rest of these rules, if they want any new faction changes to be effective enough to appeal to more casual players...

I used to love moving 1000s of candelabras aside in order to make a 1 tile wide path; it really added to the excitement and appreciation of the art of faction war /sarcasm
Whether or not they change the rules is irrelevant at the moment, as the rules are clear and widely known (among players at least, if not the GMs) and were being followed.

If we cannot trust the GMs to properly enforce rules that are clear, how can we trust them in matters that actually require discretion and interpretation?

-Galen's player
 
S

Stupid Miner

Guest
- Regarding the rule about faction strongholds (that allows candelabra dumping en masse): I seriously hope they make adjustments to avoid needing it, as well as the rest of these rules, if they want any new faction changes to be effective enough to appeal to more casual players...

I used to love moving 1000s of candelabras aside in order to make a 1 tile wide path; it really added to the excitement and appreciation of the art of faction war /sarcasm
Teleport scrolls work nicely.
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
Teleport scrolls work nicely.
I believe you can't teleport in faction bases.

It's also true that some players have a unique ability to run "through" (above?) objects on the ground which normally block movement. It's as if they're a reincarnation of jesus.. just a modern and, err, virtual version of him.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
No, I mean the use of placing candleabra's is a lame tactic. Fill a box with 100 or so, break, lags the **** out of the server and takes no real PvP ability to defend, you just wait for someone dumb enough to wade a few tiles in, and hit hit by a choke point necro spot or a bunch of stealth archers.

tons of fun.

The tactic has been lame since S-S did it on Chessy, still lame today.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
No, I mean the use of placing candleabra's is a lame tactic. Fill a box with 100 or so, break, lags the **** out of the server and takes no real PvP ability to defend, you just wait for someone dumb enough to wade a few tiles in, and hit hit by a choke point necro spot or a bunch of stealth archers.

tons of fun.

The tactic has been lame since S-S did it on Chessy, still lame today.
Paging a GM for a legal tactic, by contrast, requires someone at the top of his or her ability.

Your finding it lame doesn't mean it's a page-able offense.

Seriously.

I find rez-killing lame, I also find smack talk lame. Neither are page-able.

-Galen's player
 
A

A Rev

Guest
The only reason they are pancakes is because this time a dev saw the extent of there candelabra gayness and deleted them.

They dont just candelabra the throne room.

They candelabra/bagball the entire wall in front [which is illegal] and 90% of the whole interior. Standing with GD's who just fly right over them.

They also run scripts to 5x stack energy fields on a single tile...so in essence they got what they desrved by having this removed this time. Maybe now they can learn to hold a base and not resort to such gimp tactics...i doubt it but we can hope.

I think more GM's should delete this kind of gayness. It isnt PvP and doesnt belong in factions.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
The only reason they are pancakes is because this time a dev saw the extent of there candelabra gayness and deleted them.

They dont just candelabra the throne room.

They candelabra/bagball the entire wall in front [which is illegal] and 90% of the whole interior. Standing with GD's who just fly right over them.

They also run scripts to 5x stack energy fields on a single tile...so in essence they got what they desrved by having this removed this time. Maybe now they can learn to hold a base and not resort to such gimp tactics...i doubt it but we can hope.

I think more GM's should delete this kind of gayness. It isnt PvP and doesnt belong in factions.
Exactly.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
They candelabra/bagball the entire wall in front [which is illegal]
Read:

http://www.uoherald.com/fof/index.php?fofId=116

The screencap shows the candelabras being removed from within the stronghold.

Using obstacles in the candelabras is explicitly legal.

They also run scripts to 5x stack energy fields on a single tile...
Ha ha. Nice try. watcher doesn't script.

Misdirection by throwing out false assertions with little or no backing is a common Fellie tactic but I'm not going to let it go this time. They field better than you. The fact that people lucked into finding a GM who doesn't know the rules of the game doesn't somehow mean they script.

-Galen's player
 
A

A Rev

Guest
Read:

http://www.uoherald.com/fof/index.php?fofId=116

The screencap shows the candelabras being removed from within the stronghold.

Using obstacles in the candelabras is explicitly legal.



Ha ha. Nice try. watcher doesn't script.

Misdirection by throwing out false assertions with little or no backing is a common Fellie tactic but I'm not going to let it go this time. They field better than you. The fact that people lucked into finding a GM who doesn't know the rules of the game doesn't somehow mean they script.

-Galen's player
First of you obviously cant read the rules. Inside the faction base anything goes...out side...on the wall for example, it is illegal. The screencap shows no candelabra being removed either.

TB commonly does this and when the GM's remove candelabras they delete them all. Including any which may be "legally" placed.

Second, you must be blind to the actions of your faction. Every Factioner knows TB consistently 5x stack fields in there defences on alternate accounts.

They got hit this time and are now whinning.
 
J

Jhym

Guest
A simple solution: in faction bases ONLY, allow all explosions to destroy non-locked down/world template items within a 4 tile radius.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
First of you obviously cant read the rules. Inside the faction base anything goes...out side...on the wall for example, it is illegal. The screencap shows no candelabra being removed either.
Except that they removed part of the Skara post.

So either they didn't like the post for some reason or they were mass-deleting items, such as, say, legally-placed candelabras, and accidentally deleted the post.

Not sure what you mean by "on the wall." The guideline, in that Five on Friday you claim to have read but either didn't read or disregarded, said that a guideline for when the stronghold begins is where the signup stone is. At the TB stronghold, it's out in the down proper, at the entrance to Lord British's castle.

Every Factioner knows TB consistently 5x stack fields in there defences on alternate accounts.
Backing off from the ridiculous "scripting" claim I see.

Good for you!

If they have changed the rules on strongholds, they need to let us know.

I don't really care how lame anyone thinks it is, as long as it's in the rules of the game....Disarm, I think, is lame, as is rez-killing, as is ganking...But all are legal.

Examples of things not legal, yet never actioned upon, include use of the Quiver of Rage bug (fixed, but other Factions used to do it constantly to achieve 2-hit kills), and speedhack.

*shrugs* Reality matters little to many of you, I know...But, still, I feel duty-bound to do my best to keep these discussions reality-bound to the extent I'm able, lest the broader audience have only the voice of non-reality to listen to.

-Galen's player
 
A

A Rev

Guest
What the hell are you going on about galen??

That has no relevance to this.

They moaned because the GM's removed there candelabras. The town post has never come into discussion because its a ridiculous mistake which was promptly fixed.

Outside of the base is anywhere where any non faction char can go...you know like the top of the wall outside the base?? The place TB consistently bag balls to prevent any players reaching the town guards they block in [also illegal, cant block movement]

Why did the QOR need to be brought up?? Its been fixed and to be honest everyone had the chance to use one.

Speed hacking, well, we are yet to see a fix but my hope is that will be done soon. These things being discussed are easily seen offences and the GMS if call will act...so the GM's will delete them.

You do things illegal you run the risk of losing the legal.
 
L

Lady_Mina

Guest
stupid gms, they waste their time on crap like this and then when someone pages with an actual emergency like their corpse went off the z axis and cant be reached they reply with a canned response to go to the bug webiste to see how you can fix it.
QFT !
 

Flutter

Always Present
Alumni
Stratics Veteran
Stratics Legend
Awards
1
So VERY sick of GMs that have no friggin clue what they are doing.
 
S

Stupid Miner

Guest
I believe you can't teleport in faction bases.

It's also true that some players have a unique ability to run "through" (above?) objects on the ground which normally block movement. It's as if they're a reincarnation of jesus.. just a modern and, err, virtual version of him.
Ah, ok, if true it may be a little much.
... or could just get the melee fighters a ton of explo/conflags and perhaps a 50 EP ring.
Makes me wonder if Bracelets of Binding would work.

Also, a reply in general:
Why the heck should people defending a *stronghold* be on equal tactical footing with people trying to invade? It's a Stronghold.
Seems strange that they even have to have mages build the walls. (but i suppose without siege weaponry this'd be necessary)
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Makes me wonder if Bracelets of Binding would work.
Pet summoning balls and bracelets of binding do not work in a faction stronghold.

Trying to think of some other things you can't do in a stronghold that you can do elsewhere. Self-rezzing isn't allowed. Tink and Arabella, what else can you think of to help educate people a bit?

Also, a reply in general:
Why the heck should people defending a *stronghold* be on equal tactical footing with people trying to invade? It's a Stronghold.
Seems strange that they even have to have mages build the walls. (but i suppose without siege weaponry this'd be necessary)
It is sometimes difficult to keep a straight face when calling the Council of Mages stronghold a "stronghold," especially when comparing it to the SL or Minax strongholds. It's pretty ridiculous that you can't cast fields on the COM bridge without setting things on top of it first to use as an anchor point for your field spells.

 

tink'r_toiz

Journeyman
Stratics Veteran
Stratics Legend
That's all I can think of at the moment too....

Strongholds - all have strengths and weaknesses. If they were naturally impossible to breech, well, where is the fun in that.

*****OPINION ALERT***** This is my opinion folks!

CoM is a real pain with the targeting problem on the bridge. Only good part of that is that the raiders have the same trouble counter fielding.

TB is just a big space to defend. True it has a three tile choke and a two tile choke but once those fields are down you have a huge two story base for everyone to run around in. Plus the sig room is a large open room that raiders can attack anyone defending from 2nd floor.

Minax, several 1 or two tile chokes in the passage, natural funnel to trap raiders with push from behind. That fails you drop back to fielding the entrance to the structure and you have another chance to regroup. Personally, Minax is my favorite to raid.

SL ... you get the right group in there and no one will get it ...*remembers the days trying to raid Anthius and crew*.... Two 1 tile chokes, sig room you can field and prevent line of site to the fielder, not to mention the chokes on the bridge, steps coming to second floor, etc. In my opinion, by far the easiest base to defend and you don't need many to do it well.

That said ... any of the bases can fall victim to the use of enemy (or even same faction) chars logged out in the base and most have vulnerabilities to field tricks. Adaptability, persistance and players dedicated to the purpose of factions and you can have some great defenses and raids. It is quite a rush to hold a base for 10 hours against all comers and quite a bummer to lose the base late in a defense. But, if you don't lose you can't enjoy the times you do win!
 
A

A Rev

Guest
You see the only thing i like about TB on GL is they do defend the sigs.

Know full well if you go in and wipe the floor with them, albeit very easily, re set the sigs. You can come back in 4-5hours do the same thing all over again. With the war zone bonus you get its the easiest way to get points!!!

Although, you do need to leave it a few weeks every now and then to allow them to replenish there points.
 

tink'r_toiz

Journeyman
Stratics Veteran
Stratics Legend
Sooooo....when the other factions "wipe the floor" with the TB do they steal the sigs and defend them?
 
A

A Rev

Guest
Cant speak for all others, i know we just hold them for 15mins to re-set them and let you steal them back, either that or hold them for 30 and wait for them to ping back re-set.

That way we dont have to bother with holding fro 10hours and we always know where they...and TB will be.

Besides, why would we defend?? Whats the point?? Dont need horses and TB just rolls in with theives or stands and casts from the house.
 
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