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Getting rezed on a solo red character...

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Guest

Guest
Ever since our lose of the Mag moongate getting rezed on a red player has been absolute hell. The only way to get rezed for us solo players has been to wander in the woods randomly until you come across a red healer.... this can take an exceedingly long time sometimes. It almost makes the 15 minute walk to chaos seem worth it.

Certainly being red needs it's downsides, and it has many, but not having red healers is ridiculous. It only hurts the solo red player, and does nothing for the gank squads... and frankly UO needs mroe of the first and fewer of the second.

I see three easy solutions for this problem. 1) Bring back the Mag gate. 2) Turn all blue healers in fel red (Blues can still use them). 3) Create a system to more quickly get to the chaos shrine, or create a similar shrine closer to a moongate.
 
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imported_Spiritless

Guest
Go to Moonglow moongate. There's usually a red healer not too far away from there. I don't think I've ever had to walk more than a few screens away.

Your mileage may vary of course. It certainly isn't as reliable or convenient as Magincia gate was, I agree.
 
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Guest

Guest
They need to add a healers hut to Buc's Den near the old gate and move that damn server line.
 
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Guest

Guest
I always try moonglow first, but often there's no healer to be found. Today for instance I spent 20 minutes trying every corner of the isle and didn't find one. Just died again and logged off, not worth the effort to me to search for another healer.
 
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DrMcguilicudy

Guest
<blockquote><hr>

Ever since our lose of the Mag moongate getting rezed on a red player has been absolute hell. The only way to get rezed for us solo players has been to wander in the woods randomly until you come across a red healer.... this can take an exceedingly long time sometimes. It almost makes the 15 minute walk to chaos seem worth it.

Certainly being red needs it's downsides, and it has many, but not having red healers is ridiculous. It only hurts the solo red player, and does nothing for the gank squads... and frankly UO needs mroe of the first and fewer of the second.

I see three easy solutions for this problem. 1) Bring back the Mag gate. 2) Turn all blue healers in fel red (Blues can still use them). 3) Create a system to more quickly get to the chaos shrine, or create a similar shrine closer to a moongate.

[/ QUOTE ]

I kill every red healer in FEL I see, just so that you can't get a rez.
 
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MondainofLegends

Guest
What I think they need to have is a red city in fel where you can goto by moongate. Where all the healer npcs and all other npcs are all red and if a blue tries to attack a red inside this city. Then all the red has to do is yell guards and the red guards come and kill this blue.


Just a thought !!
 
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imported_Spiritless

Guest
I always thought it'd be a fairly logical idea to have the healer in Bucs Den rez red players, personally. That's kinda similar to your idea, I guess.
 
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Guest

Guest
<blockquote><hr>

I always try moonglow first, but often there's no healer to be found. Today for instance I spent 20 minutes trying every corner of the isle and didn't find one. Just died again and logged off, not worth the effort to me to search for another healer.

[/ QUOTE ]

I have observed that any red healer that is somewhat static is going to be killed routinely. I always thought the concept of killing a healer, red or not, should have some kind of penalty...it is a tacky thing to do. But, we even have those quests for the map fragment that ENCOURAGE killing red healers.

-Skylark
 
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Guest

Guest
<blockquote><hr>

Ever since our lose of the Mag moongate getting rezed on a red player has been absolute hell.

[/ QUOTE ]
As it is supposed to be.
 
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Guest

Guest
Killing Red Healers is a Heartwood quest (map frags) so no chance of putting a penalty on it. I usually kill them in Ish or Tram tho, since I have a red too
 
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imported_Risso

Guest
<blockquote><hr>

Certainly being red needs it's downsides, and it has many

[/ QUOTE ]
Ha.
 
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Fayled Dhreams

Guest
KR map ... shows healer (and corpse) locations ..

just saying ..
 
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imported_weins201

Guest
I am sorry that you chose to be a Murder (hence evil, criminal), as a result your life shoulod not be easy. Be thankfull there is even red healers used to be oyu had to go to the Chaos shrine and hope not to get ganked.

All the fell moongates have a chance for Red Healers near by but best I have seen so far is Moon, then Trinsic, Then Minoc.
 

Emil Ispep

Sage
Stratics Veteran
Stratics Legend
Ditto. You'll have plenty of time to think about your wicked ways as your spirit wanders looking for life.

Remove the Bucs Den moongate, and teleporter near covetous.. Bucs Den is supposed to be hard to get to..

 
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imported_Cysphruo

Guest
do some research before you complain about something

goto moonglow, east of the city just out of the gate there is a wandering healer spawn, there is ALWAYS a red healer there...
 
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Masumatek

Guest
There need to be more red healers in Fel and for us Siegers they need to be in Tokuno, Malas, etc. too.
 
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Masumatek

Guest
Yes I greatly dislike that the map fragment quest includes the killing of red healers
.
 
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Asmodai/Embryo

Guest
You know what would be the best solution... make Ankh veteran rewards actually do what they're supposed to... res people...!

That way people could create their own shrines and stuff... i mean seriously, what harm could it do?
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>

You know what would be the best solution... make Ankh veteran rewards actually do what they're supposed to... res people...!

That way people could create their own shrines and stuff... i mean seriously, what harm could it do?

[/ QUOTE ]

How dare you ask for something that makes perfect sense !
 
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Guest

Guest
<blockquote><hr>

I always thought it'd be a fairly logical idea to have the healer in Bucs Den rez red players, personally. That's kinda similar to your idea, I guess.

[/ QUOTE ]

Yup and ever red that runs into the healers will be whacked by some rez killing blue noob.

Seriously I can see disaster written all over this.

What they need to do is for every blue healer spawned in fel have a red healer spawn right next to it.

or optionally have a red healer you can get to by gate that is in an area where no one can attack one another to prevent blues from ganking reds getting rezzed or even from reds ganking other reds rezzing up.
 
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Guest

Guest
<blockquote><hr>

Killing Red Healers is a Heartwood quest (map frags) so no chance of putting a penalty on it. I usually kill them in Ish or Tram tho, since I have a red too


[/ QUOTE ]

Really? lol that's funny.

DarkScripture and Spiritless mentioned Priests of Mondain in Buc's which is an awesome idea. It's really sad how dead Buc's is right now. Um, no pun intended.

To the OP, and the thread, some of you won't like this idea, some of you won't be able to benefit, but, if you run the KR client idle (log-in screen), and the 2D client at the same time, when you die on a red, you can log out of 2D, and log into KR. When you are dead in KR, open up the in-game map. You will be able to see every healer around you, and if you scroll over the dots, you will see the name of the healer, and whether it is a priest of mondain. It is a tedius process, but sometimes the best way of locating a red healer.
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

You know what would be the best solution... make Ankh veteran rewards actually do what they're supposed to... res people...!

That way people could create their own shrines and stuff... i mean seriously, what harm could it do?

[/ QUOTE ]

How dare you ask for something that makes perfect sense !

[/ QUOTE ]


I can see it now. House hider get's killed in his house, he walks up to his Ankh, get's rezzed, loots his corpse, and keeps on fighting while inside his house.
 
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Guest

Guest
"Turn all blue healers in fel red (Blues can still use them)."

Yep, that would be the best solution for it.

If i remember right, using the "Help Stuck Option" while dead can also Teleport a red to the Chaos Shrine.
 

Picus of Napa

Certifiable
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
I agree that all healers in Fel should be red. I have spent ages leaveing Del trying to find a healer only to pass what seems like 50 blue ones. Adding the red ones was a good idea but not switching them all to that was a missed step imo.
 

Black Sun

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
<blockquote><hr>

What I think they need to have is a red city in fel where you can goto by moongate. Where all the healer npcs and all other npcs are all red and if a blue tries to attack a red inside this city. Then all the red has to do is yell guards and the red guards come and kill this blue.


Just a thought !!

[/ QUOTE ]Actually, I like this idea. The only change I'd make would be the red guards. I'd say no guards at all, but rather when you attack any 1 red, all the other reds turn on you. Why let the guards have all the fun.
 
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Asmodai/Embryo

Guest
<blockquote><hr>

I can see it now. House hider get's killed in his house, he walks up to his Ankh, get's rezzed, loots his corpse, and keeps on fighting while inside his house.

[/ QUOTE ]

not really that much of a problem, if someone fights in a house theres not much you can do about as it stands anyway. Also theres usually people around in the big guild houses, in yew for example, besides, if he dies in his house, you wouldn't be able to loot him anyway... he'd still die, you'd still get insurance..., and he'd still get ressed... It could have a limited amount of charges per hour or something, like the summon on a talisman...
 
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stevensnr6

Guest
If you convert to the KR client you can zoom the map out and find the nearest healer to you....Red or Blue and the Shrines too.
 

MadTexan

Slightly Crazed
Stratics Veteran
Stratics Legend
I think they should do away with red healers, and you can march yourself to the Chaos shrine. The murderers past had to do this. This is a true example of the "Me Generation".
 

MadTexan

Slightly Crazed
Stratics Veteran
Stratics Legend
<blockquote><hr>

Certainly being red needs it's downsides, and it has many

[/ QUOTE ] Name one!!
 
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Masumatek

Guest
Can be attacked anywhere.
Can't buy from npc vendors.
Can't use the virtues.
Potentially takes much longer to resurrect.

There's more on trammel shards too since reds can't go to non-fel facets.

Hrmm that's all I can think of right now...there's probably more but I don't often think about it since I've been red 99% of my time in UO.
 
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imported_revenant2

Guest
They really should make it easier for reds to ressurect than it is now. The UO people are the ones who made it so that you generally need reds to effectively defend champ spawns. Being red no longer means that someone is nothing more than a glorified thief, people who die no longer lose all their stuff - - - they tried to make UO more PVP-like as opposed with PK-like. Having reds run around for as long as they do looking for some means to ressurect is one of the things about UO where one just says "God, how stupid, I don't have to do this in WOW".

I don't think the people who write from the perspective of Blue characters should be paid much attention to as they try to justify why it should remain a big problem for Red players to get ressurected. They seem to be coming from a self-centered and outdated perspective.

In many cases the "blues" you see in Fel are the same type of person as the "reds", the main difference being that the blues are "noto killers" who will attack and kill another non-murderer without hesistation, as long as that non-murderer happens to temporarily lose his "blue" status due to a flagging change and is now grey. Being blue exists for PVPers as a position of partial personal safety, not as a moral standpoint.

A number of the Blues I see around are comparatively more negative in their personal impact and are more "griefy", than a number of the Reds. The Red vs Blue distinction is no longer a good means to anticipate these kinds of behaviors out of people. You can find Reds who may kill you and then rez you and return all the sh*t you dropped due to the "insurance bug", and blues who would stand over your corpse and laugh in your face as they loot your stuff that shouldn't have dropped in the first place.

In modern UO, it doesn't make sense to have red players have so much trouble getting ressurected. Are they really trying to "punish" the most PVP-active people in this day and age? It's like, come on now. How about you punish the blue noto-killers the same way, if it's a valid concept?

Bucs Den being a reds-only town where the reds are treated like blues and blues are treated like reds (complete with healer) would be fascinating - - but yes, edit the darn worldfile and move Bucs off of that server line, God!!!!!!!!!!!!!! It's strange that they allowed Bucs to sit in that spot after the initial worldbuilding and creation of the subservers, but for it to have stayed there all these years, even when Bucs den was getting used as a PVP zone, is surprising!


Somewhat unrelated comment - - My buddy who has been spending much of his time in WOW instead of UO seems to be PVPing in it, but he's a trammie in UO. I don't know all the details as to what's different, but he does not seem to feel victimized in WOW PVP whereas in UO, dying to some stranger means something different to him, something much more negative. The guy's got a Tram castle too, I wonder what all of that will come to, over time.
 
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Guest

Guest
All healers in fel should be blue.

We need a stationary healer near the bucs moongate.
 
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Guest

Guest
As is usual I have a score of responses that need to be made... *sigh*

<blockquote><hr>

<blockquote><hr>

Ever since our lose of the Mag moongate getting rezed on a red player has been absolute hell.

[/ QUOTE ]
As it is supposed to be.

[/ QUOTE ]
As I said, there are many other negatives. Taking 15 minutes to get a rez is not fun... especially when the majority of reds have their friends rez them instead.

<blockquote><hr>

<blockquote><hr>

Certainly being red needs it's downsides, and it has many

[/ QUOTE ]
Ha.

[/ QUOTE ]
Let's see... not being able to buy from npcs, no access to the majority of the lands, insta ganks anywhere you go, no virtues, no shrine rezs... need I go on?

<blockquote><hr>

KR map ... shows healer (and corpse) locations ..

just saying ..

[/ QUOTE ] I would LOVE to use KR, but it's simply too glitchy on my computer, as is the case with many others.

<blockquote><hr>

I am sorry that you chose to be a Murder (hence evil, criminal)

[/ QUOTE ]
Don't make assumptions. Anyone that knows my chars will tell you they're all nice and only defensive. There are reasons to go red other then being an evil murderer.

<blockquote><hr>

do some research before you complain about something

goto moonglow, east of the city just out of the gate there is a wandering healer spawn, there is ALWAYS a red healer there...

[/ QUOTE ] Did you read my posts? Obviously not, I spent 20 minutes looking, there was NO red healer in glow. They're not always there.

<blockquote><hr>

I think they should do away with red healers, and you can march yourself to the Chaos shrine. The murderers past had to do this. This is a true example of the "Me Generation".

[/ QUOTE ] And I played back then, probably longer then you, and I remember how NOT fun it was to walk all the way there.
 
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Guest

Guest
<blockquote><hr>

All healers in fel should be blue.

We need a stationary healer near the bucs moongate.

[/ QUOTE ]

A stationary blue healer?


-Skylark
 
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Masumatek

Guest
"There are reasons to go red other then being an evil murderer."

Very true. Plenty of reds go red through honorable acts. I originally went red from attacking dishonorable people (griefers/jerks/etc)...who happened to be blues. I basically went perma red after Samurai Empire where I roleplayed a samurai defending the Tokuno islands from invasion, which I also consider an honorable cause. Of course, now I'm an evil Borg...which I also see nothing wrong with and I still consider myself an honorable (though a different type) though evil (roleplay) red. Point being...people need to stop assuming 1) all reds go red because they choose to be "evil" and 2) reds are bad guys deserving of punishment and blues are angels who deserve rewards. I'd even go so far as to say a greater percentage of blue PvPers are dishonorable than are red PvPers, at least in my experience. And many of these so called "blues" that some people adore are really just reds hiding in disguise, because of this idiotic burning off of counts.
 
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Masumatek

Guest
Oh. And I'll also go so far as to say that the true color for an honorable player (one who has PvP capabilities anyway) is red.

Can't wait to the responses to that one hehe.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

Oh. And I'll also go so far as to say that the true color for an honorable player (one who has PvP capabilities anyway) is red.



[/ QUOTE ]

Like all the honorable and ultra skilled reds in a huge zerg guild. Laser beams pew pew pew!! Sorry I meant Wither ganks pew pew pew. Pwned pure skill!!11

But yea Fel should have more red healers or at least allow the buc's den healers to rez reds so reds have one more place to go other than Chaos/Mag and Moonglow gates.
 
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Masumatek

Guest
You misinterpret my words. I do not mean to suggest all honorable players are red. I mean to there are no honorable blues with PvP capabilities.
 
V

vinncent

Guest
I think healers should rez any dead character, no matter what color they are.
Isn't that why they are they in the first place? To rez characters?
 

MadTexan

Slightly Crazed
Stratics Veteran
Stratics Legend
<blockquote><hr>

Can be attacked anywhere.


[/ QUOTE ]Does that mean that only Reds can be attacked? (Wrong)
<blockquote><hr>

Can't buy from npc vendors.

[/ QUOTE ]You have multiple characters so that is a non-issue.
<blockquote><hr>

Can't use the virtues.

[/ QUOTE ]Minor issue I will grant you.
<blockquote><hr>

Potentially takes much longer to resurrect.

[/ QUOTE ]The reason for this thread.
<blockquote><hr>

There's more on trammel shards too since reds can't go to non-fel facets.


[/ QUOTE ]See above about multiple characters, again a non-issue
 
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Masumatek

Guest
"Does that mean that only Reds can be attacked?"

Blues have safe zones. Reds don't.


"You have multiple characters so that is a non-issue."

I only play one character. I play on Siege.


"Minor issue I will grant you."

Not being able to use the virtues is HUGE. It provides BIG advantages to blues. Self-res and auto-loot is a big advantage. Being able to start champ spawns is a big advantage...Why should I have to bring a blue to PvM? Honor provides big luck and damage bonuses in PvM. What else am I missing? The virtues are huge. It's a big advantage for blues.


"The reason for this thread."

Yes, and we need these threads to come up more often. It often takes too long to resurrect as a red.
 
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Guest

Guest
<blockquote><hr>

I think they should do away with red healers, and you can march yourself to the Chaos shrine. The murderers past had to do this. This is a true example of the "Me Generation".

[/ QUOTE ]

I was an oldschool perma red. Before, during, and after statloss. I remember going to Chaos Shrine to get rezzed, just to get killed by rez killing blues that would hide on the doorstep of a Large Tower and pop shot with bows. Which would cause me to lose even more skills permanently due to Stat Loss. Red's aren't the only ones that grief players.

No, i think there should be no Blue Healers in Fel, only Priests of Mondain (Red Healers). Fel is Minax's domain in terms of lore, Lord British cast the Virtue Ritual after the Trinsic War, and him and his followers fled to Trammel which was created by the Virtue Ritual. Why should there be healers that promote the virtues and refuse to resurrect the "wicked" in Fel? Priests of Mondain resurrect both red and blue players, plus it makes sense since Mondain was Minax's lover before he was slain by the Stranger (Avatar), so she would want Priests that followed him as the primary healers within her realm.

Priests of Mondain serve no purpose in Tramel rulesets. Might as well remove them from Trammel ruleset lands, but have them as the only healers in Fel.
 
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Guest

Guest
<blockquote><hr>

I was an oldschool perma red. Before, during, and after statloss. I remember going to Chaos Shrine to get rezzed, just to get killed by rez killing blues that would hide on the doorstep of a Large Tower and pop shot with bows. Which would cause me to lose even more skills permanently due to Stat Loss. Red's aren't the only ones that grief players.

No, i think there should be no Blue Healers in Fel, only Priests of Mondain (Red Healers). Fel is Minax's domain in terms of lore, Lord British cast the Virtue Ritual after the Trinsic War, and him and his followers fled to Trammel which was created by the Virtue Ritual. Why should there be healers that promote the virtues and refuse to resurrect the "wicked" in Fel? Priests of Mondain resurrect both red and blue players, plus it makes sense since Mondain was Minax's lover before he was slain by the Stranger (Avatar), so she would want Priests that followed him as the primary healers within her realm.

Priests of Mondain serve no purpose in Tramel rulesets. Might as well remove them from Trammel ruleset lands, but have them as the only healers in Fel.

[/ QUOTE ]

This is an excellent post. I agree with this idea, especially since it follows the lore we already have in-game. I like it.
 
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