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Gargish armors: why cloth is harder to make than leather?

sirion

Sage
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Stratics Legend
Not sure if this has been discussed, but why is it more difficult to make gargish Cloth armors than gargish Leather armors?

Both are meddable and have the same resist range.

Because gargoyles like clothes by nature?

:confused:
 
F

Fayled Dhreams

Guest
Not sure if this has been discussed, but why is it more difficult to make gargish Cloth armors than gargish Leather armors?

Both are meddable and have the same resist range.

Because gargoyles like clothes by nature?

:confused:
errrm ... did you mean "prefer leather"(not cloth)?

*shrugs*
possibly because Leather ... begins as coherent "sheets" of material upon harvest(resource first state)
where as "cloth" begins as the raw resource(cotten/wool) that needs further processing to thread, then woven to sheets ...

Pity that Dragon Scales ... failed to develop its mid process technologies to fall between the ease of
"skin an animal/ drape for "protection" "
"Harvest cotton/wool, spin to thread, loom to sheets/ drape for protection"

Smiths did have a shot at it ... *shrugs*
Possibly their old habits won out against "the new thang" ... old habits were
mine ore, smelt to ingots, forge with fire to drape/weaponize ...

Primitive societies ... go figure.

Aside from the "magical" natures that either came with the base materials (ore, hides, woven plant/hair)
there is/was the other resources readily available (and in some use) wood, crystal, bone, glass, liquids...

As for why the Gargoyles didn't go farther in developing a cloth preference ...

Maybe their fingers weren't sufficiently dexterous to "bother" with the fiddly nature of spinning and weaving ...

Ask a gargoyle ... :danceb:
 

sirion

Sage
Stratics Veteran
Stratics Legend
I guess my real question is that is there any advantage wearing cloth than leather gargish armor?
 

Basara

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Note that gargoyle armor appears to use the "Blacksmith" skill progession for cloth and leather armor (item starts at 0% chance of success at minimum chance to make, instead of 50%(+0.2% per +0.1 skill for both)) instead of the progression used by most other Tailor items and most other crafting skills.

Making armor-worthy cloth has always been at the top rungs of tailor sophistication in real life, be it silk armor capable of slowing arrows (and making the removal of the arrows much less damaging)) to modern Kevlar & Spectra.
 
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