Just keep the cursor closer to your character...
Been trying to figure out how to do this myself. I wish there was a way to toggle run on and off with a key press lol. Using WASD to move gives me run only and I have to use the mouse to stealth.Yes, but accidents can happen....
I was looking at a way to just prevent an unwanted accident to happen.....
Wouldn't work for me really, I am purely WASD now days. For UO I use this to play anyways lol.could turn off the numlock and use the number pad to walk
This is what happens when you actually play a character long enough. You learn how to play it.I was looking at a way to just prevent an unwanted accident to happen.....
Connor hit it. I've played stealthers for years and in that time, I can only think of maybe 5 times I "ran" and became unhidden. Usually stealth with catch a few run steps as it is.
Learn your character and learn you computer hardware. Changing mice does tend to screw some people up.![]()
Many of my characters with stealthing do not have ninjitsu skill. (They're faction thieves maxed out on other skills like tracking, detecting, removing traps, stealing, lockpicking, and magery.) As a result, I've had to become used to walking them everywhere and they do not have the luxury of using smoke bombs. Play that kind of character long enough and you very seldom find yourself running when you should stay stealthed. And when I find myself going too fast or getting sloppy and inadvertently running, it's a great reminder to SLOW DOWN and be more cautious.But why leave it to "chance" when instead a simple disabling of the running feature under the Options would deal with it 100% safely ??
When players want to walk they disable running, when they want to also run they re-enable it.
Sounds much safer to me........
Just get the devs to give him this option as a bonus for being 6x120 whatever skills. Eventually having to find a healers because he could not run away after being revealed he will learn keeping the mouse cursor closer to his character is the better option.Not sure but it may also help him play the characterMany of my characters with stealthing do not have ninjitsu skill. (They're faction thieves maxed out on other skills like tracking, detecting, removing traps, stealing, lockpicking, and magery.) As a result, I've had to become used to walking them everywhere and they do not have the luxury of using smoke bombs. Play that kind of character long enough and you very seldom find yourself running when you should stay stealthed. And when I find myself going too fast or getting sloppy and inadvertently running, it's a great reminder to SLOW DOWN and be more cautious.
I would NEVER use an option to always walk with those characters because if they are revealed, it's critical that they be able to run and try to make a getaway, even though they're fully visible. Most of the time, they get clobbered anyway if they're up against another player. However, against a monster, they stand a good chance of getting far enough away to hide or cast inviz spell. That chance would be eliminated if they could only get away at walking speed.
<sarcasm>How about we add in a button that makes it so you take no damage from anything? Sounds much safer to me. </end sarcasm>But why leave it to "chance" when instead a simple disabling of the running feature under the Options would deal with it 100% safely ??
When players want to walk they disable running, when they want to also run they re-enable it.
Sounds much safer to me........
I would NEVER use an option to always walk with those characters because if they are revealed, it's critical that they be able to run and try to make a getaway, even though they're fully visible.
There is very minimal chance of it happening if you LEARN how to play your character stealthing with your computer hardware. Oh wait, you are the guy posting about everything being wrong if it isn't handed to you on a silver platter with no effort on your part.
Because development hours are a long long way from infinite. For a feature to be added, it should met the test of 'likely used by a significant portion of the playerbase".So, why not have it this option for those players who may put it to a good use for their gaming time since it would not harm other players not wanting it ?
Popps, I truly doubt that anyone who seriously wants to learn how to stealth and stay alive would ever use the option. Anyone who uses it as a crutch to kick start their training in stealthing is, in my opinion, putting themselves at a serious disadvantage for later when they get into a situation where they need to run and now have to open a gump, find the correct tab, and then locate the right box to toggle on or off.So may I ask WHY we have a NUMBER of other options possible ?
I mean, that same argument could be well used for pathfinding also, for example.
Yet, we DO have an "option" to disable pathfinding as well as other things.
I see no reason why players cannot also have an "option", not a forced feature, mind you, that allows players to decide which way they prefer to go.......
But but but but when the Devs give him this option as a bonus for being 6x 120 whatever skills he will automatically have another thing to complain about.Quiet now Tina!!!!Popps, I truly doubt that anyone who seriously wants to learn how to stealth and stay alive would ever use the option. Anyone who uses it as a crutch to kick start their training in stealthing is, in my opinion, putting themselves at a serious disadvantage for later when they get into a situation where they need to run and now have to open a gump, find the correct tab, and then locate the right box to toggle on or off.
Ah... the joyous pathfinding option. The pathfinding code is buggy beyond belief and their is a HUGE chance of accidentally double clicking a spot. Then once you are in pathfinding, you are SOL on getting control back of your tune. So, yes, that junk needs to have an option to remove.So may I ask WHY we have a NUMBER of other options possible ?
I mean, that same argument could be well used for pathfinding also, for example.
Yet, we DO have an "option" to disable pathfinding as well as other things.
I see no reason why players cannot also have an "option", not a forced feature, mind you, that allows players to decide which way they prefer to go.......