S
Sharpshooter
Guest
Here’s a list of suggestions that I thought about over time for a new UO if the UO team decides to start from the ground up somewhere in the future.
UO Battle
1. To bring up the UO Battle menu you will need to find an NPC battle master which can be found in each town and city and then say or select the right command. In the menu there will be a number of selections which are Join, Make, Team, and Favorites.2. Join: This will show a list of details from left to right match types, map names, players (current/max), clvl (min/max), status (started or queuing), and latency. At the bottom right corner there will be stop and refresh button. When you’re refreshing the list will automatically search and show matches that are not full, not empty, and not private.
At the bottom left corner there will be a filter button which will bring up a popup window that will give you options to determine what you want to just show based on the specifications that have been made which are latency (will only show a list of matches that are at or below the given value), favorites (check marking this will only show a list of matches/maps that you have on your favorites list), status (will only show a list of matches depending on the given selections which are any, started, or queuing), and clvl (will only show a list of matches that are at or in between the given min/max value).
3. Make: This is where you will select a verity of match types like arena, death match, team death match, elimination, team elimination, a CTF version like in UT2K4 and Nox, another CTF version like in Day of Defeat, GVI (Guardians Verses Invaders) which is like a version of Assault in UT2004, K Wars (Kingdom Wars) which is like a version of Onslaught in UT2004, and other match types. Select a verity of map names that are made for those types of matches.
Input the values for the number of wins and/or duration to determine when the match will end. Input the number of max players. Input the values for the minimum and/or maximum clvl. You can have it be private.
4. Favorites: In this section there will be 2 buttons at the bottom center of the window which are filter, join, and stop. The options in the filter window are the same except the favorites option can’t be selected. Clicking on the join button will automatically search and join the available match/map that you have selected.
5. Team: This section is where you can make a team before joining or making a match.
6. The team and the queuing section of the match will have their own chat feature.
7. To have players join your team or join a match that you’re in you would type in the right invite command or right click on their name that’s on your friends, guild, and/or faction list and select the right invite command.
8. Teams won’t be able to join a team based match if one side doesn’t have enough room to support the amount that’s in a team.
9. Players will be able to use their mercenaries, tamed creatures and/or summons in the map there playing in if the person that designed the environment had it set to allow them to be used.
Miscellaneous Suggestions
1. A value level which is scaled from 1-10 affects an item’s cost/chance value which is the same for all items that fall under that level.2. There wouldn’t be mirror versions of Britannia and The Lost Lands. The locations that only existed in Trammel and the locations that only existed in Felucca would be part of the non mirrored version of Britannia and The Lost Lands.
3. NPC paragons would spawn throughout all facets of UO instead of just Ilshenar.
4. Add 4 more treasure map levels which will bring the total to 10 and also the skill level requirements would be spread out evenly for each treasure map level. Below is an example.
map lvl>skill lvl
1>>>>>>12
2>>>>>>24
3>>>>>>36
5. Add auction houses. In order for you to put an item up for auction you will need to buy a permanent slot from the auctioneer that requires the minimum character level and gold which will increase each time you buy a slot.
The amount of gold you will need to pay for the selected auctioning duration would automatically be subtracted from your bank once you have accepted to auction your item/s. The buyout and bidding fee (that’s less than the buyout fee) will be subtracted from the current sold value up to x% at the highest value level.
6. Bankers and minters can transfer your items for a fee to characters that are within the same shard that you’re in. The total fee will be based on each item’s value level that’s been added to the transfer window.
7. Banks will start with a low item storage limit for each new character. Each time you buy more storage from a banker or minter the minimum character level and gold will increase.
8. There would be hardcore shards which upon death there would be a chance that your character will stay dead permanently. There’s a high chance from NPCs and a low chance from players and their followers. If your character didn’t become dead permanently when it got killed it will gain immunity from becoming dead permanently against players and their followers for a duration which will decrease as your character’s level increases. The duration would reset each time your character dies. The immunity wouldn’t be effective against NPCs. Hardcore shards would use the normal rule set. If a player became permanently dead then any items that were blessed or inshored would be left on his or her corps instead.
9. You’ll be able to get rewards from in-game achievements that you have completed. To receive your reward/s you’ll have to look for a wondering NPC adventurer. You wouldn’t be able to get the same reward more than once per character. Achievement rewards are soul bound meaning they can’t be stolen, transferred, traded, sold, or picked up by any other character and will be with you if you die.
10. Fully use 3d computer graphics like in those 1st, 2nd, and 3rd person games.
11. There can’t be two or more characters with the same name within the same shard.
12. Players would be able to steal from other players and their followers without requiring being in the thieves guild.
13. Have an online store within UO so that players can use their credit card to buy items like holiday & special items, community collections, house deeds and other items. A number of items would require gold and a credit card while other items would just require a credit card.
14. Have a DND (do not disturb) feature that would ignore any incoming messages and commands to you.
15. Have a friends feature that will have the same list of player names that’s been added show up on all your characters on your shard.
Please note that I still have lots more to put up so I'm not done yet.