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I thought that the decision for KR/EC mobiles to use the older stop-motion method of the 2d client (with more frames) was a bad idea as well considering that full 3d modelling would have allowed for SO MUCH more with far less effort, but I'm guessing that the thinking was that by using the same method for each client they'd be able to back-port new creatures from the EC back to 2d without having the weird issues that were present with Third Dawn models used in the 2d client.
But by the same token, aren't we far enough along in 3d technology that this really isn't an issue any longer? We're not restricted to stupidly low poly-count models the way we were in 2001.
No, the decision to go 2-D and not 3-D was not based on aesthetic reasons, it was based on logistics and scheduling considerations.
-Grimm
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