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Fractuals

TheGrimmOmen

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Stratics Veteran
Stratics Legend
I've been wondering about some of the art, more over animations, I'm thinking it's not as simple as some may think.
Take the goblin alchemist explosion potions - the big flame flash - you just draw that don't you?

drawn with CODE, similar to:

#include <iostream>
#include <cmath>
#include <vector>

using namespace std;

// Change params only in this block
namespace {
const int width = 1600;
const int height = 1200;
const int frames = 10000;
const int iters = 10000;
const int skipIters = 10;

double sensitivity = 0.02;

const double minX = -4.0;
const double minY = minX * height / width;

const double maxX = 4.0;
const double maxY = maxX * height / width;

const double minA = acos( 1.6 / 2.0 );
const double maxA = acos( 1.3 / 2.0 );

const double minB = acos( -0.6 / 2.0 );
const double maxB = acos( 1.7 / 2.0 );

const double minC = acos( -1.2 / 2.0 );
const double maxC = acos( 0.5 / 2.0 );

const double minD = acos( 1.6 / 2.0 );
const double maxD = acos( 1.4 / 2.0 );
};


Good lord man, that's like assembling a mini-application. Is this a big of a pain as it looks?
On the engineering side of things, it's colossal. I think those flame animations you're talking about are animated tile art- which is a walk in park compared to our mobiles animation system.


-Grimm
(Sent from my iPad using Tapatalk HD)
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