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EA-Land: Merges, Moves, and Production City infomation: Oh My!
Posted in Accounts, City Merge by lfancey on the January 18th, 2008
Hello Everyone,
With EA-Land now open it is time to communicate what has been on everyone’s mind along with other important details.
Between now and January 30, 2008 here is what you can expect.
New and Returning Paying Players: As quickly as possible we will resolve the issues with new and returning subscribing players being blocked from access to EA-Land.
Free Play: As quickly as possible we will have free play.
Moves: When the first two items are done we will open the “Bullet Train” from the TSO Production Cities. This will enable you to move from Alphaville, Blazing Falls, Calvins Creek, Dan’s Grove, East Jerome, Fancey Fields, Betaville, Interhogan, Jolly Pines, Dragon’s Cove, or Mount Fuji. These moves will be with out lots and with out Simoleans. I repeat the bullet train move from TSO Production Cities will be with “Lot Less” and “Simolean Less”. You will not be able to move from Test Center 3. (THESE MOVES DO NOT INCLUDE TEST CENTER 3)
Character Creation for TSO: Simultanious to enabling moves we will turn off the ability to create characters in TSO Production Cities. This includes “all” production cities. (Just to be sure you understand they are Alphaville, Blazing Falls, Calvins Creek, Dan’s Grove, East Jerome, Fancey Fields, Betaville, Interhogan, Jolly Pines, Dragon’s Cove, and Mount Fuji). This means you can’t create them in any of the cities I have listed above.
Merges: Once the “bullet train” is enabled we will start merging the cities. We have scientifically randomized the order of city merges. This is to say we put the names in a hat and drew them out and wrote them down. So with out further ado here is the locked in list:
East Jerome
Dan’s Grove
Calvin’s Creek
Alphaville
Dragon’s Cove
Interhogan
Fancey Fields
Jolly Pines
Blazing Falls
Mount Fuji
Betaville (Note this one was excluded from the drawing. The merge algorithm needs to be redone)
Cheers,
Lee
Posted in Accounts, City Merge by lfancey on the January 18th, 2008
Hello Everyone,
With EA-Land now open it is time to communicate what has been on everyone’s mind along with other important details.
Between now and January 30, 2008 here is what you can expect.
New and Returning Paying Players: As quickly as possible we will resolve the issues with new and returning subscribing players being blocked from access to EA-Land.
Free Play: As quickly as possible we will have free play.
Moves: When the first two items are done we will open the “Bullet Train” from the TSO Production Cities. This will enable you to move from Alphaville, Blazing Falls, Calvins Creek, Dan’s Grove, East Jerome, Fancey Fields, Betaville, Interhogan, Jolly Pines, Dragon’s Cove, or Mount Fuji. These moves will be with out lots and with out Simoleans. I repeat the bullet train move from TSO Production Cities will be with “Lot Less” and “Simolean Less”. You will not be able to move from Test Center 3. (THESE MOVES DO NOT INCLUDE TEST CENTER 3)
Character Creation for TSO: Simultanious to enabling moves we will turn off the ability to create characters in TSO Production Cities. This includes “all” production cities. (Just to be sure you understand they are Alphaville, Blazing Falls, Calvins Creek, Dan’s Grove, East Jerome, Fancey Fields, Betaville, Interhogan, Jolly Pines, Dragon’s Cove, and Mount Fuji). This means you can’t create them in any of the cities I have listed above.
Merges: Once the “bullet train” is enabled we will start merging the cities. We have scientifically randomized the order of city merges. This is to say we put the names in a hat and drew them out and wrote them down. So with out further ado here is the locked in list:
East Jerome
Dan’s Grove
Calvin’s Creek
Alphaville
Dragon’s Cove
Interhogan
Fancey Fields
Jolly Pines
Blazing Falls
Mount Fuji
Betaville (Note this one was excluded from the drawing. The merge algorithm needs to be redone)
Cheers,
Lee