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YuriGaDaisukiDa
Guest
First of all, if your going for a pack instinct animal group, your probly more concerned about damage output, then anyhting else, since most pack animals will die real fast anyway, even the tougher ones.
With that said, here are the average damage calculations for those who wanted to know what packs to choose (average damage fore the entire pack hitting all at once) calculated by damage listed in hunters guid. none of these monsters have stats lowered when tamed, firesteeds have high max str, damage may vary slightly.
Fire steedsX2
average damage 210 ((60X1.75)X2) Max stamina 125
advantages-fire breath, not sure on the damage, also, less likley to die instantly than one slot creatures, which is the differance between being able to heal, also can have more then gm wrestle i believe, which increases hit chance, also take less stable slots
frenzied ostardsX5
average damage 300 ((30X2)X5) max stamina 127
advantages, probly the highest damage output pet combo, but these will die real fast
large hellcatsX5
average damag 200 ((20X2)x5) max stamina 125
advantages- can be found with 130 hp, which is more than the other 1 slot pets, who will cap out around 125 i think, also fireball
small hellcatsX5
average damage- 150 ((15X2)X5) max stamina 150
advantages- max stamina 150, so increased attack speed, which is potentialy more dps- also, i believe fireball is hp based, and since all animals under 125 hp have the same cap, i think their fireball will do the same damage as hell hound and hell cats (but dont quote me on that)
hell houndsX5
average damage 250 ((25X2)X5)
advantages- fireball also, 80% fire damage, so can be used against things with high physical
dire wolfX5
average damage 250 (basicaly a hell hound without fire breath)
scorpionX5
averagge damage 120 ((12X2)X5)
advantages- 50taming and lore for controll, + vet for heals and stable slots, you can build a more powerfull character tab, with the extra points.
also, double damage deadly poison, with 5 hitters, this will be applied constantly, so perhaps a good pvp pet
bearsX5 (huh... bears you say? yea why not?)
average damage 150 ((15X2)X5)
impX2
average damage (who cares?)
advantage, hello, twin flame strikes/energy bolts with +25% damage? well, it could be usefull >.>
*note that these are not calculated from base damage, they are calculated fomr the damage on hunters guid, which is based on the str, tact and anat they spawn with, the pets with lower tactics and anatomy, may have much higher potential, than say fire steeds, who are calculated at almost gm levle already
My favorites
1.Fire steeds low damage for pack group, but still good, but i like that i dont fill up my stable with them
2.frenzied ostards, highest damage output, and also i think they are super cool
3.scorpions low controll requirement, and poison
4.small hell cats reason is, people will not expect to be taking insane ammounts of damage from small hellcats, so great for surprise in pvp. also they probly out dps most big pets when fully trained meow!
Later i will update this to calulate the actualy max potential of each one based on base damage, and potential str tactics and anat
With that said, here are the average damage calculations for those who wanted to know what packs to choose (average damage fore the entire pack hitting all at once) calculated by damage listed in hunters guid. none of these monsters have stats lowered when tamed, firesteeds have high max str, damage may vary slightly.
Fire steedsX2
average damage 210 ((60X1.75)X2) Max stamina 125
advantages-fire breath, not sure on the damage, also, less likley to die instantly than one slot creatures, which is the differance between being able to heal, also can have more then gm wrestle i believe, which increases hit chance, also take less stable slots
frenzied ostardsX5
average damage 300 ((30X2)X5) max stamina 127
advantages, probly the highest damage output pet combo, but these will die real fast
large hellcatsX5
average damag 200 ((20X2)x5) max stamina 125
advantages- can be found with 130 hp, which is more than the other 1 slot pets, who will cap out around 125 i think, also fireball
small hellcatsX5
average damage- 150 ((15X2)X5) max stamina 150
advantages- max stamina 150, so increased attack speed, which is potentialy more dps- also, i believe fireball is hp based, and since all animals under 125 hp have the same cap, i think their fireball will do the same damage as hell hound and hell cats (but dont quote me on that)
hell houndsX5
average damage 250 ((25X2)X5)
advantages- fireball also, 80% fire damage, so can be used against things with high physical
dire wolfX5
average damage 250 (basicaly a hell hound without fire breath)
scorpionX5
averagge damage 120 ((12X2)X5)
advantages- 50taming and lore for controll, + vet for heals and stable slots, you can build a more powerfull character tab, with the extra points.
also, double damage deadly poison, with 5 hitters, this will be applied constantly, so perhaps a good pvp pet
bearsX5 (huh... bears you say? yea why not?)
average damage 150 ((15X2)X5)
impX2
average damage (who cares?)
advantage, hello, twin flame strikes/energy bolts with +25% damage? well, it could be usefull >.>
*note that these are not calculated from base damage, they are calculated fomr the damage on hunters guid, which is based on the str, tact and anat they spawn with, the pets with lower tactics and anatomy, may have much higher potential, than say fire steeds, who are calculated at almost gm levle already
My favorites
1.Fire steeds low damage for pack group, but still good, but i like that i dont fill up my stable with them
2.frenzied ostards, highest damage output, and also i think they are super cool
3.scorpions low controll requirement, and poison
4.small hell cats reason is, people will not expect to be taking insane ammounts of damage from small hellcats, so great for surprise in pvp. also they probly out dps most big pets when fully trained meow!
Later i will update this to calulate the actualy max potential of each one based on base damage, and potential str tactics and anat