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FoF Request: The ratio of luck to increased arti drops/doom points

S

Seismic

Guest
I'd like to know the statistics behind the affect that luck has on artifact drops in the ToT system, specifically in Doom.

We all know that luck does indeed numerically increase the "chances" or the "points" you accumulate per boss kill but can we get more details please?
 
V

Vex

Guest
Wearing luck in Doom gives your monster loot a great boost, but I do not believe it effects your arti drop points.
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
Yep, luck does actually affect your Doom artie drop rate, at least that is what the dev team published a few years back. I will have to do some looking, but I remember the formula involved using the square root of your luck and some other stuff to get to the actual percentage bump.
 

athos_uo

Seasoned Veteran
Stratics Veteran
Stratics Legend
Yep, luck does actually affect your Doom artie drop rate, at least that is what the dev team published a few years back. I will have to do some looking, but I remember the formula involved using the square root of your luck and some other stuff to get to the actual percentage bump.
I think what you say is the case before the change:

Cf: FoF:20070119

Doom Artifacts:

When a doom boss dies, there is a chance for an artifact to be created. This chance depends on which doom boss was defeated.

The Dark Father has a 1 in 20 chance
Other Doom Boss Monsters have a 1 in 300 chance

The 1 in X chance is influenced by the luck value of the top attacker only. That player's luck is used as follows:

1. Take the square root of the luck value.
2. Multiply that by the chance value (either 20 or 300)
3. Divide by 100
4. Subtract this value from the original chance

That value is the new 1 in X chance of spawning an artifact.

Example: the top attacker against the Dark Father has a luck value of 900.
1. The square root of 900 = 30
2. 30 x 20 = 600
3. 600/100 = 6
4. 20 - 6 = 14

The chance for an artifact to be created is thus 1 in 14.

The artifact then goes to a random player that has looting rights to the boss monster corpse. This is completely random, and luck or damage amount does not affect who is chosen. The type of artifact created is also completely random.
The further details after the change are not clarified by devs, as far as I know.
 
S

Seismic

Guest
I think what you say is the case before the change:

Cf: FoF:20070119


The further details after the change are not clarified by devs, as far as I know.
What you listed above is the old method, correct? Just want to clarify..

Because if that is current, and I'll never be the top damager as a bard (rarely, anyways), I may as well reduce my luck amount before my next trip to Doom..
 
F

Fortyniner

Guest
What you listed above is the old method, correct? Just want to clarify..

Because if that is current, and I'll never be the top damager as a bard (rarely, anyways), I may as well reduce my luck amount before my next trip to Doom..
Luck will still affect the quality of the non-artifact loot that you get. Occasionally you can get an artifact-grade item - in fact my high-luck bard once got a ring from a dragon that I would consider an artifact equivalent.
 

athos_uo

Seasoned Veteran
Stratics Veteran
Stratics Legend
Luck does NOT increase your points. It increases your chance that the points you have are enough for you to get a drop. If you don't get a drop your points don't increase any more from killing the boss than if you had zero luck.
Leurocian stated about the new system of Doom Arties as follows on 11/09/07:
Like Treasures of Tokuno, Luck will affect the chances of getting an arty.
And Wilki stated about the system of ToT as follows on 02/17/05:
Wilki_EA
(UO Online Community Rep)
02/17/05 05:22 PM
Re: New Tomarties.. Are they turned off or bad luck? [re: Kurgan]

It has been proven that Luck and Fame have nothing to do with getting Tomarties.
Not true. :)

Tomarties are distributed using a completely new system that keeps track of what you kill, and increases the chances of you receiving a reward each time. It is fame based, with a luck modifier.

As you accumulate kills, your chances to get a reward with each kill increases. So, let's say you kill 10 Hiryus which takes your chance to 1 in 100 on the 10th Hiryu. Now for every creature you kill, regardless of what it is (even dogs, cats, birds), you chance will still be at least 1 in 100. That's why people report getting tomarties from low fame creatures, i.e. they've already increased their chances on higher famed creatures, or they're just extremely lucky. ;-)

However, killing things with high fame increases your odds much faster. For example, killing 20 lizardmen from the start might only give you a 1 in 1000 chance to get a reward on the 20th lizardman, while killing 10 Hiryus might give you a 1 in 100 chance on the 10th Hiryu. (I made those numbers up, but they're roughly accurate.)

Luck acts a modifier that causes your chances to increase at a faster rate.

--

Wilki_EA
(UO Online Community Rep)
02/17/05 06:28 PM
Re: New Tomarties.. Are they turned off or bad luck? [re: Kurgan]

Luck plays a moderate role. You don't need luck at all, but it does increase how fast you get tomarties. I was examining the system on a test shard, and 1200 luck increased my chances over 0 luck on the 10th Hiryu by about 1/3 or so. However, since I only did two tests, and with only one type of monster, much of that could have been due to random chance. The point is that it does make a noticable difference.

As with most things involving luck, if you can wear a high luck suit, it certainly doesn't hurt. On the other hand, it's far from being a requirement.

Finally, it is based on the fame of the creature you kill. Of course, being in a party divides up that fame, which slows the rate that your chance increases.

--

Wilki_EA
(UO Online Community Rep)
02/17/05 11:03 PM

Re: New Tomarties.. Are they turned off or bad luck? [re: khariV]

So, once you get an arty - does your chance get reset to 0 essentially so you have to start "accumulating" chance again or does it stay where it was?
It resets.

However, your "monster points" (for lack of a better word) stick around even if you log off, and through server down.
"Luck acts a modifier that causes your chances to increase at a faster rate."

I supposed that the points themselves gotten from monsters will be increased from this sentence of Wilki.
 
M

mmmbeer

Guest
in Doom...luck should be instanced too like corpses but that is probably too complicated to code for the devs...right now only top damager's luck is applied - which is totally STUPID!!

sure wish that would change
 
S

Seismic

Guest
in Doom...luck should be instanced too like corpses but that is probably too complicated to code for the devs...right now only top damager's luck is applied - which is totally STUPID!!

sure wish that would change
No, that's the system previous to the details given by Leurocian in November 2007. The system you speak of was the one addressed in the FoF above in January 2007.
 
H

Harb

Guest
Wearing luck in Doom gives your monster loot a great boost, but I do not believe it effects your arti drop points.
Vex, if your RL initials are MM and you were close to the headquarters a wee bit back, they have changed the system in Doom since :)
 
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