• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Fizzeld!!!

5

5% Luck

Guest
100 Magery (120 ring)
120 Eval
110 Spirit (120 Bloodwood)
95 necro (100 Bloodwood)
100 med

Maxing out SDI and using slayer books where should I put the extra 195 points?

Im thinking wrestling(120) or scribe(100) leftovers going to focus(95/75) but.....

This template frustrates the heck out a me!
 
5

5% Luck

Guest
I think i got it 100 wrestling 95 resist+resliant bracer 110-35(protection)=85 resist! Ill need a vesper chaos shield and a inquis to make it work though!
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
The last two skills really depends on what you want to do with the character.

100 inscription + 95 spellweaving is also a good choice.
100 hiding + 95 stealth
100 taming + 95 lore (I just made a similar character, quite fun with 2 bake kitsune)
120 weaving + some chivalry (remove curse can work wonders) while upping the rest of your skills
120 resist while upping necromancy and meditation.
 
5

5% Luck

Guest
Well i have all the skills i need its just the wrestling at this point. I realy want to use slayers. My goal is the upcoming event. That is since i cant use my tamer! Im figuring the barding difficulty is 160 on the high end so not only is my tamer stabled but so is my bard. I might even go with poisoning and just amass dp fields and not worry about anything else. Well see how it goes.

But with a slayer book I will need wrestling or would anat/eval be better?

Anat/eval 80/120=200 sufficient? that leaves alot more room for resist.
 
G

GFY

Guest
How about this;

Magery 120
Eval 120
Med 120
Resist 120
Wrestle 120
Inscribe 100
Focus 20

Or maybe this;

Magery 120
Eval 120
Med 120
Resist 120
Necro 120
SS 120

This template will need a mage weapon for your defensive. Can't use spell books here.
 
5

5% Luck

Guest
Q - What is the anatomy/evaluate formula?

(Anatomy + Evaluate Intelligence + 20) / 2 = defensive wrestling (capped at 120.0)

So a anat/eval 80/120 would be a 110 wrestler -offensive damage? This system seems to give a free 30 points? over wrestling? Am i missing something?

110 wrestling+120 eval is 230 total

80 anat+120 eval is 200 points total

30 spare points on template?


Hrmm 60/120 anat/eval is 100 defensive wrestling and thats 40 points off the template and if I went with wrestling at gm Id have those 20 points just sitting there so theyd of gone to 120 wrestling so thats realy 80 points of skill as a benefit?

No wonder I never got this template down!

Some one tell me the reason this dont work! on test it seems to be fine.
 
G

GFY

Guest
Q - What is the anatomy/evaluate formula?

(Anatomy + Evaluate Intelligence + 20) / 2 = defensive wrestling (capped at 120.0)

So a anat/eval 80/120 would be a 110 wrestler -offensive damage? This system seems to give a free 30 points? over wrestling? Am i missing something?

110 wrestling+120 eval is 230 total

80 anat+120 eval is 200 points total

30 spare points on template?


Hrmm 60/120 anat/eval is 100 defensive wrestling and thats 40 points off the template and if I went with wrestling at gm Id have those 20 points just sitting there so they'd of gone to 120 wrestling so thats really 80 points of skill as a benefit?

No wonder I never got this template down!

Some one tell me the reason this don't work! on test it seems to be fine.
Defensive wrestling is just that defensive. You need the wrestling skill to be able to do offensive damage and the wrestling special moves. (disarm & paralyzing blow) Having worked a wrestle mage up from nothing (well almost ;) ) I can tell you these 2 skills can be very useful, disarm vs a dexer and para blow vs a mage. Wrestling become especially useful at the 115 range. Disarm becomes easier and you don't get hit as much.
 
Top