Lets be honest ,mana spike and traps arn't good considering their cost in silver: the radius of the mana spike is like half the screen and its a one use , same with traps. I prefer doing a supernova potion which deal damage and cost 50 silver instead of wasting 2500 silver on a mana spike that cost you half your mana also. Right now I can throw 50 supernovas potions that deals 25-30 damage to all targets with gm alchemy for the price of a one use mana spike. There 's an issue somewhere.
SUGGESTION TO THE DEVS aka @Kyronix : if you want to make the mana spike and traps more useful and desirable, put a duration on trap and a cooldown between each triggers . Same with mana spike. Make them last whole battle but a cooldown of 1 minute between each triggers. That would probly give a reason to spend that much silver instead of a one use. I mean supernova which is 10 potions for 500 silver is ALOT more useful in all ways. Make mana spikes and traps last whole fight and cooldown of 1minute between triggers please devs listen, whos going to pay 2500 silver for a one ''area of effect'' detect hidden to win a battle that give 400 silver duh. Just no point in wasting 2500 silver for a 400 silver battle or less unless they(devs) plan on making other rewards/buffs or whatever for leading the VvV leaderboard or something but right now the silver it gives you is just not enough to spend that on one use traps and mana spike !
Besides that, good job on all the rest of VvV, it makes pvp revive!!! few tweaks/fixes with the proportion of points given for occupying city for afk hidden characters and maybe thief for stealing sigils (I think sigils should give same points as altars if thats not the case right now and should also have the same times respawn as altars) and it is going to be all good for VvV Until then, will be waiting impatiently for updates with VvV
SUGGESTION TO THE DEVS aka @Kyronix : if you want to make the mana spike and traps more useful and desirable, put a duration on trap and a cooldown between each triggers . Same with mana spike. Make them last whole battle but a cooldown of 1 minute between each triggers. That would probly give a reason to spend that much silver instead of a one use. I mean supernova which is 10 potions for 500 silver is ALOT more useful in all ways. Make mana spikes and traps last whole fight and cooldown of 1minute between triggers please devs listen, whos going to pay 2500 silver for a one ''area of effect'' detect hidden to win a battle that give 400 silver duh. Just no point in wasting 2500 silver for a 400 silver battle or less unless they(devs) plan on making other rewards/buffs or whatever for leading the VvV leaderboard or something but right now the silver it gives you is just not enough to spend that on one use traps and mana spike !
Besides that, good job on all the rest of VvV, it makes pvp revive!!! few tweaks/fixes with the proportion of points given for occupying city for afk hidden characters and maybe thief for stealing sigils (I think sigils should give same points as altars if thats not the case right now and should also have the same times respawn as altars) and it is going to be all good for VvV Until then, will be waiting impatiently for updates with VvV
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