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First archer created today.

B

bordegan

Guest
I finally created an archer and wanting to know if this is a good template.

Archery
Tactics
Anatomy
Healing
Bushido
Chivalry

I would just want to be doing pvm mostly with him. Any tips and ideas? I saw these bushido archers a few months ago and were able to kill irk solo and were able to kill dreadhorn with just two of them so kinda wanting to strive in that direction. Thanks!
 

Storm

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I would put resist spells in there also other than that thats the template I have
 
I

imported_JediSith

Guest
<blockquote><hr>

I finally created an archer and wanting to know if this is a good template.

Archery <font color="blue"> 100-120 depends if you use a hunter's headdress </font>
Tactics <font color="blue"> i would have tactics at a min 70.</font>
Anatomy <font color="blue"> 90 </font>
Healing <font color="blue"> 90 - allows you to cure posions and to rez others + use enchaned bandages as they give you +10 healing (so it boost you healing to 100) </font>
Bushido <font color="blue"> 120 </font>
Chivalry <font color="blue"> any were from 60-75 for EOO or ConW Divine fury</font>
<font color="blue"> Most of the templates you saw were for a Sammi with Sword, but you could try including 55 Necro + boost for Vamp form which will heap you leech life of monster. </font>

<font color="blue"> Try and get a good bow for your character and go out and work you way up from level 4-6 creatures and when you can kill them easy try irk and and other named monsters then up to dh.. </font>
 
C

Connor_Graham

Guest
"I finally created an archer and wanting to know if this is a good template."

This is the basics, but you are missing Resist. For an Archer, it's the only real defensive skill one can have. I'd suggest this for your point spread, depending on your skill point cap:

Archery 120
Tactics 100-120
Anatomy 90
Healing 100
Bushido 120
Chivalry 75-80
Resist 90

This is based on a 710 skill point cap. Depending on what yours is, adjust it in Tactics. At a 720 cap, this will leave you 5 points left over, which I'd suggest you put into Chiv to reduce the failure rate of EoO, which in lengthy battles, does affect the amount of damage you do. If it takes you 5 or more seconds to get it to succeed, that's upwards of 200 points of damage that wasn't done.
 
F

frodofeet

Guest
Yep seems the one Connor just listed is the most popular, it's also the same template I'm working on. I don't have any 120 scrolls, and although my template isn't quite as effective as 120's I'm happy with it. Even at my current skills I do well in Doom &amp; PvM generally


current (planned)

Archery - 107.2 (110)
Tactics - 99.2 (110)
Anatomy - 100 (110)
Healing - 90 (100)
Bushido - 57.1 (110) Just started this one recently (was Magery)
Resist - 77.8 (100)
Chivalry - 80 (80)

STR - 95
DEX -120
INT - 30

I'm and elf, so I get more mana to make up for low INT. My jewels boost my DEX &amp; DCI/HCI/DI.

If I had 120 scrolls, then I'd put Archery &amp; Bushido at 120 and drop Tactics/Anat to 100.
 
B

Bullseye_of_Atl

Guest
Toss resist in there....I dumped stealth for resist. I use chiv/bushido as well.
I have been arguing with myself over working up healing and fading out hiding.....though, I've come to rely on it too much. Helps....but....

dazed and confused for so long its not true..........lol...........70's
 
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