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Farmer Nash!

I

Ivorythorn

Guest
I was doing the Farmer Nash quest on my mage, and only did it about three times. The last time I didn't return the pitchfork, but decided to take it back and have my gargoyle artificer imbue it. He's still in training so I can't make it uber-powerful, just a added a few things I thought Farmer Nash might want on his pitchfork. Well, I added DI 45%, some luck, and Hit Area Poison at about 40% to take care of all the pests in his garden. Well, after it was finished I tried to equip it on my gargoyle, and oh that's right! Gargoyle's can't use pitchforks! Farmer Nash is a liar, and probably has hundreds of pitchforks hidden in the garden. Either he is in cahoots with the invaders, or just gets his kicks watching people fight in his garden. I mean really! How can he even grow anything there anyway, with all the people fighting, and tromping through the plants. Very suspicious if you ask me...:spider:
 
K

Kiminality

Guest
Don't you ever wonder about what the creepy weeds are?
I don’t trust this guy.
He lives alone, in a farmhouse without a bed, with a single field filled with “Creepy weeds”.
On talking to him, he reveals that he’s “lost his pitchfork” and tasks you with finding it for him. Naturally, it’s “lost” in the field of creepy weeds, and in order to find it you have to effectively pull up the weeds.

On the surface, this sounds like a scam.
He’s getting the player to weed his field for him, while he continues his pressing business of wandering aimlessly around his house.
But, I think there’s something more sinister afoot.

The creepy weeds aren’t normal weeds that are inexplicably creepy. Pulling them spawns a monster, from the believable snake, to the two-story-high Ballem.
This all makes sense, though, if you consider that the weeds may be producing some kind of psychotropic.
It starts with Farmer Nash, who is the first to be affected, and ends up believing so deeply that he’s lost his pitchfork in the field, that he’ll offer a significant reward to the player for finding it. So, the player goes into the field, and starts rummaging through psychotropic soup, and suddenly – scary, impossible monsters!
Then, you find the pitchfork. The only reason you have to believe the pitchfork exists is the word of the farmer, who’s been rummaging in the same field as you.
So, you go back to him, and give him the “pitchfork”, he rewards you, and that’s that. Except that in the time it’s taken you to blink, he’s lost the “pitchfork” again.

The most logical explanation is that the pitchfork is a shared delusion. It exists in Farmer Nash’s mind, then when he tells you to go find it, he plants the seed of the delusion in your mind.
 
J

Jhym

Guest
Well, I think he's growing wacky weed for the local shamans and the rest of the town.

Notice he's far outside the main city, wanders around aimlessly, tries to get others to do his own work....
 
I

Ivorythorn

Guest
Don't you ever wonder about what the creepy weeds are?
Yeah, yet another sinister thing about Farmer Nash, and where does he get all the stuff he pays you with? Wouldn't it be cheaper just to buy another pitchfork? Not that he could use it anyway, and for that matter... you don't use pitchforks in gardens anyway!!! It's used to move HAY! Evil is afoot, and Farmer Nash is either smoking his "creepy weeds", and is delusional, or... he is an agent for the enemies of Ter Mur! The monsters NEVER attack him...

Ivorythorn :spider:
 

Scarst

Lore Master
Stratics Veteran
Stratics Legend
You are forgetting the nightly monster attacks on that town of undead gargoyles and the gargoyle shades. The fact that none of the gargoyles in that town die from said attacks and the fact that farmer nash while this is all going on is still only worried about his "Pitchfork".

It's obvious he's orchestrating these fake attacks to move his product and when you start to get involved the violence turns real and if you get through the the summoned undead that farmer nash has brought up he distracts you with the task of looking for a pitchfork while putting on the hapless dim witted farmer act to keep you in the dark.
 
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