Z
Zyon Rockler
Guest
Is there any way to add a loot drop or artifact system to factions so we can either loot something, game generated off the corpse or receive a reward in our pack? Same as the artifact system is now maybe get an item with properties that you would get from a valorite runic or barbed kit.
It would be nice if we could actually loot the item from the corpse. A rare drop or if it popped in your pack maybe a new type of set piece or weapons designed for factions or faction hunting.
Like daemon slayers for the True Brits and others for the other factions like dragon slayers etc...
So, basicially when you kill an enemy faction member you have a chance that one of these things might pop into your pack or be found as loot.
Is there a way we could have the gold we get increased for each kill that is game generated. Maybe using a percentage from the player's skills and resistances so the reward varies like a bonus.
Why is there a timer in factions that takes your skill away for a period of 15 minutes and why does this sometimes happen in Trammel? I would like to see first of all, the ability to be in a faction guild and co-exist in Trammel without being affected in any way by the faction.
I would like to see the timer removed or reduced. It doesn't seem fair that when you die you are punished for it. Could we maybe change it so it affects people who maybe derobe enemy faction members? Also, maybe take some points away from them rather than reward them. If a player dies and gets rezed he would be naked and in a death robe until that char puts on armour or is healed he should carry a penalty to his attacker. Please, I think the timer should be removed or at least someone explain why we have it.
One more thing the last battle I was involved with we were fighting 3 people who had about 50 of these controlled guardians. Is there a way we can add control slots, so for every 1 person they can assign 3
guardians and have a timer so these guardians fade once a character leaves. This way if there is 5 people the max guardians would be 15.
Rather then 1 character controlling 50 guardians.
It would be nice if we could actually loot the item from the corpse. A rare drop or if it popped in your pack maybe a new type of set piece or weapons designed for factions or faction hunting.
Like daemon slayers for the True Brits and others for the other factions like dragon slayers etc...
So, basicially when you kill an enemy faction member you have a chance that one of these things might pop into your pack or be found as loot.
Is there a way we could have the gold we get increased for each kill that is game generated. Maybe using a percentage from the player's skills and resistances so the reward varies like a bonus.
Why is there a timer in factions that takes your skill away for a period of 15 minutes and why does this sometimes happen in Trammel? I would like to see first of all, the ability to be in a faction guild and co-exist in Trammel without being affected in any way by the faction.
I would like to see the timer removed or reduced. It doesn't seem fair that when you die you are punished for it. Could we maybe change it so it affects people who maybe derobe enemy faction members? Also, maybe take some points away from them rather than reward them. If a player dies and gets rezed he would be naked and in a death robe until that char puts on armour or is healed he should carry a penalty to his attacker. Please, I think the timer should be removed or at least someone explain why we have it.
One more thing the last battle I was involved with we were fighting 3 people who had about 50 of these controlled guardians. Is there a way we can add control slots, so for every 1 person they can assign 3
guardians and have a timer so these guardians fade once a character leaves. This way if there is 5 people the max guardians would be 15.
Rather then 1 character controlling 50 guardians.