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Faction overhaul??

Clog|Mordain

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I remember something before I defected to wow about the factions getting re-done.

Did this get canned? Or is it still in the works?
 

Nexus

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Mesanna visited us at the Rares Fest, said that for now Factions are being left alone.
 

GalenKnighthawke

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That was canned awhile ago, and since then they have repeatedly said nothing will happen for awhile. To which I add: Or ever, I'm thinking.

They got badly burned the last time. Granted it was mostly their own fault: They made changes pitched at the wrong audience and then misread that audience badly.

Oh well. Hopefully they have learned.

-Galen's player
 

aarons6

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yes they need to get rid of stat loss.. since nobody fights for towns anymore its just yew gate fighting. usually its 3 or 4 on 3 or 4 and stat loss takes too long.
 

Clog|Mordain

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yes they need to get rid of stat loss.. since nobody fights for towns anymore its just yew gate fighting. usually its 3 or 4 on 3 or 4 and stat loss takes too long.
Disagree.

Stat-loss is fine as is. It gives you a reason not to die. For instance, today, I had to take down 4 people or go into statloss. I only JUST managed it, but I won. I was determined not to go into statloss. Even after running out of cure potions and my enchanted apples bugging out(timer was set to 60000seconds).

Statloss needs to stay


But thanks for the answer.
-Thread Closed
 

aarons6

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are you kidding? so you think its fine as it is to wait 20 minutes every time to die to go back out and pvp?

what purpose does it have? you are fighting and having fun, you die, now you gotta sit there and wait 20 minutes.

its not doing what it was intended for? the reason stat loss was made was for faction city FIGHTING.. not just running around a guarded gate killing each other. since i joined factions my faction has not had one major city fight.. maybe im missing something? what are factions for again? i thought we were supposed to capture towns and have wars..
 

Viquire

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O...M...G!

Uhall, again, really?

If you would care to see what happened there are threads in the Test Shard sub of the shards section, and of course the factions forum itself.

Factions is, highly simplified, capture the flag in an epic style set in Britannia. I think any "factions" pvp overhall needs to keep that in mind before even considering making the journey, much less the destination.
 

Vlaude

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Not too long ago I made a poll about this (it's in the faction forum now) and sent it to Cal. He seemed a bit surprised by the results and said he may make an external poll for this some time soon. Unfortunately, he said he doesn't think anything can be done this year :(
 

GalenKnighthawke

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are you kidding? so you think its fine as it is to wait 20 minutes every time to die to go back out and pvp?

what purpose does it have? you are fighting and having fun, you die, now you gotta sit there and wait 20 minutes.

its not doing what it was intended for? the reason stat loss was made was for faction city FIGHTING.. not just running around a guarded gate killing each other. since i joined factions my faction has not had one major city fight.. maybe im missing something? what are factions for again? i thought we were supposed to capture towns and have wars..
You know what's funny is the last time I so much as suggested lowering, not even doing away with but lowering, the timer I got insulted in all kinds of horrible ways.

It'll be interesting to see if the same people react the same way to you.

-Galen's player

PS: And frankly, yes, I think the 20 minute timer is fine. When you consider the items that we as Factioners have access to, a 20-minute timer is far from out-of-line.
 

G.v.P

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You know what's funny is the last time I so much as suggested lowering, not even doing away with but lowering, the timer I got insulted in all kinds of horrible ways.

It'll be interesting to see if the same people react the same way to you.

-Galen's player

PS: And frankly, yes, I think the 20 minute timer is fine. When you consider the items that we as Factioners have access to, a 20-minute timer is far from out-of-line.
Well...the items are regulated by points, not stat loss...if anything they help balance stat loss because they allow you to add skill items. And if you die you lose points. Problem is people can farm points with thieves and not many shards protect towns anymore.

In my opinion, a thief shouldn't be able to solo-steal from a base, but there really aren't enough people--sleep deprived and ready--for a 24/7 battle (even if there are timers for shard-up and down which help regulate the off-hours for corruption). Only way to regulate that would be to have computer AI protect the base...but anyway, if you die, you already lose something before the stat loss. And 20 minutes is a hella-long time. Should probably be 5 minutes at first, then an increase if you keep dying, with maybe a hard cap of 20 minutes.
 

Tjalle

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There is an option to avoid stat loss. Leave factions...
 

GalenKnighthawke

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Well...the items are regulated by points, not stat loss...if anything they help balance stat loss because they allow you to add skill items. And if you die you lose points. Problem is people can farm points with thieves and not many shards protect towns anymore.

In my opinion, a thief shouldn't be able to solo-steal from a base, but there really aren't enough people--sleep deprived and ready--for a 24/7 battle (even if there are timers for shard-up and down which help regulate the off-hours for corruption). Only way to regulate that would be to have computer AI protect the base...but anyway, if you die, you already lose something before the stat loss. And 20 minutes is a hella-long time. Should probably be 5 minutes at first, then an increase if you keep dying, with maybe a hard cap of 20 minutes.
*waits for the cries of "Trammie noob who wants to kill Factions 'cos he sux*

I also love the thief hate that goes on......It's gone on for years. One of my favorite posts anywhere on Stratics, ever, was a hard-core PvPer, I forget who, complaining that some people didn't "let" other Factions own towns. My jaw just dropped at a hard-core Fellie complaining he wasn't handed something.

If you wish to make a thief unable to solo steal a sigil from a base, then mount a defense.

It's Fel, isn't it? Isn't Fel supposedly about having UO in non-easy mode or something? Supposedly?

*shrugs* Oh well.

I will roll with pretty much whatever at this point. I would have rolled with the overhaul as originally proposed. I'll roll with a lowered, or eliminated, timer. If I don't like a new system that's implemented, and friends can't or don't wish to convince me to stay, I'll leave Factions. That simple.

Oh, here's something from the overhaul that was interesting: If the char who killed you got killed, you were out of skill loss even if the timer wasn't up yet. It was an interesting notion.

-Galen's player
 

Viquire

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Oh, here's something from the overhaul that was interesting: If the char who killed you got killed, you were out of skill loss even if the timer wasn't up yet. It was an interesting notion.
Pretty sure that's the first time I've heard that mentioned anywhere.
 

Kellgory

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Some shards the points are so jacked up that it takes 20-50k points to wear top level items. It would take a while for a thief collecting 80 (now 70) points every 3 days to mess with the points. Most of the time nobody runs the sigils. Most of my pvp faction chars on those shards have imbued suits and use non faction arties except for maybe one level one item.
 

G.v.P

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If you wish to make a thief unable to solo steal a sigil from a base, then mount a defense.

It's Fel, isn't it? Isn't Fel supposedly about having UO in non-easy mode or something? Supposedly?
Farm the Grove, get faction items, then have a thief transfer points and you're good to go. Does GL have a char dedicated to tracking/detect hidden, then another to help gank 24/7 at every base thanks to the change they made so you can have different chars in different factions per account?
 

aarons6

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factions are dead.. the items you get really arent worth it and stat loss doesnt make things fun.

all the sigils in our base are corrupted and nobody bothers to take them back to the towns.

i stoned off stealing and i dont even do that anymore.
 

G.v.P

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Some shards the points are so jacked up that it takes 20-50k points to wear top level items. It would take a while for a thief collecting 80 (now 70) points every 3 days to mess with the points. Most of the time nobody runs the sigils. Most of my pvp faction chars on those shards have imbued suits and use non faction arties except for maybe one level one item.
True
 

slayer888

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Maybe all shards are different so it is really difficult to measure.

But on my shard, stats loss must be kept.... because everytime enemies died = res almost immediately (if their numbers are greatly overwhelming us)

Without stat loss, it will be endless.

Because sometimes it happens to be 5 v 15 or 2 v 10.

For me to solve the stat loss problem, I join multiple characters into faction.

I've got about 22 pvp chars in faction now. So if I die, I would just log off and turn on another one to go fight again.

I have also transferred 2 chars to Asuka few months ago.

As a side note, my shard only require about 5-6 points to be rank 10 on my faction.

For Asuka, it will require approximately little over 1000 mil points to be Rank 10 (in SL faction). [Max is 2000 mil points]

Meaning if you are standing at 1999 mil and u kill a person, you would still have + 2000 mil points.

But if you are +2000 mil points and u last killed other faction with huge points, you will turn to become negative.

Negative as in -203493843 etc.. meaning in next update time = your rank 4+ gear = bye bye.

To solve it faster, you can kill yourself and turn yourself to 0 points and start working up again. Otherwise, if you keep killing people at -2234232 points, it will just continue be negative points until updates.
 

aarons6

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Maybe all shards are different so it is really difficult to measure.

But on my shard, stats loss must be kept.... because everytime enemies died = res almost immediately (if their numbers are greatly overwhelming us)

Without stat loss, it will be endless.

Because sometimes it happens to be 5 v 15 or 2 v 10.

For me to solve the stat loss problem, I join multiple characters into faction.

I've got about 22 pvp chars in faction now. So if I die, I would just log off and turn on another one to go fight again.

I have also transferred 2 chars to Asuka few months ago.

As a side note, my shard only require about 5-6 points to be rank 10 on my faction.

For Asuka, it will require approximately little over 1000 mil points to be Rank 10 (in SL faction). [Max is 2000 mil points]

Meaning if you are standing at 1999 mil and u kill a person, you would still have + 2000 mil points.

But if you are +2000 mil points and u last killed other faction with huge points, you will turn to become negative.

Negative as in -203493843 etc.. meaning in next update time = your rank 4+ gear = bye bye.

To solve it faster, you can kill yourself and turn yourself to 0 points and start working up again. Otherwise, if you keep killing people at -2234232 points, it will just continue be negative points until updates.
read your post and think about it.. you really contradict yourself..

you state that stat loss has to be kept due to you being over whelmed, but then you go to say you have 22 chars in factions and you can switch them out when they die.. what about everyone else? what is the difference between you logging off and getting a new char, or getting ressed up and rejoining the battle?

i have one faction char.. i die i go get a blue pvp player and start giving murder counts.. what one sounds better?
 

slayer888

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Well, not really in my case, i have various accounts and total 22 pvp chars.

Please note that once I died, I would log off A account and log into another char in B account.

Logging off A account in an open area (still counts the timer for 20 mins as long as the character still there); meaning you actually DONT need to look at the monitor to wait the full 20 mins

You could simply log on every 5-10 mins and then log off again on the same spot (as long as its not INN or your house).

Plus, the time u die and u go up and res and stock up your items would probably waste you 5-10mins again... unless you don't carry potions, orange petals, dart crate, faction bandages, faction potion (set in uoa 1 of 16 macro), Strength potion (set in uoa 1 of 16 macro)... anyways, I hope you know what I am talking about.

Hope you understand what I meant.

Having 1 faction char and then log off and use a blue char is kinda off topic here.

The issue people are saying is that faction stat loss 20 mins makes no sense nowadays, but like i said, it cannot be judged overall as it differents in all shards and in different situations. There is no balance on this.

Some shards maybe only like ppl said 3-4 v 3-4... so waiting 20mins for stat loss really necessary?

Some shards is like 20 v 20... so waiting 20mins is really reasonable and essential... otherwise battles will become endless.

For having multiple faction chars (of course in multiple accounts) will solve this problem.

As I have noted, it is MY case only. I didn't say it overall as a majority since many people also have only 1 account and not multiple accounts.

But like i said, even 1 account could also have multiple chars in Faction... cant?

If you die, go res up and log off, log on another char. Probably take you 2-5mins only like that.

Then after all battle is finished, you could slowly wait for the stat loss in stocking up battle gear again, etc....
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
what is the difference between you logging off and getting a new char, or getting ressed up and rejoining the battle?


There is big difference for your above statements.


1. logging off and getting another pvp char to fight in another account is immediately. All you need to do is recall and run to that fighting spot again.

2. getting ressed up and rejoining the battle will take much longer time. Consider you're dead, your items got looted. You got to first go res up and then go retain your battle gear again then recall and run to the fighting spot again...

Which is faster?

I can say it is BIG difference.
 

jtw1984

Seasoned Veteran
Stratics Veteran
Stratics Legend
Keep stat loss. It makes fights more valuable. When you know that character will be subdued for 20 minutes you really try your best to survive. Stat loss makes faction battles winnable. If we had no stat loss then it would be like blues fighting blues...there would be no end and no way to win a battle.

The main problem with factions are the points. Just get rid of points...I mean thats all you have to change in factions and most people would agree with it. Just let whoever wear whatever piece of faction armor. I know people will complain about pvm'ers wearing faction gear but do you really care that much?

People like points because it "supposedly" lets you know who the big dogs are. I think this is not true considering the spirit speak stealth archers. I think faction people should have a tag like on test center with their overall kills and deaths. That would be a greater indicator of how good someone is than points.
 

Martell

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I say toning stat loss down to 15 or 10 min wouldn't be to bad.However, for little trammies like aron who seem to only play factions for the items I think the best way to improve factions is have faction fighting be allowed in trammel or take out gz of fel towns. One the stupid trammy sampires who all use faction items may finally go away and people have more area to fight, rather than just dungeons and yew, then more people will be more supportive of faction.
 

aarons6

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I say toning stat loss down to 15 or 10 min wouldn't be to bad.However, for little trammies like aron who seem to only play factions for the items I think the best way to improve factions is have faction fighting be allowed in trammel or take out gz of fel towns. One the stupid trammy sampires who all use faction items may finally go away and people have more area to fight, rather than just dungeons and yew, then more people will be more supportive of faction.
i dont even use many faction items.. faction crim, only cause its better then my real crim and the stormgrips for the 10 hci.

ps i dont have a faction sampire.

and i would LOVE to take the GZ out of fel, they arent needed.
and if we could fight in tram that might make faction more worth it.


one thing that would make factions alot better would be if there was a reason to take towns and hold them like in the old days.. thats why i joined in the first place.
 

Nexus

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i dont even use many faction items.. faction crim, only cause its better then my real crim and the stormgrips for the 10 hci.

ps i dont have a faction sampire.

and i would LOVE to take the GZ out of fel, they arent needed.
and if we could fight in tram that might make faction more worth it.


one thing that would make factions alot better would be if there was a reason to take towns and hold them like in the old days.. thats why i joined in the first place.
They might not be needed on Pac, but on some shards there are still active communities based in Felucca, for that reason alone I'm totally against any removal of GZ in Felucca.
 
G

Gunga_Din

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Just remove factions altogether. Chaos vs Order and be done with it.
 

aarons6

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i used to have a guy in order. i played him most..

yew gate fighting is great for about an hour and stat loss sucks from gate or champ fighting. i understand that larger shards have huge battles 20vs 20 and such.. but on pac its usually 1 on 1 or at most 3 on 3 and only at yew gate or despise. not what factions were meant for..
 
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