I remember something before I defected to wow about the factions getting re-done.
Did this get canned? Or is it still in the works?
Did this get canned? Or is it still in the works?
Disagree.yes they need to get rid of stat loss.. since nobody fights for towns anymore its just yew gate fighting. usually its 3 or 4 on 3 or 4 and stat loss takes too long.
You know what's funny is the last time I so much as suggested lowering, not even doing away with but lowering, the timer I got insulted in all kinds of horrible ways.are you kidding? so you think its fine as it is to wait 20 minutes every time to die to go back out and pvp?
what purpose does it have? you are fighting and having fun, you die, now you gotta sit there and wait 20 minutes.
its not doing what it was intended for? the reason stat loss was made was for faction city FIGHTING.. not just running around a guarded gate killing each other. since i joined factions my faction has not had one major city fight.. maybe im missing something? what are factions for again? i thought we were supposed to capture towns and have wars..
Well...the items are regulated by points, not stat loss...if anything they help balance stat loss because they allow you to add skill items. And if you die you lose points. Problem is people can farm points with thieves and not many shards protect towns anymore.You know what's funny is the last time I so much as suggested lowering, not even doing away with but lowering, the timer I got insulted in all kinds of horrible ways.
It'll be interesting to see if the same people react the same way to you.
-Galen's player
PS: And frankly, yes, I think the 20 minute timer is fine. When you consider the items that we as Factioners have access to, a 20-minute timer is far from out-of-line.
*waits for the cries of "Trammie noob who wants to kill Factions 'cos he sux*Well...the items are regulated by points, not stat loss...if anything they help balance stat loss because they allow you to add skill items. And if you die you lose points. Problem is people can farm points with thieves and not many shards protect towns anymore.
In my opinion, a thief shouldn't be able to solo-steal from a base, but there really aren't enough people--sleep deprived and ready--for a 24/7 battle (even if there are timers for shard-up and down which help regulate the off-hours for corruption). Only way to regulate that would be to have computer AI protect the base...but anyway, if you die, you already lose something before the stat loss. And 20 minutes is a hella-long time. Should probably be 5 minutes at first, then an increase if you keep dying, with maybe a hard cap of 20 minutes.
Pretty sure that's the first time I've heard that mentioned anywhere.Oh, here's something from the overhaul that was interesting: If the char who killed you got killed, you were out of skill loss even if the timer wasn't up yet. It was an interesting notion.
Go explore the Test Center forum posts about the Faction changes.Pretty sure that's the first time I've heard that mentioned anywhere.
Farm the Grove, get faction items, then have a thief transfer points and you're good to go. Does GL have a char dedicated to tracking/detect hidden, then another to help gank 24/7 at every base thanks to the change they made so you can have different chars in different factions per account?If you wish to make a thief unable to solo steal a sigil from a base, then mount a defense.
It's Fel, isn't it? Isn't Fel supposedly about having UO in non-easy mode or something? Supposedly?
TrueSome shards the points are so jacked up that it takes 20-50k points to wear top level items. It would take a while for a thief collecting 80 (now 70) points every 3 days to mess with the points. Most of the time nobody runs the sigils. Most of my pvp faction chars on those shards have imbued suits and use non faction arties except for maybe one level one item.
read your post and think about it.. you really contradict yourself..Maybe all shards are different so it is really difficult to measure.
But on my shard, stats loss must be kept.... because everytime enemies died = res almost immediately (if their numbers are greatly overwhelming us)
Without stat loss, it will be endless.
Because sometimes it happens to be 5 v 15 or 2 v 10.
For me to solve the stat loss problem, I join multiple characters into faction.
I've got about 22 pvp chars in faction now. So if I die, I would just log off and turn on another one to go fight again.
I have also transferred 2 chars to Asuka few months ago.
As a side note, my shard only require about 5-6 points to be rank 10 on my faction.
For Asuka, it will require approximately little over 1000 mil points to be Rank 10 (in SL faction). [Max is 2000 mil points]
Meaning if you are standing at 1999 mil and u kill a person, you would still have + 2000 mil points.
But if you are +2000 mil points and u last killed other faction with huge points, you will turn to become negative.
Negative as in -203493843 etc.. meaning in next update time = your rank 4+ gear = bye bye.
To solve it faster, you can kill yourself and turn yourself to 0 points and start working up again. Otherwise, if you keep killing people at -2234232 points, it will just continue be negative points until updates.
i dont even use many faction items.. faction crim, only cause its better then my real crim and the stormgrips for the 10 hci.I say toning stat loss down to 15 or 10 min wouldn't be to bad.However, for little trammies like aron who seem to only play factions for the items I think the best way to improve factions is have faction fighting be allowed in trammel or take out gz of fel towns. One the stupid trammy sampires who all use faction items may finally go away and people have more area to fight, rather than just dungeons and yew, then more people will be more supportive of faction.
They might not be needed on Pac, but on some shards there are still active communities based in Felucca, for that reason alone I'm totally against any removal of GZ in Felucca.i dont even use many faction items.. faction crim, only cause its better then my real crim and the stormgrips for the 10 hci.
ps i dont have a faction sampire.
and i would LOVE to take the GZ out of fel, they arent needed.
and if we could fight in tram that might make faction more worth it.
one thing that would make factions alot better would be if there was a reason to take towns and hold them like in the old days.. thats why i joined in the first place.