Don't let the system die chaos order is not the answer its a cop out..fix the current system and add chaos/order as an add on like before
Revamp the bases to be more fun add revolving traps that for an opposing factioneer means insta death break off the factions into branches for a unique feel as well as RP Minax [Jhelom Branch] and your bank or small faction base may be raided and it stolen from silver/gold/sigil you must defeat the faction guards which need to be much stronger add some depth to it so its not so blah..have trammel factions aligned with order felucca factions aligned with chaos a true good vs evil the faction gear may be worn in each facet with no durability loss but the opposing factions facet you loss durability like ephemeral .."trammies" may join a trammel based faction for Artie's but at the risk of being attacked freely anywhere in game but receive a boost to farming 5% increase this game is far past being one sided or impartial..reds need to be allowed into tram but may not attack unless orange or green..you want to make faction armor again which is useless now well for 2000 silver per mod (based of cap etc) you can customize each piece at the current imbuing weight and caps it is non dye able and recieves a special bonus based on leather or jewls or specials cloths you use maybe if you make a leather gorget with barbed leather you get a +3 to each resist after leather bonus so you can get good armor being a faction crafter and make it worth it once again make things for each class to entice them to join the system ..thieves may steal from all faction banks/bases/headquarters whatever..make rare steals or drops from guards that are super enhanced to today's modern damage outputs..like i said about revolving traps in every base that are or close to one hit kills if not found and disarmed (remove trap) so many things you can do to increase its fun factor over just saying ok we screwed it up (DELETE) fix the damn system
..end of rant
Revamp the bases to be more fun add revolving traps that for an opposing factioneer means insta death break off the factions into branches for a unique feel as well as RP Minax [Jhelom Branch] and your bank or small faction base may be raided and it stolen from silver/gold/sigil you must defeat the faction guards which need to be much stronger add some depth to it so its not so blah..have trammel factions aligned with order felucca factions aligned with chaos a true good vs evil the faction gear may be worn in each facet with no durability loss but the opposing factions facet you loss durability like ephemeral .."trammies" may join a trammel based faction for Artie's but at the risk of being attacked freely anywhere in game but receive a boost to farming 5% increase this game is far past being one sided or impartial..reds need to be allowed into tram but may not attack unless orange or green..you want to make faction armor again which is useless now well for 2000 silver per mod (based of cap etc) you can customize each piece at the current imbuing weight and caps it is non dye able and recieves a special bonus based on leather or jewls or specials cloths you use maybe if you make a leather gorget with barbed leather you get a +3 to each resist after leather bonus so you can get good armor being a faction crafter and make it worth it once again make things for each class to entice them to join the system ..thieves may steal from all faction banks/bases/headquarters whatever..make rare steals or drops from guards that are super enhanced to today's modern damage outputs..like i said about revolving traps in every base that are or close to one hit kills if not found and disarmed (remove trap) so many things you can do to increase its fun factor over just saying ok we screwed it up (DELETE) fix the damn system
..end of rant