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With this latest wave of selling/quitting that's going on, it just amazes me that you guys can basically sit around arguing what color the walls should be painted when the whole house is burning down around you.
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The house is already burned down. What needs to happen is the developers need to clear the rubble, lay a new foundation, and build a new house.
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I suppose you're right, I guess that's why it irks me so much to see these guys argue about what color to paint the bathroom, when there are no plans in the works to even rebuild it.
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Well I know on my part at least it's frustration with the poor efforts put forth by EA to maintain this game. I mean seriously, they could at least recognize that Siege is a special shard, and as such requires special accomodations.
Example 1:
The Magincia Scenario. What the hell was this? It should've been a fiction driven scenario that went on for a couple months. It should've had some major names make appearances, some specialized quests associated with it, and advanced preparation to deal with the CoM base interference.
What did we get? A halloween event that was thrown together, ran for about a week, and ended with the destruction of the city. Somehow, I don't see how Halloween fits into Ultima lore.
Example 2:
Remember the christmas snow? The snow that blocked ghosts from being able to depart the SL base? The snow that narrowed the SL staircase to one tile wide? I don't even know if those have been fixed yet, but they should've been addressed within a week of happening.
The reaction time by the dev team is completely unacceptable.
Example 3: Archery
Archery at one time wasn't competitive in PvP, so a certain developer (forget which one, hanse maybe?) decided he was going to give it attention. A publish or two later, everybody was running around with stealth archers doing 100 point hits for insta-kills.
There is no moderation in anything they do. When they implement, they implement to the extreme and then nerf it six feet underground. This leads to more complaints, which in turn requires them to tweak other things, which break even more.
What this game needs is a long term plan, and dedicated attention to each and every playstyle at the same time. Seige needs at least one designer dedicated to it, and a few devs to implement the designers ideas. We simply cannot have the gush of garbage the regular shards have here.
We do not need expansions, we do not need more artifacts, and we do not need poorly planned events. We need a development team that is dedicated to bringing people to the game as well as creating a challenging gameplay environment.
What brings people to a game? Depth and Quality of Play. UO certainly has the depth with an unmatched crafting/PvP/PvM systems, but the quality is severely lacking. Let's hope this changes soon.