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Exceptional Armor Should Be Mage Armor By Default!

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Guest

Guest
When a crafter creates an exceptional piece of armor, it should be mage armor by default. Be it chainmail, platemail, or studded leather.

Currently, all Samurai Empire Expansion plate armor will abide by this rule; they will already come out as mage armor if made exceptional. But why not every other armor type?

Benefits:
People could create the armor of THEIR CHOICE, and not worry about wasting a mod on Mage Armor (because let's face it, if you need mage armor, you aren't going to chance it on plate, and if you don't need mage armor, you don't want to lose a mod on something you can't use). We could see people running around in full ringmail suits again. Or full studded leather!

People could create their barbed runic Studded Leather armor. Or their Valorite Runic Full Platemail.

This is all about customization. As I mentioned, you can already "Mage Armorify" all the Samurai Empire Expansion armor. In light of this, why not apply that to all the legacy armor?

More customization. That's all I ask.
 
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Avalonia

Guest
I love this idea. I'd be gathering the bone to make a full bone armor set for my tamer. On another note, why not just make all magical armor mage armor. I am so sick of looting bodies and checking the bottom of the gump for all items that are not leather just to see if they are mage armor or not then not even bothering to loot them if they are not mage armor no matter what the properties are.
 
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Guest

Guest
Completely forgot about bone armor, but that would be awesome as well. This way, people would look much different. As it is now, everyone mostly runs around in leather. This would DEFINITELY help the customization!
 
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imported_Isk

Guest
I like this idea. I know I want to use plate as a viable option.
 
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Guest

Guest
No in fact mages should not ever use anything besides cloth or leather, they need to wipe the mage armor property off runic armor and leave that for warriors, maby mix what can be used not used with basic templates. BTW stop with all the gimmie gimmie posts already everyone!! sheesh!
 
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Avalonia

Guest
<blockquote><hr>

Completely forgot about bone armor, but that would be awesome as well. This way, people would look much different. As it is now, everyone mostly runs around in leather. This would DEFINITELY help the customization!

[/ QUOTE ]

Back before I left the game the last time to spend a year in the "World" of Warcraft their used to be an undead guild on GL that used to buy every peice of bone armor I had (I had a t-hunter so I had a lot of it) for a damn good price.
 
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Guest

Guest
That's all fine and dandy, but it's not ONLY mages who need "Mage Armor."

I know many warriors, as you say, who use the Meditation skill. And they don't have Magery, or any casting skill for that matter.

But one thing to remember is that UO is fantasy, not reality. Even in DnD, there were ways that a caster could find some magical armor and be able to cast in it. Heck, there were even classes designed for battlecasting
 
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Avalonia

Guest
<blockquote><hr>

No in fact mages should not ever use anything besides cloth or leather, they need to wipe the mage armor property off runic armor and leave that for warriors, maby mix what can be used not used with basic templates. BTW stop with all the gimmie gimmie posts already everyone!! sheesh!

[/ QUOTE ]

I would agree IF and only IF you could not get 70/70/70/70/75 on leather. Currently, leather has no draw backs and platemail does. Thats messed up in my opinion. If you are going to allow someone to get a full resist medable suit then you should let them get that from leather or platemail with no difference. Actually, just take out the freaking anti-med code and remove the mage armor property all together.
 
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Avalonia

Guest
<blockquote><hr>


I know many warriors, as you say, who use the Meditation skill. And they don't have Magery, or any casting skill for that matter.


[/ QUOTE ]

This is an unfortunate truth. Two things could counteract this. Either 1) buff the focus skill but give it diminishing returns when stacked with meditation or 2) make special moves and warrior related skills (chivalry, ninjitsu, bushido) work off of stamina instead of mana.
 
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Guest

Guest
<blockquote><hr>

That's all fine and dandy, but it's not ONLY mages who need "Mage Armor."

I know many warriors, as you say, who use the Meditation skill. And they don't have Magery, or any casting skill for that matter.

But one thing to remember is that UO is fantasy, not reality. Even in DnD, there were ways that a caster could find some magical armor and be able to cast in it. Heck, there were even classes designed for battlecasting


[/ QUOTE ]

So? If they want to use a skill meant to help magery then they will have to build a suit around it I have a nox fencer with med and his suit is built to help his Passive regain. maby mage armor shouldnt be removed but you can cast in non med armor.
 
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Guest

Guest
I would actually prefer to head the other way, that magery preferred cloth, especially as the number of different types of magic available increase and that some of the other "magics" burn stamina instead of mana. (edit: which ... on closer reading of the thread has already been suggested ... oops)

However, given that this is likely unpopular, perhaps the next time metal properties are examined, it should be suggested that one of the metals give mage armor as a mod?
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

That's all fine and dandy, but it's not ONLY mages who need "Mage Armor."

I know many warriors, as you say, who use the Meditation skill. And they don't have Magery, or any casting skill for that matter.

But one thing to remember is that UO is fantasy, not reality. Even in DnD, there were ways that a caster could find some magical armor and be able to cast in it. Heck, there were even classes designed for battlecasting


[/ QUOTE ]


.
So? If they want to use a skill meant to help magery then they will have to build a suit around it I have a nox fencer with med and his suit is built to help his Passive regain. maby mage armor shouldnt be removed but you can cast in non med armor.

[/ QUOTE ]

When Meditation was introduced, it was meant to help Magery, as Mages were the only ones who used mana on a consistent basis. However, nowadays, every battle template uses mana. Focus doesn't provide enough bang for its buck. Especially when meditation will yield TWICE, yes TWICE, the amount of mana regen for your skill points.

So while I agree that Meditation USED to be for mages exclusively, that is no longer the case
 
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Guest

Guest
<blockquote><hr>

However, given that this is likely unpopular, perhaps the next time metal properties are examined, it should be suggested that one of the metals give mage armor as a mod?

[/ QUOTE ]

Thats an even better idea.

<blockquote><hr>


When Meditation was introduced, it was meant to help Magery, as Mages were the only ones who used mana on a consistent basis. However, nowadays, every battle template uses mana. Focus doesn't provide enough bang for its buck. Especially when meditation will yield TWICE, yes TWICE, the amount of mana regen for your skill points.

So while I agree that Meditation USED to be for mages exclusively, that is no longer the case


[/ QUOTE ]

So the devs never said to make a special spammin spell castin manna draining dexer. get armor that gives you more manna (manna inc) uses less manna (lmc). adjust your stats to fit your template. Crap man these are some of the things that make UO great.
 
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Guest

Guest
The point I'm making is that it is already possible to make every piece of metal armor (with exception to gloves) mage armor. Expanding on that idea would give people more of a choice in their armor.

Do I think it should be all mages in cloth and all warriors in plate? Yes. I wish it would go back that far. However, it is much easier in an MMO to give, than it is to take away.

And I could draw up this elaborate crafting system, giving each metal something unique that it would add to armor. But that would take a LONG time for it to get implemented.

This, however, is building upon a system that is ALREADY in place. There are already plenty of artifacts out there (heart of the lion, ember leggings, etc) that are platemail and mage armor. It would add to the customization of UO (which, when it comes to armor, it needs badly), and allow people to once again walk around in different types of armor that fit their character, or just plain looks cool.

Dragon Armor anyone?
 
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Guest

Guest
<blockquote><hr>

The point I'm making is that it is already possible to make every piece of metal armor (with exception to gloves) mage armor. Expanding on that idea would give people more of a choice in their armor.

Do I think it should be all mages in cloth and all warriors in plate? Yes. I wish it would go back that far. However, it is much easier in an MMO to give, than it is to take away.

And I could draw up this elaborate crafting system, giving each metal something unique that it would add to armor. But that would take a LONG time for it to get implemented.

This, however, is building upon a system that is ALREADY in place. There are already plenty of artifacts out there (heart of the lion, ember leggings, etc) that are platemail and mage armor. It would add to the customization of UO (which, when it comes to armor, it needs badly), and allow people to once again walk around in different types of armor that fit their character, or just plain looks cool.

Dragon Armor anyone?

[/ QUOTE ]

Really if thats your case I want all my mages to be able to use any weapon provided I have the skill so I can Med and cast with them, I want the game dumbed down Even more so I dont have to work to find or get the weapon I need or want.
 
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Avalonia

Guest
<blockquote><hr>

I would actually prefer to head the other way, that magery preferred cloth, especially as the number of different types of magic available increase and that some of the other "magics" burn stamina instead of mana. (edit: which ... on closer reading of the thread has already been suggested ... oops)


[/ QUOTE ]

I really don't count anything other than spellweaving, necromancy, and magery as mage spell schools because they primarily bennefit mages more.

Chivalry, bushido, and ninjitsu do bennefit mages, but I feel that they bennefit warriors more and that means I count them as warrior skills.
 
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Avalonia

Guest
<blockquote><hr>


So the devs never said to make a special spammin spell castin manna draining dexer. get armor that gives you more manna (manna inc) uses less manna (lmc). adjust your stats to fit your template. Crap man these are some of the things that make UO great.

[/ QUOTE ]

Realistically, even if you do get those you are going to make the suit medable because of things like JOAT. Having medable armor just makes things so much better than not having it. That means that every piece of non-medable armor is in a sense junk. I don't even bother looting it and I am sure I am not the only one that feels that way. You haven't really said why when it is easier to make leather armor (exceptional almost always and cheaper runic tools) with 70/70/70/70/75 and better mods than it is to make metal armor with good mods could you please explain to me why the metal armor is what is pentalized.
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

The point I'm making is that it is already possible to make every piece of metal armor (with exception to gloves) mage armor. Expanding on that idea would give people more of a choice in their armor.

Do I think it should be all mages in cloth and all warriors in plate? Yes. I wish it would go back that far. However, it is much easier in an MMO to give, than it is to take away.

And I could draw up this elaborate crafting system, giving each metal something unique that it would add to armor. But that would take a LONG time for it to get implemented.

This, however, is building upon a system that is ALREADY in place. There are already plenty of artifacts out there (heart of the lion, ember leggings, etc) that are platemail and mage armor. It would add to the customization of UO (which, when it comes to armor, it needs badly), and allow people to once again walk around in different types of armor that fit their character, or just plain looks cool.

Dragon Armor anyone?

[/ QUOTE ]

Really if thats your case I want all my mages to be able to use any weapon provided I have the skill so I can Med and cast with them, I want the game dumbed down Even more so I dont have to work to find or get the weapon I need or want.

[/ QUOTE ]

Then start a thread and try to get support


I think you are missing the point that this idea is already implemented to a certain degree in the game. I'm just expanding on this idea.
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>


So the devs never said to make a special spammin spell castin manna draining dexer. get armor that gives you more manna (manna inc) uses less manna (lmc). adjust your stats to fit your template. Crap man these are some of the things that make UO great.

[/ QUOTE ]

Realistically, even if you do get those you are going to make the suit medable because of things like JOAT. Having medable armor just makes things so much better than not having it. That means that every piece of non-medable armor is in a sense junk. I don't even bother looting it and I am sure I am not the only one that feels that way. You haven't really said why when it is easier to make leather armor (exceptional almost always and cheaper runic tools) with 70/70/70/70/75 and better mods than it is to make metal armor with good mods could you please explain to me why the metal armor is what is pentalized.

[/ QUOTE ]

I dont think UO needs to be dumbed down anymore If someone wanted a mage suit of plate then they can buy or make the pieces. The real problem is the armor system as a whole. and the fact that warriors can use med witch should have some adverse effects such as slower regain rates and such, they made a skill for dexers called focus try to have that fixed to = terms as med before suggesting making armor basicly easy for everyone. I mean really useing focus lowers regain a little vs med but with it you are able to regain good in non med armors tahts a fair trade off where a mage is only allowed to use med armor.
 
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imported_Phyrra

Guest
I actually like this idea. It would help a lot in many of the templates. Right now I primarily play a necro mage, but that is changing very soon since I'm working on a dexer again that will have meditation because I'll need it to regen my mana that I'll use. So it's very viable, and it would be a lot better imo to be able to wear plate, chain, or even ringmail instead of being confined to leather and some pieces with mage armor implemented on them. It takes a lot to build a decent suit as it is, I don't see why something like this should be a big deal. Plus for those of us who actually care what our chars look like, it'd be nice to be able to change things up and dress up in armor the way we like. I used to love wearing platemail and chain because of the look. It felt more like it fit the time frame of the game for me, and if I could do that now thanks to mage armor being added to all pieces it would sort of feel like the good days of UO I miss. I don't want much of what UO used to have. I've learned to adjust, but this would be cool imo.

And do I think mages should be confined to cloth? Sure. I played WoW for 3-4 years. I played a mage for over 2 of those years, so it's really no big deal for me. While it made us a bit squishy, the term class cannons really does fit mages well in both games. But I don't really see that change happening because as was already stated, it's easier to add something small like this than it is to completely take away and change things.
 
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imported_Phyrra

Guest
<blockquote><hr>

WoW blows its like adventure Sims.

[/ QUOTE ]

It does. Why do you think I came back to UO?
 

Deception

Sage
Stratics Veteran
Stratics Legend
I have been wanting the mage armor property on all exceptional crafted armors for some time. I just didn't think enough people would agree with me to actually be heard on these boards.

I vote for adding mage armor to all exceptional crafted armor. And, if needed, perhaps raise the difficulty of crafting armors to be exceptional to balance with the high difficulty of the samurai plate armor.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
<blockquote><hr>

No in fact mages should not ever use anything besides cloth or leather, they need to wipe the mage armor property off runic armor and leave that for warriors, maby mix what can be used not used with basic templates. BTW stop with all the gimmie gimmie posts already everyone!! sheesh!

[/ QUOTE ]

Excuse me... You misspelled a few things...

"they" should read "Kaleb"

"mage armor property" should be "Ultima Online"

and

"runic armor" should be "his computer"...

Kaleb, you have people suggesting the making of metal armor USEFUL again, and you're against it? It's not "Gimmee, Gimmee" - it's smiths who have had little to do wanting some of their pre-AOS usefulness back.
 
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Daren Athlorn

Guest
Wow, I had no idea that when you make exceptional samurai armor it automatically has the mage armor property on it now, thats an interesting feature. It makes burning through some bronze hammers on samurai armor worth it.

I do think this should apply to all armor types.
 
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Guest

Guest
If either leather armor doesn't have a draw back or metal doesn't have additional bonuses, then in the current system Mage Armor is not balanced. I think that, aside from a combat/armor overhaul, all exceptional armor should have the mage armor by default. It's currently a joke to see tank warriors running around in leather armor because they use mana on specials and Bushido/Chivalry spells.

1/2 of the Smithing profession and 2/3 of the Tailoring professions are useless because of the current setup.

Combat overhaul... Cause Special moves and Warrior spells to use Stam instead of mana and make Stam not effect weapon speed.

Item overhaul 1... Cause various armors to have base resists based upon the difficulty of creation and base material(hides=lowest, ingots=medium, dragon scales=highest).

Item overhaul 2... Cause different armor sets to offer to add not only to resist but also to resist max, and have armor on an opposite scale negatively effect Mana Regen. Basically make the old system principles work with the current item properties system.
 
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Guest

Guest
The entire crafting system needs to be overhauled. Its currently a system that has been upgraded and upgraded to the point where it makes no sense.

Attempting to make little adjustments is not the answer, they need a full team of members recreating the crafting system to bring power back to the general crafter and out of the spawn campers and artifact hunters.

* Notice I said General Crafter... Not the person who bod farms while they work to produce dozens of runic's.
 

Dean478

Seasoned Veteran
Stratics Veteran
Stratics Legend
<blockquote><hr>


But one thing to remember is that UO is fantasy, not reality. Even in DnD, there were ways that a caster could find some magical armor and be able to cast in it. Heck, there were even classes designed for battlecasting


[/ QUOTE ]

There is a difference between realism and reality. Ultima had a very logical and realistic reason for not being able to wear mage armour. They couldn't meditate in it. They also couldn't carry shields because they needed a hand free to mix reagents. Magic in Ultima is more akin to science.

Instead, now they can wear extremely heavy plate armour, have both hands tied up when they cast spells, but we still can't hold a shield when we drink a potion?

It needs to go back to the way it was. Cloth or leather (if you don't mind the slower regeneration/meditation in leather). None of this heavy plate which a mage (not well trained or attributed to heavy armour) would not normally wear.
 
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Jerry Seinfeld

Guest
<blockquote><hr>

When a crafter creates an exceptional piece of armor, it should be mage armor by default. Be it chainmail, platemail, or studded leather.

Currently, all Samurai Empire Expansion plate armor will abide by this rule; they will already come out as mage armor if made exceptional. But why not every other armor type?

Benefits:
People could create the armor of THEIR CHOICE, and not worry about wasting a mod on Mage Armor (because let's face it, if you need mage armor, you aren't going to chance it on plate, and if you don't need mage armor, you don't want to lose a mod on something you can't use). We could see people running around in full ringmail suits again. Or full studded leather!

People could create their barbed runic Studded Leather armor. Or their Valorite Runic Full Platemail.

This is all about customization. As I mentioned, you can already "Mage Armorify" all the Samurai Empire Expansion armor. In light of this, why not apply that to all the legacy armor?

More customization. That's all I ask.

[/ QUOTE ]

I think I like this idea. Every class uses mana now, so if we can accomplish the above and give metal armor a bit of a boost to make it way easier to craft good pieces, it'll come back in force. As it stands now, I don't think I'd use a Val hammer to make armor over a Barbed kit just due to the insane price difference, disregarding the current results crafting metal armor with a runic gives now.
 
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Avalonia

Guest
<blockquote><hr>


And do I think mages should be confined to cloth? Sure. I played WoW for 3-4 years. I played a mage for over 2 of those years, so it's really no big deal for me. While it made us a bit squishy, the term class cannons really does fit mages well in both games. But I don't really see that change happening because as was already stated, it's easier to add something small like this than it is to completely take away and change things.

[/ QUOTE ]

Mages are not glass cannons in UO. They are wearing 70/70/70/70/75 suits just like warriors. That means they have the same defenses as warriors (other than shields only if you have parry). That means it is really pointless to give plate armor pentalties when it doesn't have better defense than leather.
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>


But one thing to remember is that UO is fantasy, not reality. Even in DnD, there were ways that a caster could find some magical armor and be able to cast in it. Heck, there were even classes designed for battlecasting


[/ QUOTE ]

There is a difference between realism and reality. Ultima had a very logical and realistic reason for not being able to wear mage armour. They couldn't meditate in it. They also couldn't carry shields because they needed a hand free to mix reagents. Magic in Ultima is more akin to science.

Instead, now they can wear extremely heavy plate armour, have both hands tied up when they cast spells, but we still can't hold a shield when we drink a potion?

It needs to go back to the way it was. Cloth or leather (if you don't mind the slower regeneration/meditation in leather). None of this heavy plate which a mage (not well trained or attributed to heavy armour) would not normally wear.

[/ QUOTE ]

UO cannot realistically go backwards that far with all the changes. I would -love- it if it could, however it cannot. Instead, I'd prefer to build on the already existing idea the devs have implemented with quite a bit of plate being mage armor with exceptional. 9 yards isn't good enough, though. Gotta go all the way.
 
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imported_Phyrra

Guest
<blockquote><hr>

<blockquote><hr>


And do I think mages should be confined to cloth? Sure. I played WoW for 3-4 years. I played a mage for over 2 of those years, so it's really no big deal for me. While it made us a bit squishy, the term class cannons really does fit mages well in both games. But I don't really see that change happening because as was already stated, it's easier to add something small like this than it is to completely take away and change things.

[/ QUOTE ]

Mages are not glass cannons in UO. They are wearing 70/70/70/70/75 suits just like warriors. That means they have the same defenses as warriors (other than shields only if you have parry). That means it is really pointless to give plate armor pentalties when it doesn't have better defense than leather.

[/ QUOTE ]

I meant more so in WoW than UO. Mages are still somewhat squishy compared to say a warrior class but it also depends a lot on the mods that a person goes for on their armor.

But if you read what else I said, it really is pointless to give plate armor penalties compared to leather for exactly why you said, among other reasons. It really should change. For many reasons and more so than the 'gimme gimme'. I would love to be able to put more use into my crafter than crafting out the occasional runic kit or picking up BODs every few hours. Crafting used to be useful, now it just seems like almost a waste..

The cloth/glass cannon thing should have been a bit clearer, my fault for replying and watching tv at the same time.
 
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Guest

Guest
Are you....seriously a moderator?
Try to be more offensive, or start hacking, so I never hear you again.



I mean seriously people, cheese us' rice.
 

Lady-Tor

Lore Master
Stratics Veteran
Stratics Legend
Anything that makes it so people have a chance to look more individual gets a thumbs up from me.
 
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Guest

Guest
Ultima Online Mages Have never used studded - metal armors, In ultima Online Mages should not wear metal armor. If a dexer wants to meditate ask for tweeks to FOCUS. A dexer should not be able to use meditation with out some disadvantages. Just as a Mage should be disadvantaged by wearing metal armors. So yes its another gimmie,gimme post
 
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Guest

Guest
<blockquote><hr>

Ultima Online Mages Have never used studded - metal armors, In ultima Online Mages should not wear metal armor. If a dexer wants to meditate ask for tweeks to FOCUS. A dexer should not be able to use meditation with out some disadvantages. Just as a Mage should be disadvantaged by wearing metal armors. So yes its another gimmie,gimme post

[/ QUOTE ]

Not a gimmie gimmie post. Again, if you would please just READ WHAT I HAVE TYPED numerous times. Apparently that is too much to ask of some people around here.

You can ALREADY. See that word? ALREADY! craft Samurai Platemail with valorite runics. Every piece... EVERY PIECE that is exceptional will wear the mage armor tag.

What is "gimmie gimmie" about this idea, if I can already reap the game-mechanic benefits of this? I'm just asking that other armors get the same treatment as the Samurai Armor. Made Mage Armor when exceptional. Diversify what we can wear.
 
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Guest

Guest
No.

They need to return to penalities for armour types.

Clunky armour should slow dex and regen but make you nice and strong.
 
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Guest

Guest
Samurai Empire was the death of UO, anything that is related to SE should be deleted ^^ but thats just MHO.

I do not think this is a great idea, but I think Great Dragons were silly too. It not like the Dev team does anything sober anyways.
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
No in fact mages "should" not ever use anything besides cloth or leather,
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well, that's your opinion, as the word should exilerates-cloth or leather promotes barb kits, to thee I say nay!!



BTW stop with all the gimmie gimmie posts already everyone!! sheesh!
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lighten up francis. A free country, true this forum has some woopdeedo roc rules to follow but let people speak their mind.


Mage armor by default would actually give smiths a chance again.

I agree with this.
 
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Guest

Guest
<blockquote><hr>





Are you....seriously a moderator?
Try to be more offensive, or start hacking, so I never hear you again.



I mean seriously people, cheese us' rice.

[/ QUOTE ]

Yes that was the most offensive Reply I have ever gotten on these forums and its a friggen mod!!!! I am very disappointed in the way stratics staff has been as of late. But seriously if people want an easy game play WoW keep UO challenging quit asking for more stuff and start asking for more fixes/balances.

I still have not seen a single good reason why it should be changed. I mean the way a char looks is not a good enough reason for me and does not seem like something that should be put on a priority list.I believe PvP and PvM game mechanics and balancing should be priority The gimmie, gimmie crowd already made UO way toooooo easy. In fact the meditation skill should be tied to magery like stealth is to hiding. And dexers should not use manna but stam instead.
 
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crayfish

Guest
<blockquote><hr>

Combat overhaul... Cause Special moves and Warrior spells to use Stam instead of mana and make Stam not effect weapon speed.

[/ QUOTE ]

This idea would solve a lot of problems. I don't agree with the last part though. Stam should affect weapon speed. Warriors would want focus instead of med and spamming of specials would still be possible, but at a cost. Why should a fencing noxxer be able to spam ai &amp; dp continuously with no penalty? Mages are interrupted for every hit which does not allow them to heal or attack and once out of manna done, while dexxers can keep offensive and healing at the same time. I think using stam for warriors makes more sense and changing things like chiv/ninja/bush to use stam would even things up between the warrior and mage classes.
 
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Guest

Guest
<blockquote><hr>

<blockquote><hr>

Combat overhaul... Cause Special moves and Warrior spells to use Stam instead of mana and make Stam not effect weapon speed.

[/ QUOTE ]

This idea would solve a lot of problems. I don't agree with the last part though. Stam should affect weapon speed. Warriors would want focus instead of med and spamming of specials would still be possible, but at a cost. Why should a fencing noxxer be able to spam ai &amp; dp continuously with no penalty? Mages are interrupted for every hit which does not allow them to heal or attack and once out of manna done, while dexxers can keep offensive and healing at the same time. I think using stam for warriors makes more sense and changing things like chiv/ninja/bush to use stam would even things up between the warrior and mage classes.

[/ QUOTE ]

Dont forget it would make plate armor useable.
 
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Guest

Guest
I think that dragon scale armor is a joke but should be the best damn armor in the game..
SOMETHING needs to be done about it.
 
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Guest

Guest
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I think that dragon scale armor is a joke but should be the best damn armor in the game..
SOMETHING needs to be done about it.

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Ya I have to say I wish the dragon armor was better.
 
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