You are incorrect as the base-line has not adjusted to a realized potential across the spectrum of viable acquistion and distribution.
A simple example may help?
Let us look at a house location. Say a modest 7 x 7.
First: It needs to be accessable, if not by location then by advertising.
Second: Accessibility = traffic = % of profit/gain.
Third: A new player (aside from the wonderous common gift of gold that most do not see) must earn the initial cost of a home to even place a vender and then subsidize the vender's life (maintainance).
The logic path proceeds but that is not the real issue.
Because you have a lot of gold/assets does not mean a new player has anywhere near the capital power that you possess. That is barring another player simply giving them everything.
Here is a prime example in effect;
Based on my assumption that you are of Indo-European descent nad primarily an English speaking individual, I suggest you start a character on Arirang. It is not based on Seige P. rules so the general conditions aside from terrain modification are relative to Atlantic (by the way, I play on both shards and am pleased to pursue this in-game if desired).
Now go forth with your NEW Toon AND equipped with your knowledge of the game.
Today is January 27th 2010.
I will wager right here right now (barring being gifted gold/items/or a home) you WILL NOT earn a million gold in a week as you suggest EVERY new player can. That part is based on your integrity of course. Another person on these boards may have a few million on Arirang as do I and them GIVING you a hand negates the wager.
So take the test. Post your new Arirang character's name, I can (optionally) meet with you as we do a controlled study of your progress instead of merely thumping our respective virtual chests.
And as an aside, Arirang players generally throw what they do not want out onto the bank floor. Powerscrolls included by the way. Got a nice 120 Smithing scroll one day in Skara Brae. So there will be even more "gimmes" available.
Today is January 27th 2010.
50k gets you a vendor at luna.
Tons of places in Luna.
Yeah Yeah. Okay say 200k a month luna vendor. Now thats just about any location in luna. Thats peanuts.
When you look at an economy you look at objects sold and bought. Not location or effort to sell.
From a pure perspective of.... Hey Im new. "Thanks for taking me on this Travesty hunt. I got this mask of Travesty with taming."
That new player is immediately immersed in a functioning economy. Unless human nature comes in (which isnt the economy) someone will let him now its an easy 15 million selling it with no work or a bit harder sell at 30 million.
That new player walks away with gold from selling an object that has had its price adjusted to the current amount of gold in the market.
It really dont see how this is not understood. BUY and SELL. The prices on those end reflect each other.
As for "Accessible" you make the flaw of thinking Luna matters. It does on the amount of traffic. However, a vendor is stupidly cheap there for all the complaining.
All houses are accessible. It requires time to drop runes and gate. This is game work ethic. Not economy.
Building a vendor house, mine is in ter mur, I give out free vendors. Now there are about 8 of us dropping runes and gating. Traffic flows nicely.
Many people dont use houses. The sell at bank. Thats great for big objects.
But all the above is game style not economy. No one is banned from selling in any capacity.
FINALLY, a new player will always be new. You dont define what new is. You dont define what a reasonable period of newness is.
I do not believe a new player should be given everything. I know for a fact. Look up my old posts of when I want to Chessy with nothing.
I was given a free vendor in Luna. A few 100k from someone. Someone gave me an 18x18 house in trammel. I worked the vendor up. In a month had millions.
Now I have knowledge. I got it from playing. Nothing you or I describe can substitute just playing and learning the game. Once a new player does that. Everything is availble to them. It has nothing to do with economies and everything to do with just playing.
Dude. This AM i walked to a vendor outside of luna to look a Smugglars Lanters. I opened a box. He had a skeleton mask, a gazer mask, and a bloodworm mask. They were each 20k. I sold them at the bank for 5 million gold. Everything else rubble etc where are priced spot on the nose.
Making gold is easy because I know. A new player needs to talk to me or players, play the game and learn.
Oh an one point. The Airang economy and the Atlantic economy are different why? Not Luna. Number of players.
If I were to go to Airang. I would do what I did on Chessy. Hi I am new can you help me. And you get help. Howcome? Because UO is an interactive game. Thats how you start when new.