M
Megilhir
Guest
On Pacific I have about 18 Million and have not actively played there in around 5 years.
On Atlantic I recently returned and began playing my characters again. Inside of two weeks I went from 100K to over 2.5 Million.
Similar story in some respects on Drachenfels, Arirang and Oceania.
Simply disgusting really.
My account is of the age that each house on each shard is grandfathered and thus I have a home of varying size on each shard I frequent.
My point is that I can understand how UO can be intimdating to a truly new player.
On player vendors (except mine usually) most items are listed starting around 25K and going up to the millions. How is a true noob supposed to earn that cash? I know a few techniques but seriously!
120 Magery, Tailor or Smith scrolls go for millions of gold. Even single weapons or armor go for that.
Some players have so much gold their banks are full and they are storing the cash on vendors.
Ridiculous really.
So, you are a UO development team member. How do you fix or adjust this?
One idea is a new shard with a fresh new start that does not allow tranfers into it.
Another is using a simple price fixing code on player vendors that only allow price caps 10 levels above retail of an item.
But these are just random thoughts. What are some of your ideas?
On Atlantic I recently returned and began playing my characters again. Inside of two weeks I went from 100K to over 2.5 Million.
Similar story in some respects on Drachenfels, Arirang and Oceania.
Simply disgusting really.
My account is of the age that each house on each shard is grandfathered and thus I have a home of varying size on each shard I frequent.
My point is that I can understand how UO can be intimdating to a truly new player.
On player vendors (except mine usually) most items are listed starting around 25K and going up to the millions. How is a true noob supposed to earn that cash? I know a few techniques but seriously!
120 Magery, Tailor or Smith scrolls go for millions of gold. Even single weapons or armor go for that.
Some players have so much gold their banks are full and they are storing the cash on vendors.
Ridiculous really.
So, you are a UO development team member. How do you fix or adjust this?
One idea is a new shard with a fresh new start that does not allow tranfers into it.
Another is using a simple price fixing code on player vendors that only allow price caps 10 levels above retail of an item.
But these are just random thoughts. What are some of your ideas?