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7/24/2018 – The rangers gathering at the Rangers Guild Hall were greeted this time by Abigail the Ranger, rather than Shamino, who they were expecting. Abigail explained the situation which was that Shamino had not been seen since he had departed to search for answers concerning the paints. She said that after awhile the mysterious painting had appeared in the guild hall and, thinking it was Shamino’s work, the on-duty rangers were certain he had returned. Yet, without actually seeing him, many were starting to believe there was something wrong. Before Shamino had left, Abigail said, he had instructed the rangers on duty that he was traveling to the Lycaeum to speak with Mariah. This, they decided, would be their first stop in the search for Shamino.

At the Lycaeum they were unable to find Mariah, but did find a scholar there named Victor who seemed to possess information. He stated that while he was unsure of Mariah’s exact location, he was aware that she and Shamino were trying to uncover information about magic paint, and wondered aloud if it had something to do a recent incident. According to Victor, authorities in Moonglow had discovered magical contamination inside of Mariah’s home, and with the enchantress yet to return home they were still unsure how to clean it up.

Armed with this knowledge the rangers traveled to Mariah’s home on the other side of Verity Isle where they found a chilling scene – another painting, this one by the hand of Mariah, except unlike Shamino’s painting it had been consumed in a black, oily substance that was now leaking from the painting itself. On the nearby table, they found a journal of Mariah’s experiments with the paints:

Based on the information in the journal, the rangers determined their next stop to be the faery village in Ilshenar. It was there they located Mariah, but she was alone and Shamino was nowhere to be seen. Mariah explained what she was able about the paints, saying that she and Shamino had made some deals with the local fae for knowledge concerning techniques used to unlock the power of the paint. Shamino had returned to Skara Brae with this knowledge, yet upon being told that the ranger had not been seen since, she became concerned that Shamino may have accidentally unlocked some power within the paint. She advised the rangers to travel to the harpy nest near the Twin Oaks tavern, as several harpies had stolen the notes she had compiled on the paints, and suggested using those notes to see if it would be possible to trace Shamino’s steps. Making quick work of the harpies, the rangers were able to successfully recover the notes, and Abigail asked the rangers to return to the guild hall in two days after she had time study the notes, so that they may retrace Shamino’s steps.



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