Hello peeps!
A few little things to add if i may be so bold!
Got back today from festivities, and on a random thought me cohort ms Polly looked into the olde farmlands t' west o' britain...
Lo and behold, a bunch o acid slimes!
Cor!
So about we ran, hither and thither, trying to dye a few odds and ends.
My that was tricky! A few broken last object macros, and a couple of trinkets chromatified, but not many.
Later through the evening, the following things appear to be relevant, and hopefully useful, unlike the pre-ambling-drivel :
I think there maybe two types of slime, the plain "Acid Slime" and the "Acid Slime (Coloured)"
The (coloured) ones appear a bit more agressive, which is useful, considering the following tactic seemed to work quite well for me :
Get a mount, as they are speedy.
Attack and run at the slime.
This gets it's attention, and quite possibly dismounts you.
But have no fear, for we are in a guard zone, and..
Once you have engaged in combat with a slime,
do not give chase!
Remain still, and with a bit of luck it will wobble it's way back to ye!
Once you have a slime interested in you, it should keep coming back, you can click it to get a dyeing target, then wait for it to come back (the slime has to be on the screen for the actual dying) before you click the lucky recipient item.
So far, me likes :
Gold bricks!
Marties!
Doom arties!
Tokuno stealables!
Tokuno minors and majors!
Baskets!
10th anni drops - sculptures for example!!
Berserkers Scythes, Pyros Staffs!
Gotta try : lamposts, scrappers, Oak Deeds!
(not sure if scrappers will work as some other crafed-arties didnt seem to... oh and glacial staffs didnt either
)
They also seem to change AI of occaision :
a running away mode
a teleporting mode
(these two seem to be independent and often combined)
a friendly mode (coming to attack you!)
a stationary mode (confused?)
Or something like that. if you are patient with one, sometimes they will just get stuck (trees/mountains/etc.) and you can dye repeatedly.
All a bit of conjecture and tips observation, but have fun, and if anyone can remind me where the actual quest for the title is, and how the title works(!) i will be grateful to ye!!!
Oh, and the deadly poison is fine in the guard zone, but as the ever helpful Mim Foxglove pointed out to me, leaving the guardzone will result in full-force-deadly-poison-ification!