S
Skwiz
Guest
On prodo i can understand where 15 second Apple timers are needed to fight any form on Necro/Mage, With super suits they can basically chain Strangle/CorpseSkin/Curse.. On Siege perilous its nothing like this..
Most players completely rely on these.. They will not fight unless they remove all debuffs from themselves..
I play a necromage myself.. Though when im wearing a super suits its not a huge problem.. But a lot of the time i run Maxed DCI Suits and Not Mana Mod Suits ( MR / LMC ) So when i Strangle/Corpse Someone (40-50 Mana) [Which is near half of my mana] They remove it for nothing.. They lose No mana.. They Do not need a skill to use them.. and usually carry 10+. So inorder to debuff them again with these spells.. Im now at Around 20-40 Mana left.. which is not enough to finish someone.. *IF* they sit around to fight.. But! Even then this is usually not the case.. they will just run until their 10 seconds is up (Takes a sec to actually cast the spells to debuff them) and remove them again.. for no cost what so ever.. So Now im left at nearly No mana... while they have used no mana at all.. and are completely undebuffed.
Imo as a mage.. With so many Heal without stopping abilities being in the game (Confidence/Heal|Anat/HP Regen) Its nearly impossible to drop someone One V One without debuffing them..
2 Minute Timer on apples was perfect.. People could still remove debuffs but couldnt just chain them.. Mages/Necros could still debuff people (After they removed them) With enough mana to spare to still fight..
Prolly nothing will change on SP, but hey.. Im just saying.. 2 Minute Timers might be a nice change on SP (Only)
Most players completely rely on these.. They will not fight unless they remove all debuffs from themselves..
I play a necromage myself.. Though when im wearing a super suits its not a huge problem.. But a lot of the time i run Maxed DCI Suits and Not Mana Mod Suits ( MR / LMC ) So when i Strangle/Corpse Someone (40-50 Mana) [Which is near half of my mana] They remove it for nothing.. They lose No mana.. They Do not need a skill to use them.. and usually carry 10+. So inorder to debuff them again with these spells.. Im now at Around 20-40 Mana left.. which is not enough to finish someone.. *IF* they sit around to fight.. But! Even then this is usually not the case.. they will just run until their 10 seconds is up (Takes a sec to actually cast the spells to debuff them) and remove them again.. for no cost what so ever.. So Now im left at nearly No mana... while they have used no mana at all.. and are completely undebuffed.
Imo as a mage.. With so many Heal without stopping abilities being in the game (Confidence/Heal|Anat/HP Regen) Its nearly impossible to drop someone One V One without debuffing them..
2 Minute Timer on apples was perfect.. People could still remove debuffs but couldnt just chain them.. Mages/Necros could still debuff people (After they removed them) With enough mana to spare to still fight..
Prolly nothing will change on SP, but hey.. Im just saying.. 2 Minute Timers might be a nice change on SP (Only)