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EM Events

Giles

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Was just wondering why EM event items are not shard bound. I went to event tonight on my home shard (LA) and there were so many people there that only play on shard for EM events. The lag was to much for me so I decided to leave event. Wouldnt it be better for the history of a shard to stay on it?
 

Promathia

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You left 10 minutes into the event?

*And there are only like 20-30 people here*

If you lag that bad because of that little amount of people....I dont know what to tell you. Its an MMO afterall
 

Captn Norrington

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Mesanna has already mentioned in the past that event items will not be shard bound. People have been arguing about that for quite a while.
 

Giles

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That is a shame Catn Norrington. I searched threads but did not find comment you mentioned. Was there a reason?

Thanks for the love Promathia.
 

Captn Norrington

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I don't think she ever mentioned an official reason, but there were a lot of complaints at the time that making them shard bound would ruin the rares collector community since it would be impossible to transfer rares to other shards for special events like the rares festival and things like that.

She said it at one of the meet and greets in game. There might be a transcript of it around somewhere, no idea where it would be though.
 

Giles

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Thanks for Response Captn. guess that is where the gold is.


Whats other people think?
 

Scribbles

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Personally think there should be an everyone drop or no one drop.

as far as specifically making them shard bound... They did it for VvV Reward items not sure why they wouldnt do it for EM items. Seems a bit hypocritical to me to screw VvV players out of making a little money yet let the Rares community/EM event community do the same thing.
 

Merlin

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Personally think there should be an everyone drop or no one drop.

as far as specifically making them shard bound... They did it for VvV Reward items not sure why they wouldnt do it for EM items. Seems a bit hypocritical to me to screw VvV players out of making a little money yet let the Rares community/EM event community do the same thing.
I'm sorry, but this whole "everyone gets a trophy" aspect of American society is a big problem. Simply showing up and participating does not warrant getting a drop, special recognition, etc. Respectfully, your suggestion sounds like socialism.

VvV items are COMPLETELY different from EM event drops. Apples and oranges.
 

Spock's Beard

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If you just hand them out to everyone who shows up then they're worthless and I won't even bother. Having highly valuable items distributed semi-randomly to players, and the economic activity that ensues as a result, is far more worthwhile to the game than whatever warm feelings you would get from having a bag of worthless Participation Awards stashed in your house.
 

Scribbles

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I'm sorry, but this whole "everyone gets a trophy" aspect of American society is a big problem. Simply showing up and participating does not warrant getting a drop, special recognition, etc. Respectfully, your suggestion sounds like socialism.

VvV items are COMPLETELY different from EM event drops. Apples and oranges.
If you just hand them out to everyone who shows up then they're worthless and I won't even bother. Having highly valuable items distributed semi-randomly to players, and the economic activity that ensues as a result, is far more worthwhile to the game than whatever warm feelings you would get from having a bag of worthless Participation Awards stashed in your house.

you are both forgetting the other option... no one gets one...

Reading comprehension.
 

Spock's Beard

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How about you people just go to the event, follow along, fight the boss, and if you happen to get an item then either sell it or don't as you see fit. Jesus Christ there's like maybe six people total who have decided that this is their personal hobbyhorse and they're going to beat it into the ground in thread after thread.
 

MalagAste

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Far as I'm concerned the drops ought to be about the joy of the event. Not about how much it's worth or anything else. IMO they ought to remain on the shard they were intended and created for. Comparing them to anything else in game is stupid IMO. EM drops are NOT like VvV rewards. You don't get the same thing no matter what shard you play on. And IMO the event is the whole reason they are there. And participation in the event and a reminder of the event and the fun you got getting it is what they are meant for. Catering to the greed and the rares community only alienates those that actually appreciate the time and effort put forth by the EM to create a fun and enjoyable event. You don't see anyone who is there for the content of the event crying and moaning about the actual RP going on... no those who are actually trying to role-play along with the EM and become immersed in the event itself are the ones who are suffering and really it's getting out of hand and I am so sick of hearing about the "rares community" and blah blah... whine whine... IMO perhaps it is time to just end the program all together if it's that big of a problem that everyone has to complain about it on a daily basis.

The greedy Sellers and their needy buyers can then rejoice that the crap will be even more rare as there won't be any anymore. And the rest of us can get on with enjoying events put on by players though the PEC where there aren't any big "rares" to be had and it's just meant to be fun and entertaining.
 

Uvtha

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How about you people just go to the event, follow along, fight the boss, and if you happen to get an item then either sell it or don't as you see fit. Jesus Christ there's like maybe six people total who have decided that this is their personal hobbyhorse and they're going to beat it into the ground in thread after thread.
It's way more than six. Is there ever a point in time where there ISN'T at least one post pancakes about event drops on the first page?
 

Uvtha

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I'm sorry, but this whole "everyone gets a trophy" aspect of American society is a big problem. Simply showing up and participating does not warrant getting a drop, special recognition, etc. Respectfully, your suggestion sounds like socialism.

VvV items are COMPLETELY different from EM event drops. Apples and oranges.
No it's not, it's just a fad peeve people like to blow out of proportion, and has nothing to do with socialism.

I am all for it being all/none, and its not because everyone is a precious snowflake who deserves a pat on the head for breathing, its because 1) The events are now just greed machines. People show up JUST to get the drop, and no one gives a **** about anything else. Can't tell a good story, have a good adventure... not that's not enough. You have to get a shiny neon purple cow statue that explodes when you walk by it they can sell for 29 billion gold. I hate this mentality, and as a gaming experience it's pure garbage. I personally find this FAR more odious than people being given a prize for simply showing up. 2) I am just personally sick of hearing about how EM event drops aren't fair for what ever the reason is that day.

My personal preference is none. Just because of what it's become, I say just ****can the whole EM events idea. Everyone getting something would maybe allow people to just enjoy the event as an adventure, and at least stop the endless pancakes... well, probably not, people would probably start moaning because they can't sell their items for a mint. As my good friend John Bender would say:

 
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outcry

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Last night Lake Austin Boss dropped so fast , the monsters before the boss were harder to kill then the boss by far.. What they should do is when the Boss appears is raise it above the dragons for about 20 seconds so all can grab the bar. and in stead of making the name red like ev's and other summons make the name of the boss like Orange or another color so that way people can find it through the maze of dragons, people and summons if they show up late.. And to be honest the Em leaving to go get a group of certain people last night was not called for, but like in life , the game is the same , its who you know ....................
 

Uvtha

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I must say I have attended a couple PEC events recently.....and I enjoyed them immensely.....and yes no one got a drop! Imagine that?? An Event without a drop that was actually fun...well thought out.. and that lots of people participated in!

Pay Attention @Mesanna
This. Sounds good. The adventure should be reason enough.
 

Cyrah

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I like and respect most of the Ems I have met, on many shards. I do not like the events as much. Recently tried one on LS, I did not know the event "tricks" then so did very poorly.

Why not have two types of drops? Most events have the drop as it is now. One every so often one has a clicky. Guess what, this was done way back. It worked for me. Just an idea...
 

Merus

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Personally I think the concept behind the current drop method is the right balance: a certain threshold needs to be met, then random among all qualified damagers. Here would be my wish list:

1. Enforce the multiboxing policy. Every event, every time. If you bring multiple accounts and control them independently, fine. If you multibox I think you need a little break from UO.

2. Adjust the "damage taken" calculations to factor in only the amount of damage you actually take. ie... if you are naked with 4 hit points and get hit with a dragon breath for 200 damage, you only get credit for 4 points.

3. Final boss encounters should be done in open areas outside of towns. I do events on many different templates and there is little more frustrating then having a template be virtually useless because of the location of the boss. No, I don't think every skill should be event worthy, don't bring a tinker and expect to get looting rights... But summons and pets ARE pvm templates and should at least have a chance to attack the boss.

4. Find a way to keep the "yellow" bosses bar from disappearing when the boss becomes vulnerable. All bosses should come out and move around a bit while they are invulnerable so everyone can pull its bar. Problem is now when it becomes attackable (at least in CC) you have to pull a new bar. Once all the dragons, people, and summons rush in, it's a real PITA.

5. Keep the current drop methodology. With the above suggestions everyone capable should be able to attack the boss. Those who work at it will get on the attackers list and the RNG takes it from there. IMO that is the most fair way to distribute drops, and it keeps them at least somewhat unique thereby making collecting them worthwhile.
 

TimberWolf

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Last night Lake Austin Boss dropped so fast , the monsters before the boss were harder to kill then the boss by far.. What they should do is when the Boss appears is raise it above the dragons for about 20 seconds so all can grab the bar. and in stead of making the name red like ev's and other summons make the name of the boss like Orange or another color so that way people can find it through the maze of dragons, people and summons if they show up late.. And to be honest the Em leaving to go get a group of certain people last night was not called for, but like in life , the game is the same , its who you know ....................

Easy Devin that sounds like you are implying corruption....that is a dangerous thing to say in these parts!
 

Giles

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My reasoning is that the developers designed different parts of the game for different types of players. Which makes a lot of sense. I thought events were mostly for the r/p community and on my shard they are the ones that mostly look forward to the events. With the way the drops have become, now the biggest players at events are people hopping shards to find items to sell. I am not bashing the rares community, I think all playing styles are important, just wish the events were more centered on the people who make that shard their home
 

kelmo

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I thought all EM drops were shard bound... *slow smile*
 

Ox AO

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I go to nearly all the events and have over 150 event drops (not gems.) 90% set in a bag in a bank.
Personally I would like it if they incorporate these drops into in game monsters and crafting. Once 10 drop a new item is created. Not just events set in time.
 

outcry

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To clayify Augustus did not leave to get " certain people" he always puts up gates to help everyone stay up. Last night there was a lot of travel and people kept getting lost. When he does set up the gates he does it quicly and does not allow it to affect the game. Personally i don't care who gets drops but i do have a problem with the shard jumpers who get the drop then complain that it is lame and the em is the worse! Those of us who live on the shard love our em and if you don't like what he does don't come. If you do like the events we welcome you and will do what ever we can to help make you time fun. Only thing i can't do is try to keep you alive. Lol usually running to not die while taking pictures
I am not a shard hopper i have a castle on LA and play there a lot, and I never said the EM was the worse I happen to like EM Augustus, But I know what I saw yesterday and the people who came through the gate, perhaps it was just coincidence

I do like how EM Bennu handles it on ATL the best with the 3 to 5 bosses, and hope that its a system that will hopefully go for every EM On Every Shard, and if you think people complain now , wait to see what happens if they all adopt this method
 

Merus

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I am not a shard hopper i have a castle on LA and play there a lot, and I never said the EM was the worse I happen to like EM Augustus, But I know what I saw yesterday and the people who came through the gate, perhaps it was just coincidence

I do like how EM Bennu handles it on ATL the best with the 3 to 5 bosses, and hope that its a system that will hopefully go for every EM On Every Shard, and if you think people complain now , wait to see what happens if they all adopt this method
IMO ATL has the worst drop method.

With a single boss, you are really limited to 1 drop per account. Yes, people can bring multiple accounts to try for multiple drops and some multibox to do just that. But still, it's one drop per account.

With multiple bosses, you can get multiple drops on the same account. And if you think that stops the multiboxers your wrong... Now they are hitting multiple bosses with multiple accounts. Very bad IMO.
 

Deep Ellum Dan

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I tried an event once just to see what it was like. It really seemed way more for the RP players as it was boring for me, no disrespect towards anyone, I'm just not a roleplayer in that aspect. It was very laggy at blackthorn castle and hard to attack the boss much. At least now I know what the EM events are like and know I'm not missing anything by not going to them

Sent from my 0PCV1 using Tapatalk
 

Spock's Beard

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Far as I'm concerned the drops ought to be about the joy of the event. Not about how much it's worth or anything else. IMO they ought to remain on the shard they were intended and created for.
Wow, the things you prioritize in this game are so vastly superior on a moral level to the things other people prioritize. The developers should totally cater to you above all others. After all, your tastes reflect a higher and more refined appreciation for the artistry of the game, while the tastes of others reflect only base and shameful greed. Truly you show us the way.

Is that what you're waiting to hear? What a joke.

And IMO the event is the whole reason they are there. And participation in the event and a reminder of the event and the fun you got getting it is what they are meant for.
What they're "meant for" based on what? Your own opinion? I love the implication that the staff adds things without knowing what they're really "meant for" and needs you to tell them.

Catering to the greed and the rares community only alienates those that actually appreciate the time and effort put forth by the EM to create a fun and enjoyable event.
One of my friends who's never had much in the way of gold in this game rolled out to an event a couple months ago, attacked a couple bosses, got a drop, made a quick 100m selling it to some rares kook, and then went out and bought an 18x18, a bunch of deco, some new gear, and a couple of random vet rewards. All over the shard random people had to be going "Oh boy my ____ finally sold!" and quite possibly buying other people's stuff with the money they just made. The whole event in total probably unlocked a few billion gold from some collectors dusty piles of checks and sent it bouncing around the economy.

Oh no, what a tragedy. We'd have obviously been way better off if all that gold stayed stashed away and none of that stuff sold. After all, who needs a regular source of meaningful economic activity in this game when we could be catering to the five roleplayers that actually exist. You could put together some 'shard history museum' for nobody to care about.

I'm pretty glad you guys spend these threads doing stuff like calling for the EM system to be abolished and indulging in conspiracy theories about "collusion" and other nonsense. Really lowers the chance of anyone listening to you lot.
 
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Lord Arm

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when boss drops fast, maybe the multi accounts don't have a chance to get all their chars loot rights hmm lol. maybe they can show the boss in yellow for awhile so everyone can get its bar then 10 secs later it turns red and attackable, but this will give all the multis same ability and will hurt all the single account users. if they just stop all the multis for events would solve nearly all f these problems. boss would not go down so fast lol. they keep increases drop numbers and people just bring more and more chars lol. lame. would like to see 1 to 3 drops only. oh just so u know, people are doing things just before, during and after boss appears, they turn up speeders, a spam chat spacebar macro, and looting scripting now happening while looting the boss. these are just a few things.
 

Lord Arm

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Personally I think the concept behind the current drop method is the right balance: a certain threshold needs to be met, then random among all qualified damagers. Here would be my wish list:

1. Enforce the multiboxing policy. Every event, every time. If you bring multiple accounts and control them independently, fine. If you multibox I think you need a little break from UO.

2. Adjust the "damage taken" calculations to factor in only the amount of damage you actually take. ie... if you are naked with 4 hit points and get hit with a dragon breath for 200 damage, you only get credit for 4 points.

3. Final boss encounters should be done in open areas outside of towns. I do events on many different templates and there is little more frustrating then having a template be virtually useless because of the location of the boss. No, I don't think every skill should be event worthy, don't bring a tinker and expect to get looting rights... But summons and pets ARE pvm templates and should at least have a chance to attack the boss.

4. Find a way to keep the "yellow" bosses bar from disappearing when the boss becomes vulnerable. All bosses should come out and move around a bit while they are invulnerable so everyone can pull its bar. Problem is now when it becomes attackable (at least in CC) you have to pull a new bar. Once all the dragons, people, and summons rush in, it's a real PITA.

5. Keep the current drop methodology. With the above suggestions everyone capable should be able to attack the boss. Those who work at it will get on the attackers list and the RNG takes it from there. IMO that is the most fair way to distribute drops, and it keeps them at least somewhat unique thereby making collecting them worthwhile.
devs please read, develop and act on this. add 1 to 3 drops only lol. i
 

Yadd of Legends

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One of my friends who's never had much in the way of gold in this game rolled out to an event a couple months ago, attacked a couple bosses, got a drop, made a quick 100m selling it to some rares kook, and then went out and bought an 18x18, a bunch of deco, some new gear, and a couple of random vet rewards. All over the shard random people had to be going "Oh boy my ____ finally sold!" and quite possibly buying other people's stuff with the money they just made. The whole event in total probably unlocked a few billion gold from some collectors dusty piles of checks and sent it bouncing around the economy.
I was just thinking about that today. I don't particularly like the chaos of events. But it is a pretty clever system to redistribute some of the wealth.
 

Tamais

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I I never said the EM was the worse I happen to like EM Augustus, But I know what I saw yesterday and the people who came through the gate, perhaps it was just coincidence
I'm sorry, I wasn't directing the comment at you. :( It was meant to be a general complaint. I've removed that post as I said things that weren't possibly unfair.
 
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Merlin

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you are both forgetting the other option... no one gets one...

Reading comprehension.
I believe you are forgetting they already have events where no one gets a drop. Contemporary events 101.

However, the "everyone or no one" argument sounds a bit like the child who can't get their way so they want to ruin the fun for everyone. Which frankly, is probably worse than giving out participation trophies.

No it's not, it's just a fad peeve people like to blow out of proportion, and has nothing to do with socialism.

I am all for it being all/none, and its not because everyone is a precious snowflake who deserves a pat on the head for breathing, its because 1) The events are now just greed machines. People show up JUST to get the drop, and no one gives a **** about anything else. Can't tell a good story, have a good adventure... not that's not enough. You have to get a shiny neon purple cow statue that explodes when you walk by it they can sell for 29 billion gold. I hate this mentality, and as a gaming experience it's pure garbage. I personally find this FAR more odious than people being given a prize for simply showing up. 2) I am just personally sick of hearing about how EM event drops aren't fair for what ever the reason is that day.

My personal preference is none. Just because of what it's become, I say just ****can the whole EM events idea. Everyone getting something would maybe allow people to just enjoy the event as an adventure, and at least stop the endless pancakes... well, probably not, people would probably start moaning because they can't sell their items for a mint. As my good friend John Bender would say:
I've called for less drops for quite some time. Limit the drop event to only once a month or every 6 weeks or something to that vein. Would probably weed out some of the crowd that shows up every week solely for a drop.

Or just man up and get a better template where you can get drops. B-O-O H-O-O. The 'everyone or no one' stance is a bunch of non sense. If you don't want to participate in the rares community and have to shell out large amounts of gold for items, no one is forcing you to.
 

Scribbles

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I believe you are forgetting they already have events where no one gets a drop. Contemporary events 101.

However, the "everyone or no one" argument sounds a bit like the child who can't get their way so they want to ruin the fun for everyone. Which frankly, is probably worse than giving out participation trophies.

Lol buddy ive been known to get 3 drops at a time. I bring 5 accounts sometimes. Trust me the current system isnt bad for business... Im definitely getting my way when it comes to drops...

If the point is to get rid of multiboxers, tons of annoying gargoyles, people that only go for the drop... well then get rid of the drops or make them for everyone. I guarantee if that happened one or the other you would surely see less of the trouble and more of the players that actually came for the story and community. You would see less people interrupting the EM, you would see less threads like this one, you would see less hate in gen chat and far less hate with in the community. Not to mention there would be less belief in the opinion that EMs are corrupt and telling their friends inside info before the event.

If the purpose of EM events is community and a story line then dont provide an extra incentive other than community and a story line.
 

Uvtha

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If you don't want to participate in the rares community and have to shell out large amounts of gold for items, no one is forcing you to.
I don't. Tired of the greed and the whining from those who do is all.
 

Xanthril of LA

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I am not a shard hopper i have a castle on LA and play there a lot, and I never said the EM was the worse I happen to like EM Augustus, But I know what I saw yesterday and the people who came through the gate, perhaps it was just coincidence
LA is obviously my home shard. I played the event last night. It was fun working our way through the tougher initial adversaries. The various travels and twists and turns in the path, including jumping through various teleporters in Moonglow and using "Scroll teleporters" in various other areas got to be ridiculous. By the time we reached what many of us thought was our final destination, we had to re-teleport back to an inn that we had left and once there we had to apparently click the teleporter there to be taken to a different location from where it had taken us before. Of course, by that time I had missed those instructions because of the various lag issues and problems getting through doors blocked by flapping wings. So at that point a bunch of us were lost. I saw an EM message saying a gate was available but that meant travelling back to the counselor's hall to catch it. When I finally reached the location of the final boss, the fight had just begun. But with the lag and movement of the lone boss I was unable to obtain a bar until it was too late to even attack. The final boss went down much faster than the earlier opponents -- what is the sense in that? And then to top it off, the gore fiend corpse had crap loot. Yeah, I waited for revert in hopes that I could get something decent from the time spent. The ending was very poorly done. And despite a strong start to the event, it ended on a sour note and left the bad taste of disappointment. I don't expect to get a drop. But drop or not, I'd like to have a fair shot at engaging the enemy. And the boss should be a worthy adversary with decent loot. I would have had a better chance to fight the boss had I just sat at the counselor's hall and waited for the gate. IF the EM sent out special gates to special people, that is unacceptable. I have no clue whether he did or not, but it doesn't sound like our EM. I didn't see many going through the gate I used. But that could be because it took me so long to get to it. Why not create the gate at the inn where a lot of the people apparently lost the path? Hopefully, the EMs read these threads and learn from them. You certainly cannot please everyone, but I think most people agree that events should have a worthy final opponent with decent loot if the event is going to end with combat. Choosing monsters that have a random drop of their own, i.e., Medusa, Primeval Lich, Stygian Dragon, etc. is a nice bonus because you have that chance for a non-em drop in addition to looting the corpse. And if you are going to provide a catch up gate, give reasonable time for lost participants to make it to the fight.
 

Merlin

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Lol buddy ive been known to get 3 drops at a time. I bring 5 accounts sometimes. Trust me the current system isnt bad for business... Im definitely getting my way when it comes to drops...

If the point is to get rid of multiboxers, tons of annoying gargoyles, people that only go for the drop... well then get rid of the drops or make them for everyone. I guarantee if that happened one or the other you would surely see less of the trouble and more of the players that actually came for the story and community. You would see less people interrupting the EM, you would see less threads like this one, you would see less hate in gen chat and far less hate with in the community. Not to mention there would be less belief in the opinion that EMs are corrupt and telling their friends inside info before the event.

If the purpose of EM events is community and a story line then dont provide an extra incentive other than community and a story line.
You want to get rid of drops and multi boxers, but have no problem bringing five accounts yourself? Doesn't seem to make sense. Sounds like you don't practice what you preach (or maybe my reading comprehension isn't good enough to fully grasp your stance).

People charging EM's as corrupt are just jealous of not getting drops or overly paranoid. Similar to you, I've been known to get drops at [nearly] every event, sometimes two. I don't use scripts, don't multi-box, don't have any EM friends, don't play more than one account at a time. It's really not that hard, which is why I think all the pancakeing and moaning about it is unfounded. I have a pretty standard mystic mage weaver that I primarily play, and also get drops on my mage tamer weaver. It's not a conspiracy or any collusion, just mastering game mechanics in an honest fashion. Players like me shouldn't be penalized because others are butt hurt for never getting drops. WoD and high SDI does wonders.

I will agree with you that all the people who only come for the drop affect the events for those who want to RP and play along with the story. They should do separate events that are solely based around RP/storyline, (maybe occasionally do an 'everyone drop' for them, but not often) and that would keep all the creeps with their gargs, dragons and interrupters out of the events where the RP'ers who care can do their thing. I would still stay for the non-drop events, as I am sure you would too... but that doesn't mean we should cut into the more exclusive drop events either.

I don't. Tired of the greed and the whining from those who do is all.
Fair enough. However, I hope you agree that greed will be in this game (or any MMORPG for that matter), whether is based around EM event items, legendaries, small soul forges, slithers, you name it. It's human nature. UO isn't a utopian paradise, it's a small slice of many different aspects of real life, greed being one of them.

Also: "The point is, ladies and gentleman, that greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit. Greed, in all of its forms; greed for life, for money, for love, knowledge has marked the upward surge of mankind." - Gordon Gekko, Wall Street
 

Scribbles

Long Live The Players
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You want to get rid of drops and multi boxers, but have no problem bringing five accounts yourself? Doesn't seem to make sense. Sounds like you don't practice what you preach (or maybe my reading comprehension isn't good enough to fully grasp your stance).

People charging EM's as corrupt are just jealous of not getting drops or overly paranoid. Similar to you, I've been known to get drops at [nearly] every event, sometimes two. I don't use scripts, don't multi-box, don't have any EM friends, don't play more than one account at a time. It's really not that hard, which is why I think all the pancakeing and moaning about it is unfounded. I have a pretty standard mystic mage weaver that I primarily play, and also get drops on my mage tamer weaver. It's not a conspiracy or any collusion, just mastering game mechanics in an honest fashion. Players like me shouldn't be penalized because others are butt hurt for never getting drops. WoD and high SDI does wonders.

I will agree with you that all the people who only come for the drop affect the events for those who want to RP and play along with the story. They should do separate events that are solely based around RP/storyline, (maybe occasionally do an 'everyone drop' for them, but not often) and that would keep all the creeps with their gargs, dragons and interrupters out of the events where the RP'ers who care can do their thing. I would still stay for the non-drop events, as I am sure you would too... but that doesn't mean we should cut into the more exclusive drop events either.

Merlin - "You want to get rid of drops and multi boxers, but have no problem bringing five accounts yourself? Doesn't seem to make sense. Sounds like you don't practice what you preach (or maybe my reading comprehension isn't good enough to fully grasp your stance"

My response - My stance is this. Though it may not be beneficial towards me making gold, I believe the fairest system for EM events is an everyone or no one drop. Its not about me buddy, its about the game providing the fairest system when it decides or doesnt decide to reward its player base.



Merlin - "People charging EM's as corrupt are just jealous of not getting drops or overly paranoid."

My response - Prove it. Is it really so hard to believe that a friend would tell a friend a secret? When you figure out who the EM's are and then look at who their friends are, you tell me if you have the same opinion.



Merlin - "t's really not that hard, which is why I think all the pancakeing and moaning about it is unfounded. I have a pretty standard mystic mage weaver that I primarily play, and also get drops on my mage tamer weaver. It's not a conspiracy or any collusion, just mastering game mechanics in an honest fashion. Players like me shouldn't be penalized because others are butt hurt for never getting drops."

My response - I completely agree. however, this particular thread is about why em event items arent shard bound... I think its a totally legit opinion that the items be shard bound, especially when the game has done it in several other communities.


Merlin - "I will agree with you that all the people who only come for the drop affect the events for those who want to RP and play along with the story. They should do separate events that are solely based around RP/storyline, (maybe occasionally do an 'everyone drop' for them, but not often) and that would keep all the creeps with their gargs, dragons and interrupters out of the events where the RP'ers who care can do their thing. I would still stay for the non-drop events, as I am sure you would too... but that doesn't mean we should cut into the more exclusive drop events either."

My Response - Yeah the story line and community aspect seem to get drowned out by the "Pros" Ive also been an advocate for the EMs posting not only all in one area on one calendar, but also being very clear on what type of event will be taking place. RP, drop, fighting, stealing, scavenger hunt, pvp, fel based.... etc etc etc...




Overall @Merlin i get where you are coming from. All though, I also understand where some of the people posting on stratics can get frustrated. I believe the game can be set up to where its fair for all players, regardless of talent, skill, luck or exploits... And as you can tell most of my posts will be defending that opinion. :)
 

Spock's Beard

Sage
Stratics Veteran
I don't. Tired of the greed and the whining from those who do is all.
Then don't read it? I'm pretty tired of whining from the other side of this.

Or just man up and get a better template where you can get drops. B-O-O H-O-O.
Plus I've gotten drops in fights where I was mostly staying back casting necro spells and zero-skill Nature's Fury. It seems to be pretty much random among people who are bothering to do anything. People who whine about EM events because they act like drops are still the sole province of the elite are full of it.
 

Uvtha

Stratics Legend
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Fair enough. However, I hope you agree that greed will be in this game (or any MMORPG for that matter), whether is based around EM event items, legendaries, small soul forges, slithers, you name it. It's human nature. UO isn't a utopian paradise, it's a small slice of many different aspects of real life, greed being one of them.
Oh of course. I'm not anti rare at all, we have to have hard things to do/get or people would grow bored. Speaking of utopias I DO see video games as the perfect opportunity for functional meritocracy, as everything is optional, and no one can get hurt by failing. Things like EM events go against that in my view as it's a one time thing (if you had RL responsibilities too bad) and it feels more luck than effort based in terms of reward.

Honestly I am sure I'm over reacting, but it's just a sore spot with me. Anyway, siege very rarely has events so it's not an issue for me directly anyway.
 

THP

Always Present
Stratics Veteran
Stratics Legend
the EM events keep UO alive...its just it could be handled so much better/fairer and lets be honest a whole lot easier.....with less hassle for the EMs too

simple simon drop method.....

everyone char gets the same drop at the event for taking the time out to take part in it ...simply clicky at the end open for 10-15 minutes...then nobodys gets annoyed- everyone happy....AND...

and for the real rares players who only live for this...one unique drop for each event on the main boss
 

Alexander of ATL.

Rares Fest Host | Atl June 2013
Stratics Veteran
Stratics Legend
UNLEASHED
Here we go with yet ANOTHER worthless and time-wasting thread about EM drops. What is this, the 10th thread made in the past 2 months? Nothing is ever settled in them and people throw conspiracy theories like rain drops falling from the sky. How about we let the dust settle and then start up the topic again. K?



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