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[Discussion] EM DROPS

lineman

Rares Fest Host | Ches Jan 2011
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I have not been on for along time but I am thinking about putting what I have left for rares on sale. While browsing thru the forum to get some current prices I could not help but notice that it seems like the same people for the majority get event items. Is this because there are not allot of people at events anymore or is there a monopoly going on ?. Is there any balance anymore ?. I could imagine this being very frustrating. I know that gargoyles were over powered is this still the case?, . I would hate to think that I would have no choice but to make a gargoyle thrower to be in the running for a event drop.

Let me know your thoughts on this?
 

Alexander of ATL.

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You are correct on all that. Throwers are guaranteed a drop, while other templates (can still get drops) are limited.
 

Danpal

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It does seem like the same people always get a item I been going to events off and on since 2009 and have only gotten one item and that was with my tamer only reason I think I got that was because it was not bleesed and found it on a body. So thinking someone died and it was looted.
 

Prawn

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Your 100% correct lineman, all the reputable and knowledgeable rares collectors have long departed. All that is left is a cest pool of low life greedy people who have nothing better to do with their lives than stalk every EM event with their group of 6-10 throwers. Everyone knows who they are and yes they all sell on here for gold then sell the gold for cash elsewhere.

I would suggest just do the same as them and sell the rest of your collection to someone for cash.
 

Smoot

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I wouldnt say its the same people all the time. yes its alot of the same people. id say its between about 20 - 40 people right now depending on shard who have put enough into an event template / suit to have a chance at a drop.

Like a thower, your not going to get a drop with only imbued gear. there has to be some reforging or shame loot in there. like everything depends on what the boss is. some are bad for throwers and better for tamers. vice versa.
A spellweaver isnt going to get a drop with just an lrc suit, a kasa of the rajin and a scrappers.
It depends on the boss if other classes can be competive. Ive gotten drops on everything from a thrower, to a basic mage tamer, a sampire and an archer.

I dont like the current system. Its very hard to get into that top 10 or 15. Yes its easier for the people with consistent teamplay / groups. I do events basically solo and have been lucky enough to get a few things. others do as well.

In my opinion, a perfect system would be a percentage chance for a drop based on the percentage of damage or healing done. like if you only did .05 percentage damage to the boss you would still have a chance, but if you did 10 percent damage you would have a much higher chance, but not 100% chance. im not good at math tho someone would have to work out the details.
I value the competetive nature of events now. its the closest thing compareable to an "endgame" from other games (other than pvp) but would also like to see everyone at least having a chance. even if it be very small.
 
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Lord X

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Yeah Ive noticed the same people getting them too, though I do not know who most of them are character wise in game. One I do know, is a thrower. That being said I have throwers on multiple shards and probably only get drops one out of every 10 times. Maybe I am just not playing him right, lol.
 

Manticore

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This is a very interesting post and something that has been discussed in the past. Basically, since we can't change the loot drop system then the only way to potentially get an item is to change templates, i.e. whatever does the most the damage at the end to the boss. While this concept sounds simple it is in fact not at all. There is actually a skill-set to develop to be good at this which is why you see most of the item getters are also veteran PVPers.

There are only 10 rewards on most shards 15-20 on the larger shards and 30 on some Asian shards but 20+ throwers, 10+ weavers, 10+ tamers etc... At the end, those who have been getting them consistently are either working together in parties via vents, running bot accounts, or a few consistent solo players who have learned the art of timing (probably from PVP experiences as well). Everyone once in a while the rest of us get lucky and get an item. I get an item on average once every 5 events that I attend where they've dropped items. This does not include the hundreds with no drops.

There really is no perfect way. I mean before this method (top damager), it use to be random drops on corps. I have no idea why it went to this method. Sure i can understand some will use scripts to fast loot the corps once its public but at least people had a chance on their private loot as long as they did enough damage to earn looting rights.
 
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Promathia

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I mean before this method (top damager), it use to be random drops on corps. I have no idea why it went to this method. Sure i can understand some will use scripts to fast loot the corps once its public but at least people had a chance on their private loot as long as they did enough damage to earn looting rights.
Even back then, you still had a group of people who always got the drops. Scripts to loot bags, people not able to find the corpse to loot, people not able to see in on the corpse, ect ect are all reasons why the system was changed to go directly into our backpacks. Not saying top damagers is the best method available tho.

You hit the nail on the head tho when you said "At the end, those who have been getting them consistently are either working together in parties via vents" <- This is the biggest factor. When I run with my guild, we are all in map and in vent, using the top templates, with fully updated suits + the knowledge of what to look for. Things such as, knowing what slayer as fast as possible, rezzing+crosshealing, getting the bar as fast as possible, ect ect
 

Nails Warstein

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Lets calmly examine this issue academically and rationally with proper perspective.

Under the old system, I know of several players who will readily admit they were among the elite few who were fortunate enough to loot multiple event items with some regularity maybe 80% of the time. This was somewhat discouraging to others back when the EMs sometimes only supplied an odd number of items, approximately 1 - 10 on a corpse that could decay or be lost among the fray in battle, even unique items. Players could even employ looting scripts for an unfair advantage.

Under the new system for a short while it was really anyone's luck to get these items. Yet quickly players learned through trial an error what was the best way for them to succeed. I agree completely that there is yet again an elite few who are fortunate enough to receive 1 - 2 event items with great regularity. It can almost be guaranteed that the same 5 throwers out of 10 will get these items 90% of the time. However at least 5 are up for grabs unless the EMs give out 15, 20, or more. This is where I step in with a success rate of about 60% with my spellweaver. I rarely miss an event.

Now what can be done about this? I think many have had some insightful proposals from back to looting corpses, to making the drops random, to increasing the number of rewards, to using the vending machines in some creative ways, and/or leaving the system unchanged. I say why not employ them all? Is it really that difficult? My proposal is as follows:

At least 20 rewards up for grabs
make up to 4 stealable
make up to 4 lootable
make up to 4 random damager drop on the main boss
make up to 4 high damager drop on the main boss
make up to 4 drop 1 at a time off of 4 lesser bosses (guardians) could be random damager or high damager gets the drop.

I realize this requires a lot of setup and preparation for the EM program to manage, but it also allows for fair distribution. The problem is in the minds of most of those who run the event program, the primary purpose of an event is entertainment, not reward. Time spent executing fair distribution among all the participates will potentially cause the storyline content quality to suffer. Perhaps under broadsword Mesanna and the developers will try to resolve this issue.

In the end you can't make everyone happy. Attendance has stayed relatively the same proportionately based on shard population and popularity of the event moderators since the new system was created. Cross sharding event professionals have existed since 2004. They will always seek out every advantage possible, and I doubt there is any feasible solution to counter-act their presence. However why would you want to? They make up 50% or more of all those who attend. After all, an event moderator needs an audience to maintain job security.
 

Cupid

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Holy crap, this is the post I have been waiting for, been doin all the events with my mage with never a drop as I figured tamers were getting the drops, I am interested in making a thrower however :-O Thanks for the heads up on what I assumed to be a secret.
 

Goodmann

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The system is fine as it is. You know what templates to use (thrower or weaver). The only thing that makes you not have a chance at a drop is not having the right template. If you refuse to make the adjustment to get elite suits/chars on those shards then you will have 0% chance at these drops. Personally I think EM items should be shard bound (meaning you can't xfer them)
 

Orich

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If 50% (or more, as it sounds) of the attendance for EM events are EM-event specialists, then perhaps the "EM Events" need to be completely rethought.

By reading this thread, it seems the result of EM Events has been solely to inject artificial rares into the economy of an extreme select number of players. These players are using these items as a source of income (whether it be gold or otherwise) for the game. It sounds like the vulnerability of this system to different types of corruption is too high.

If EM events have poor attendance, the majority of which are the most elite of the rares sellers, why are these events so high in frequency? You could even ask, why do they exist at all?

It dilutes the rares scene, and lines the already golden pockets of a select few. I doubt thats what they are intended for.
 

Promathia

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If EM events have poor attendance, the majority of which are the most elite of the rares sellers, why are these events so high in frequency? You could even ask, why do they exist at all?
Who said EM events have poor attendance? I see plenty of people at every event I go to
 

lineman

Rares Fest Host | Ches Jan 2011
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I am glad I sparked some conversation. Now in order for this to be kept alive lets try and keep it respectful which you guys seem to be doing a good job of. One thing I noticed so far is certain people posting here are predictable lol. But most seem to get where I am going with this. This current system is bogus and adds no diversity to the game. It seems like the only way to have a shot on this is the if you cant beat them join em attitude. Well I for one do not agree with that, there should be balance. Maybe if enough people make noise on this Mesanna can do something about it. Either that or we can sit back save and save our gold for one of the usual suspects to post there item for sale. Hell you don't even need a em list anymore just scroll down and see who (fill in the blank) just posted for sale.
 

Promathia

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Olcher gets alot of items because
1. He knows how to play his characters well
2. Goes to EVERY event. EVERY SINGLE ONE
3. Obviously knows how to play his characters/templates

The BIGGEST key to events is knowledge. The suit/character are secondary
 

lineman

Rares Fest Host | Ches Jan 2011
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I figured you would be one of the guys to try and take thread to the sewers. If there are any reputable moderators viewing at some point please remove anything that does not pertain to this subject,t thank you.
 
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Orich

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Who said EM events have poor attendance? I see plenty of people at every event I go to
It seems to me the argument being made is that attendance, relative to the intended audience, is poor.

If UO resources are being spent organizing events for the player base, and the only players showing up are opportunists who then `exploit` (For lack of a better term) the situation for their own personal gain, then in that context attendance is poor.

The entire paradigm is run by scalpers, and not the audience it's intended for.


EDIT: For the record, I don't attend these events nor do I really plan to. Furthermore, I am one of the buyers of the items from said "opportunists". I just think its a very valid argument being made.
 
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claudia-fjp

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What is not fair is that the roleplayers and natives of each server now have for all intents and purposes a 0% chance of getting a drop. Where once they got them on occasion looting from corpses now they get nothing simply because they don't want to be forced to play 1 specific max'd out character or become a powergamer. It makes UO and EM events less fun for the general population just so a handful of players can spam the rares forum with Sale posts after every event because they are all but guaranteed a drop.
 

Xug

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I am one of the people you and many others despise on these forums.

However what I have seen written here and the other threads posted both on here and in Uhall in the past is that you all want those of us that have basically perfected templates for the specific purpose of getting in the top 10-15 damage parse on event bosses to go away. The fact is we have put in the time and effort to getting these items much more than you and most other who post criticizing the way events work. You think that you should be able to show up fireball a monster and receive a "rare" for doing nothing more than breathing. There's always the argument that none of us would be there if they didn't drop items, but neither would any rares collectors! It is true that many of us are in guilds together and work together when at events on most shards. Why wouldn't we? I myself as well as a few others I know have played many other MMOs such as WoW where we strive to be the best in a raiding environment. Why wouldn't I do the same in this game and seek to be rewarded for doing so. The past system was broken as hell. You could show up on a 10 minute old character and die repeatedly to a monster and end up with looting rights. There is and never will be a perfect way to even the playing field for drops on event monsters. Nails has the best idea, but we all know that it would require way too much coordination with the number of events that take place on a weekly basis between the EMs and Dev team.

My point is this. You all have the opportunity to put in the effort just as many of us have in making characters for these events. If you do not feel the need to do so, there is always the opportunity to buy the item which many choose to do as they make their gold else where. It's no secret what it takes to compete for the top 10-15 parse on bosses. Wraith Thrower and Spellweaving SDI Tamer all the way!
 

Prawn

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Olcher gets alot of items because
1. He knows how to play his characters well
2. Goes to EVERY event. EVERY SINGLE ONE
3. Obviously knows how to play his characters/templates
4. He uses devices that allow him to urinate while playing so he can maintain his item streak

The BIGGEST key to events is knowledge. The suit/character are secondary. and having the right tools (adult diapers) helps also.
I dont know why anyone even cares look who is head ringing UO now.. "Rob "gonna kill the franchise" Denton" games doomed.
 

Varrius

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Isn't it like this for everything in life? The better someone prepares for something, the better they do? I've told countless people how to make suits and the templates to use including manticore but everyone including him, deca and many others try to put their own spin on it and just mess everything up.
 

Promathia

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Isn't it like this for everything in life? The better someone prepares for something, the better they do? I've told countless people how to make suits and the templates to use including manticore but everyone including him, deca and many others try to put their own spin on it and just mess everything up.
+1

I have tried to help countless people do events. Some people just dont want to put the time/effort into it.

Like I said Knowledge > Template. Ive gotten items on a melee character, thrower, tamer, spellweaver, ect. Its all about knowing how to play your character as efficient as possible.
 
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lineman

Rares Fest Host | Ches Jan 2011
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You don't have to look hard to see the pattern in certain posts, it is so predictable. I am trying to write this in away so as not to point fingers but I am sure anyone with a little knowledge can figure out what I am talking about.
 
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Alexander of ATL.

Rares Fest Host | Atl June 2013
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Xug

I don't think you and everyone else is getting the point.

Here is my view:

I have NO problem with people using the new system to their advantage and get the drops according to template. It's the people who ALWAYS torment those who are at the Event, and the EM running the event. IE: Cussing out the EM, always complaining "come on already, cut the BS and give me my item.", and those that ruin the fun for others by scripting to get the items.

Yes, as promathia stated, if you are the one who spends so much gold to upgrade your characters, go to EVERY event, learn your template to the max, then yes, you deserve items.

But at the same time, it gets discouraging to go to events, knowing that you won't get an item at all because those same people, and when I say same, I am talking about the greedy people who cause hell for everyone, get the items. I mostly go for the fiction end of it, yes; I'd like to get items every once and while. But it has got to the point where I can't enjoy the fiction because people are always trying to ruin the fun for everyone.

And yes, making it random is a whole-hell of a lot fair than the same EXACT PEOPLE getting the drops. Where is the fairness in that when you have 100+ people at the events and the same 15 people get the item.
 

Manticore

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Isn't it like this for everything in life? The better someone prepares for something, the better they do? I've told countless people how to make suits and the templates to use including manticore but everyone including him, deca and many others try to put their own spin on it and just mess everything up.
Hey now, I've listened and adapted. But I gotta look good too so that got expensive; only able to make a few chars and the help of couple of players with pre-made suits. Should have bought that account of yours would have saved me a lot of trouble.
 
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Orich

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I am one of the people you and many others despise on these forums.
I don't despise you. I love you. :)

But these aren't raids. These aren't scripted, skill-centric encounters with low loot percentage rates intended for min/maxers.

These are RP designed, unique, community driven events, with guaranteed drops of significant worth. If only the min/maxers can gain from the event, why should the event happen at all? It's become a pocket-lining event solely for you.
 

lineman

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In all 100% honesty and not trying to push my agenda. I remember going to events, getting into the story. (last event I went to people *cough* gargoyles were yelling at EM to get on with it). Going with a fencer or archer or whomever I felt like (not a gargoyle thrower) always having that excitement of whether or not I would get a item.

So pretty much now I need to put my fencer away?. Create a Gargoyle thrower? Have elite gear?. Wow whatever happened to the balance and community of this game where you could show up with a developed character of any race and spec and have a shot at what many of us love doing. Collecting, getting and displaying rares and not try and fatten our pockets
 
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Smoot

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In the end its a game. If your doing the hardest content in a "fighting" game like uo you deserve to be rewarded.
i suppose there could be "rp" events, but it would be hard to reward someone for "the best rp"

UO has very limited resources. maybe that will change with broadsword. without an overhaul of the entire combat system to adjust for an event situation i cant really see a simple fix (other than the one i mentioned in my first post)

I hate to compare uo to other games, but as it is right now an EM boss encounter is like boss fights in other games where the group severely overpowers the boss. No complicated teamplay is needed. minimal healing is needed (it would be a joke in some games thinking you could live thru a boss healing yourself) theres no "tank" characters because UO doesnt have any, the boss dies quick.

My point is unless theres a huge overhall of how an em boss works, (involving changes to skills, new skills, new abilites, damage cap adjustments) we have to work with what we have.
in the last couple years theres been shame loot, reforging, mythic tokens, sots, higher resists on armor. everyone is able to use all of them to create the best character possible. and everyone is free to form an organized group. that opens up the door for huge damage output as well as healing. im just happy its still possible to get a drop playing solo, but if it did come down drops only being possible with teamwork / group play im sure everyone who really had a drop as a serious goal would adjust to that as well.
 

claudia-fjp

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This isn't WoW, events aren't raids. The events are supposed to be for EVERYONE. Not just the powergamers but that is how they have ended up. Different character types and different playstyles should be rewarded. They had a kneejerk reaction to all the newbie chars scripting corpses and went in the total opposite end of the spectrum.

To add to the point about bad behavior many times the xsharding crowd don't even participate until the final boss monster and make the players from that server clear all the trash mob waves. They do all the work then the xsharders swoop in for the boss, get the item and log to post their sale. Yeah people notice it. It makes them angry and there is nothing they can do about it. Many have quit doing events because of it, and most aren't having fun anymore. How long do you think things will last at this rate?
 

Sadie-

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You can get a drop its not hard and why all the fuss? Old system.. random person got the drop.... some collector comes in (not always) and low ball offers said random player who doesn't know the value of their item... Random player either keeps it or sells a 1:1 item for 100-200mil which its worth 10x that amount.. That seems right ^_^

Orrr some known person gets it and sells it for a decent price and people spend and gain pixel money...

New system people who are willing to put in that little bit of extra effort get the drops because they 1. put the gold into making the right characters/ suits 2. put the effort into sending out characters/ making them. 3. Learned how to play their templates and got a drop(Random people still get drops every now and again fyi). Now what happens with these drops?? They will either be kept or sold so gold is distributed then again! Hmm....

I do not go to every event my real life gets in the way or I just don't care to go. I also don't get every single drop, but I do NOT have any issue with this current system why shouldn't the people who put in the extra effort be rewarded (even if it is Solus *Cough*)?? :rolleyes:

It's just effort and reward. Should they make every drop from now on an everybody drop? Some one will just complain then too. There is no such thing as a perfect system that's a fact.
 
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lineman

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Allot of people I know are not cross sharders. They are very shard specific, they enjoy role playing and friendship. They also enjoy shard history. Now in order for them to have a chance at a drop that they would cherish they need to break away from what they have been in UO and create this cookie cutter character. ( that is if they have the funds to do so). If I were one of the monopoly crew I would be nervous, if there is not change you may have no one to sell to other than yourselves. I have seen many new items that at one point I would have loved to have bought. But to be honest I am not gonna fatten the pockets of the monopoly crew.
 

Smoot

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i wouldn't mind more clickies. i havent seen a single one lately. all i can think of where close to everyone got a drop was the 1 atlantic event where you just had to damage it, and 2 events where the boss messed up (the latest one being last nights europa drop)
 

Sadie-

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That is being so naive as to say these Role players go to even solely for drops. Wrong that's just a bonus shard specific players go to events for the lore for the fun and for the shard history. It is YOU (myself included) people that want the drops because that's what YOU enjoy. You don't want to buy event items from the people who worked hard to get them? Fine, you will either make your own "cookie cutter" character or you will stop collecting that's your choice not everyone is going to follow suit. Big business eats up the small businesses in real life what has to happen to solve this? the small shops have to change what they are doing. Someone who gets all A's gets rewarded whilst someone who has F's does not. Why should a video game be any different? Spell weavers are easy and inexpensive. Gargoyles are a Little bit more expensive. Archers are fun and not too expensive. Sampires, etc. Have your pick, but why complain because you don't want to put in the effort to get the reward you want.
 

Promathia

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i wouldn't mind more clickies. i havent seen a single one lately. all i can think of where close to everyone got a drop was the 1 atlantic event where you just had to damage it, and 2 events where the boss messed up (the latest one being last nights europa drop)
They dont do clickies anymore, as they were pretty much abused. Instead of clickies you have everyone drops, which I see quite often here and there.
 

Smoot

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They dont do clickies anymore, as they were pretty much abused. Instead of clickies you have everyone drops, which I see quite often here and there.
well there ya go. people of a competitive nature can have fun trying to get into the top 10, people not so inclined get "everyone drops" seems both groups should be happy.
 

Goodmann

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well there ya go. people of a competitive nature can have fun trying to get into the top 10, people not so inclined get "everyone drops" seems both groups should be happy.
NO everyone should get drops!!!!!! Everyone should drive a lamborghini and live in mansions. We all should be Bill Gates rich! I just don't know who would collect our trash/clean toilets/serve food........................
 

claudia-fjp

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That is being so naive as to say these Role players go to even solely for drops. Wrong that's just a bonus shard specific players go to events for the lore for the fun and for the shard history. It is YOU (myself included) people that want the drops because that's what YOU enjoy. You don't want to buy event items from the people who worked hard to get them? Fine, you will either make your own "cookie cutter" character or you will stop collecting that's your choice not everyone is going to follow suit. Big business eats up the small businesses in real life what has to happen to solve this? the small shops have to change what they are doing. Someone who gets all A's gets rewarded whilst someone who has F's does not. Why should a video game be any different? Spell weavers are easy and inexpensive. Gargoyles are a Little bit more expensive. Archers are fun and not too expensive. Sampires, etc. Have your pick, but why complain because you don't want to put in the effort to get the reward you want.
It's not naive when you actually play with these people and are a part of the community on a shard that isn't Atlantic. I've TALKED to people. We've had debates on the topic. I've been in their homes as they show off their pride and joy, event items from the days when they actually had a shot at getting one.

In the persuit of cashing in on UO it seems a lot have forgotten the real reason behind events. It's supposed to be for each community on each server, that's why we HAVE individual EM's instead of just them just doing the UO wide event arcs. Now it's become just a thing for you to farm. It's no surprise a lot of people here want to maintain the status quo and keep it the way it is. To change it would be to effect their bottom line, just look at their post history.
 

Vexxed

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Just a thought.... but doing EM Events RIGHT is the FASTEST way to make money in UO (typically if something is just TOO GOOD it needs some balancing).... I'd personally go for something as simple as "Account bound" EM Drops heh. If you want it to look pretty in your museum or on your character that's great, but It's cheesy when the whole point of the event for 90% of the people attending is CAN I SCORE A 200+ MILL drop?

Anyway.... I'd have long ago abused this to death too but hey I work prime time so I automatically cannot attend any events .

Yea for Max dmg 210 stam AI Throwers !!! Hey maybe I can squeeze WoD on that too? LoL Easy-peasy....
 

Decadence

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Isn't it like this for everything in life? The better someone prepares for something, the better they do? I've told countless people how to make suits and the templates to use including manticore but everyone including him, deca and many others try to put their own spin on it and just mess everything up.
!!! Do not!:devil: I have listened to your advice... and I actually get good drop rate when A) my character is prepared on the shard B) I am fast enough on the target and C) I get the right slayer weapon (which I mess up alot esp when I can't see the monster under everyone else) =P

Anyway...
So I hate loot falling on corpses because people can have looting scripts. Its hard to see the corpses under dragons, healers who stand back or casters, who stand further back can't get to the corpses as fast...etc..

The random falling in packs, might work, but what is to stop people from botting 10 characters to have a better drop rate? I would also not allow trial accounts to get a drop, at least make people pay for the amount of chars they bring.

The killling the monsters... Now here if its going to be top damagers, I think it should be collective througout the entire event. I see event goers often going afk or hiding and not doing anything to help rid of the mob before the boses spawn. Everyone else is working hard often dying etc, and then pop boss comes out and people come out of hiding.

Perhaps a certain amount of collective throughout the event damage and then roll of dice drop in pack? of course there is still the problem of the multibotters.

My two cents,
Lady Deca
 
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Decadence

Lore Keeper
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Stratics Legend
Campaign Supporter
And to add to this, I so wish they would cut the amount of drops per month to one per shard, I came back from a break and in the month of January alone there were like 20 rares to catch up on O_O
 

lineman

Rares Fest Host | Ches Jan 2011
Stratics Veteran
Stratics Legend
Allot of people are missing the point, this is about balance which there is 0% of at this point in the game. Its funny how greed is bubbling to the top and exposing certain people for what they are. I think we all knew what they were in the first place but this is proof positive now. The only people who are not for balance in this game are the ones who are over balanced.
 
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Xug

Journeyman
Stratics Veteran
Xug

I don't think you and everyone else is getting the point.

Here is my view:

I have NO problem with people using the new system to their advantage and get the drops according to template. It's the people who ALWAYS torment those who are at the Event, and the EM running the event. IE: Cussing out the EM, always complaining "come on already, cut the BS and give me my item.", and those that ruin the fun for others by scripting to get the items.

Yes, as promathia stated, if you are the one who spends so much gold to upgrade your characters, go to EVERY event, learn your template to the max, then yes, you deserve items.

But at the same time, it gets discouraging to go to events, knowing that you won't get an item at all because those same people, and when I say same, I am talking about the greedy people who cause hell for everyone, get the items. I mostly go for the fiction end of it, yes; I'd like to get items every once and while. But it has got to the point where I can't enjoy the fiction because people are always trying to ruin the fun for everyone.

And yes, making it random is a whole-hell of a lot fair than the same EXACT PEOPLE getting the drops. Where is the fairness in that when you have 100+ people at the events and the same 15 people get the item.

This is a completely different subject. Griefing at events has become out of hand yes. The OP's complaint is that he wants to show up at an event and put whatever amount of effort into it and still have the same chance of getting an item as those putting maximum effort in.

To those saying this isn't WoW. It isn't anything close to WoW in terms of difficulty or challenge. The similarity is that there are people like myself that play all games with a min/max attitude where we have to tweak our characters and the way we play to get every little bit of output from them.

The killling the monsters... Now here if its going to be top damagers, I think it should be collective througout the entire event. I see event goers often going afk or hiding and not doing anything to help rid of the mob before the boses spawn. Everyone else is working hard often dying etc, and then pop boss comes out and people come out of hiding.

My two cents,
Lady Deca
This is an actual problem they could look at. This is what Solus is talking about with being intelligent at events. Why continue fighting monsters at quarter til when you know the event will end at the top of the hour? Why waste your mana and risk dieing and losing your chance to get as much damage or heals in on the big boss fight? Yes this is a problem, but until it is addressed you will continue to see a good amount of people ignore all else until the final monster pops. The events have become way to predictable. :heart: Deca.
 

4runnersport

Sage
Stratics Veteran
Stratics Legend
I lol at ppl saying that only throwers get the drops. As several ppl here stated it takes knowledge of the game, quick reflexes, a good team helps, and yes the temp has to be right (and no it does not have to be a thrower temp) I think olch pulls drops mostly on weaver tamers? just like solus and varrius said they've helped manti and decadence and even then they have a hard time pulling drops due to staying alive getting rezzed quick finding the slayer quick etc. nothing is gonna be perfect but it is fine the way it is. even if they made throwers do less dmg which they have already nerfed a bit, the ones that understand the game mechanics better will just adjust and keep pulling. The way to get more drops is stop bashing a certain temp and learn your temp better. theres a lot of garg throwers that don't pull many. this is only advice not trying to hurt anyones feelings
 

Lt.Snuggles

Seasoned Veteran
Stratics Veteran
Stratics Legend
I lol at ppl saying that only throwers get the drops. As several ppl here stated it takes knowledge of the game, quick reflexes, a good team helps, and yes the temp has to be right (and no it does not have to be a thrower temp) I think olch pulls drops mostly on weaver tamers? just like solus and varrius said they've helped manti and decadence and even then they have a hard time pulling drops due to staying alive getting rezzed quick finding the slayer quick etc. nothing is gonna be perfect but it is fine the way it is. even if they made throwers do less dmg which they have already nerfed a bit, the ones that understand the game mechanics better will just adjust and keep pulling. The way to get more drops is stop bashing a certain temp and learn your temp better. theres a lot of garg throwers that don't pull many. this is only advice not trying to hurt anyones feelings

Perfectly Said.
 

Sadie-

Sage
Alumni
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Stratics Legend
UNLEASHED
I lol at ppl saying that only throwers get the drops.... The way to get more drops is stop bashing a certain temp and learn your temp better. theres a lot of garg throwers that don't pull many. this is only advice not trying to hurt anyones feelings
Perfectly Said.
Congratz you two have just joined the league of the Greedy for not agreeing with the OP. This thread is getting a little silly, and its becoming quite repetitive. :drama:
 
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Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
IMO it should be random among all who get looting rights. Top damagers limit the scope of who gets looting rights buy how much damage they do. ( if I understand that to get looting rights you need to do X% of the top damager to secure looting rights)

I also think, and it may already be in effect, you should have to both give and take damage to get credit.
 

Blue Fly

Lore Master
Stratics Veteran
Stratics Legend
I don't think getting event item drops has really ever been 100% fair... Weather its a certain guild, certain template, script looting monsters when they had bags, etc.
All you can do is change with the times and try to stay competitive. Put in the proper effort and you might be rewarded. Its not a perfect system but its A LOT better than previous methods.
There are still good story lines to follow and still fun to be had!

I think Cetric signature says it best:
Please nerf Paper, it is wayyyy too overpowered. But leave Scissors alone, it is fine like it is.
Signed-
Rock
 
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