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EM Drops & Gold Sink

Lord Frodo

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what if....after an EM event there was an EM vendor who had the drops for sale after the event? say for a 24 hour period? this would allow people who didn't get a drop to purchase one. i really like this idea.
IMHO everybody there should get a drop at no cost. I am putting on my Flame suit and I suggest you do the same.
 

MalagAste

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Not that I want to Beat a dead horse :bdh: but just get rid of the damn drops!

But for angel and frodo.....here ya go :flame:
IMO it should be either a clicky vendor at the end so everyone that wanted one gets one... or it should be NO drops at all ever. Feeding the greed all the time is making me sick.
 

Larisa

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Was funny...at the Diamond event on Origin, right after it ended someone was spamming gen chat:

Selling Gems, 10-Ruby 12-Emerald 15 mil Diamond, im in Luna

Seriously.....I got 4 and gave 2 to my guildie that couldn't be there due to him being in college.

If it's a multiple drop and people get more then one, give them to someone who didn't get any....I agree Mal, greed sucks lol.
 

Gamer_Goblin

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The whole thing made me uninterested in even attending. If you show up and are there you should get that part of the story as well.
 

Lord Frodo

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this is an excellent suggestion too but the idea has fallen on deaf ears so i thought i'd put a spin on it.
IMHO yours, mine and even TimberWolfs idea are all worth the Devs time but the sad part is they (Devs) IMHO really do not care. This game is suppose to be all about having fun not who can get the most of everything. ALL or NOTHING!!!!!!
 

Zuckuss

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Broadsword has allowed the event drop to become an expectation.

I would say do it a plethora of ways. Don't have one set way. Do clickys once in a while. Do 100 drop items once in a while. Do 15 drop items once in a while. Do NO drops once in a while. You will never please them all. Keep it mixed up. Do your thing. Make it unpredictable. Go six months with no drop than do two drops within a week. Predictability is what leaves the system open to exploitation. This game is not about neon colored event souvenirs. It is about the game-play experience. Catering to greed and an excessive amount of noise from the community is not Ultima Online nor should it be.
 

TimberWolf

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I think discontinuing EM drops would provide Broadsword some important information.

Are the EM events popular because the EM's add value to the ingame experience or are they popular because the gaming population are a greedy group of kids?

If it is the first choice then removing all drops effect nothing....and the EM's continue to provide value added content. If the EM events become ghost towns then you can fire all the EM's and put that money to a better use and just increase random unique/ rare type deco drops
That keep your hoarding players happy...say add them to peerless bosses loot. This would make peerless worth doing ( cause frankly getting one blight just aint cutting it) ...kind of like a win win. Again this would also remove the present problem with Corrupt EM's! ...so really a win-win-win!

No brainer actually
 

Lord Frodo

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I think discontinuing EM drops would provide Broadsword some important information.

Are the EM events popular because the EM's add value to the ingame experience or are they popular because the gaming population are a greedy group of kids?

If it is the first choice then removing all drops effect nothing....and the EM's continue to provide value added content. If the EM events become ghost towns then you can fire all the EM's and put that money to a better use and just increase random unique/ rare type deco drops
That keep your hoarding players happy...say add them to peerless bosses loot. This would make peerless worth doing ( cause frankly getting one blight just aint cutting it) ...kind of like a win win. Again this would also remove the present problem with Corrupt EM's! ...so really a win-win-win!

No brainer actually
IMHO giving all or nothing and you will see a drop in attendance because all the people that come from other shards. Doing away with the events all together is not a good idea as it will hurt every shard in a different way. Either do as you say and give nothing or give everyone a shard bound item to remember the event and you will accomplish the same thing.
 

Deraj

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1. Return item distribution to former "top damager" method.
2. Give EM items shard-bound status.
3. Have EMs declare in event announcements if the event will be a "drop event" or not.

And there you have it. In three simple steps I have resolved the problems with event items. Those who want the challenge of earning their drops through skill and gear shall see it returned to them. To those that are concerned with shard history or are frustrated with the perverse fusion of RP story-telling and pixel junk, you may enjoy your events junk-free and tourist-free. To those that enjoy winning and trading EM items, you still have your drops - less drops for your collection, yes, but the ones you earn shall still remain special, limited, and requiring less reward-less events to wade through.
 

Lord Arm

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selling event items wouldn't be good for the game. like many areas in this game, when something is easy to get or a lot is given out it becomes worthless. ive seen this happen to many areas in the uo economy. people lose interest. now 10 to 50 or more are given out.I wish only one to 3 items was given out per event. it would really mean something if I got one. it doesn't mean much for me anymore. people will continue to bring more and more multis to event, lag/crashes will just increase, ill just leave it at this. about gold sinks, where does all this gold come? I can only guess. I feel its too late with this, most gold sinks only hurt the low income people.

edit anyone see the naked peeps dying over and over again at event to get drops, this would be alittle funny if it wasn't so true/lame. lol
 
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Lord Frodo

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1. Return item distribution to former "top damager" method.
2. Give EM items shard-bound status.
3. Have EMs declare in event announcements if the event will be a "drop event" or not.

And there you have it. In three simple steps I have resolved the problems with event items. Those who want the challenge of earning their drops through skill and gear shall see it returned to them. To those that are concerned with shard history or are frustrated with the perverse fusion of RP story-telling and pixel junk, you may enjoy your events junk-free and tourist-free. To those that enjoy winning and trading EM items, you still have your drops - less drops for your collection, yes, but the ones you earn shall still remain special, limited, and requiring less reward-less events to wade through.
That fixes nothing, sorry you don't get the drops every time now, must hurt to have to share.
 

Smoot

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you probably know i go to alot of events. drop, no drop, whatever. its fun. in general, from what ive seen on shards that have regular events that historically are not "drop" events, the attendence drops by about 75%.

i also agree with @Lord Arm that id like to see lower numbers of event items. regardless of gold value, an item just has more personal meaning if its not seen that often. whether you get it yourself, buy it, or just see it at a friends house or in a museum. theres plenty of deco in UO now. we dont need high numbers of event items. it shouldnt be expected to get a drop, it should be something special. I do sell alot of event items, because i go to tons of events and would quickly become overwelmed with items if i didnt sell most of them. I keep 2 houses fully decoed with rares, but am also no hoarder. That being said, if the numbers were much lower me and many other collectors would be much less likely to sell the drops from events, simply becuase they would have more meaning.

as for the idea, its a nice thought, but i dont see the need for it. theres enough event items currently that if you want to buy one, you can buy from a player. really no need for an npc to buy them from.
 

TimberWolf

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That fixes nothing, sorry you don't get the drops every time now, must hurt to have to share.
I have to agree with Frodo here...that doesnt come close resolving all the issues here....actually would make it worse.
Returning to "top damager" would make the EM corruption even more significant. Since EM's and their friends would be the only one to know for sure how best to inflict damage.

If the top three damagers were the only ones to get get a drop you can almost guarantee that EM's ( from other shards) or their friends would get most of the drops, or at the very least would have a significantly better chance at them!
 

Capt. Lucky

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I like drops in general, some are pretty cool. I like the idea a guy with 2 gold pieces can get a drop one day and sell it to someone that's stinking rich. Thus getting somewhat rich himself. It's kinda like the UO lotto, lol. If your flat broke a good drop and a few IDOCs could put you on top of the world :p
 

Angel of Sonoma

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...
as for the idea, its a nice thought, but i dont see the need for it. theres enough event items currently that if you want to buy one, you can buy from a player. really no need for an npc to buy them from.
the average player doesn't have 400 million to buy an event item.

this thread came about b/c a sonoma player posted pics of the last Sonoma EM event. at the end of his thread he mentioned that his bard failed to get a drop. i replied that he could always buy one on Atlantic for 150mil (since there were at least 5 for sale). then there's the hassle of transferring gold & getting the item back to sonoma (which was his response along with a comment of using his gold wisely).

so why not have a shard specific vendor selling the drops to attendees for 50 or 100 million? i've never seen this suggested. granted people whose income relies on event drop sales will object because they would be impacted the most. but it's a win for the average player. it's leveling the playing field.

i like the clicky idea too but the devs seem to be opposed to that.
 

MalagAste

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the average player doesn't have 400 million to buy an event item.

this thread came about b/c a sonoma player posted pics of the last Sonoma EM event. at the end of his thread he mentioned that his bard failed to get a drop. i replied that he could always buy one on Atlantic for 150mil (since there were at least 5 for sale). then there's the hassle of transferring gold & getting the item back to sonoma (which was his response along with a comment of using his gold wisely).

so why not have a shard specific vendor selling the drops to attendees for 50 or 100 million? i've never seen this suggested. granted people whose income relies on event drop sales will object because they would be impacted the most. but it's a win for the average player. it's leveling the playing field.

i like the clicky idea too but the devs seem to be opposed to that.
Because the "Rares" Collectors would cry, piss and moan about it lowering the "value" of the item and not being able to "know" how many of something there was.

Personally I think other crap should be rare and they should leave the EM events to people that are there for the entertainment and story. And yes we would like an item to say we were there and we participated. But it doesn't have to be rare. So tired of the greed.
 

Smoot

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the average player doesn't have 400 million to buy an event item.

this thread came about b/c a sonoma player posted pics of the last Sonoma EM event. at the end of his thread he mentioned that his bard failed to get a drop. i replied that he could always buy one on Atlantic for 150mil (since there were at least 5 for sale). then there's the hassle of transferring gold & getting the item back to sonoma (which was his response along with a comment of using his gold wisely).

so why not have a shard specific vendor selling the drops to attendees for 50 or 100 million? i've never seen this suggested. granted people whose income relies on event drop sales will object because they would be impacted the most. but it's a win for the average player. it's leveling the playing field.

i like the clicky idea too but the devs seem to be opposed to that.
well, the sonoma drop was an everyone drop. if he didnt get one, he didnt get looting rights. tips on how to get looting rights, how to improve template etc etc would probably be alot more valuable than a deco item to the player. i guess i look at it as, the drop system is totally random now. a person will get drops with minimal effort and basic knowledge of ones character. point is, everyone should be getting drops. if he really wanted it, he could sell ones he didnt want and buy this one. looting rights arent hard to get. if he was in a party and running the bard song and healing i have no idea how he wouldnt get looting rights at that event.

It seems to me that this player might not be getting drops because hes not getting looting rights. at all. if you know him, maybe you could help him play his character better, or maybe switch templates if bard-play isnt working out for him.
 

Spock's Beard

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The whole thing made me uninterested in even attending. If you show up and are there you should get that part of the story as well.
I can't disagree strenuously enough. The current EM item system gets people out there, gets money moving through the economy, and gives relative newbies at least a chance of striking it rich. Leanore for example rolled out to some event with me a couple months ago, hit the boss a few times, and scored an item that pretty much made her fortune, let her buy an 18x18, etcetera.

What value is supposed to be added to the game by turning EM items into worthless novelty garbage? The joy of looking at a chest full of random doodads and going "Oh yeah I vaguely remember getting that purple thing six or eight months ago when we killed that green dude in the cave, good times" isn't something I'd gut participation in the system for, which is what making the items worthless would do.

When I go to EM events, I pretty much just go for the story, for the opportunity to make subversive in-character comments, and to watch people die. I go as a melee character and go out of my way not to die myself, and even with the relatively small amount of combat this implies, I still get the occasional drop.
 

Cerwin Vega

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I'm all for a clicky vending machine once and awhile... with the market so full of EM drops I don't see what it could hurt. It gives everyone something once and awhile... EM items don't always need to be worth over 100m.
 

Alexander of ATL.

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Some of you are missing a very vital piece of this system. You DON'T have to buy every drop and NOT EVERY drop has to be sold.

So the new system offers good chances to basic players. If you miss a drop that you want, you DON'T have to buy it, or at least not at that moment. Go to more events and get other drops, sell them to finance the ones you do want.

Another thing you guys are missing is that Rares Collecting is a profession in Ultima Online. It is equivalent to lets say smithing and or random PVM. It is a profession used by many players, that without it, would lose a good percentage of the game population. To say "lets stop all drops," is now the equivalent to saying "lets stop allowing miners to mine any ore other than normal ore,"....

Yes... in the early stages of the event system, these changes could have been implemented. Now, a good percentage of the games population is a Rares Collector. Also, you have to remember that only around 35% - 45% of the games population uses Stratics forums. So not everyone you see here is the total count for rares collecting.

The solution is simple:

Don't like EM events? Don't go to them.
Don't like Rares Collectors? Don't do business with them. I mean... not many people life PVP'ers and so people stay away from them.
Don't like rares? Don't collect them.

You see the pattern?

Degrading or deleting a system would only cause more chaos, and ultimately, lose many players of this game.

I'll use myself as an example. I have done everything this game has to offer. I have gone from PVP to PVM. Champ spawns, crafting, guilds, guild events, player town, player events, friends coming and going, marketing, vendor sales, new content to explore, owned 3 total castles, many 18x18's, 3 keeps, idocs, fishing, etc.

There is nothing else this game has to offer (until the new expansion of course).

The only thing that is constant and is renewing and refreshing is EM Events. New story, new items to decorate my house with, new interactions, and new income.

It's a play style. And to be honest, without it, I would have left this game a long time ago because there is nothing else this game has to offer.



(Also, you guys are biased because it is something you don't like. What you fail to grasp is the understanding that ALL MMORPGS have the same sequence. Rare items are in all games today. It give the sense of a challenge and or enlightenment once an item is received. BUT IT IS IN ALL GAMES.... SO THIS NONSENSE OF GETTING RID OF DROPS WOULD KILL THE MARKET INDEFINITELY. )
 
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The Slug

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Don't like Rares Collectors? Don't do business with them
Bingo! That's exactly what I do. No one is forcing me to do business with those I would rather not. In the last coupla years I bet I have given away 10-12 EM drops (or more if you include global event items) for free to guildies and friends. Of course once, a friend made the mistake of thanking me in chat ... which then erupted in threats and accusations against me lol.

Everything is fine as long as one follows former EM Dross's advice. "Never discuss drops" (especially in GC)
 

Lord Arm

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for me the system is fine, maybe too many drops. the real issue is multi boxing/accounts. if everyone brought one char, many people that aren't getting drops would get some. by letting healing and other buffs, ect count toward the chance of a drop. people are going irate. I always thought that healing your other char was not allowed but what do I know. I know people use to get banned in doom for this. so many people bring extras chars, using illegal programs or not, this events are a joke, even got naked people running in to get killed, rez, and die over and over. just me thoughts and means nothings lol.
 

Eärendil

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Broadsword has allowed the event drop to become an expectation.

Go six months with no drop than do two drops within a week.
Haha, thats a funny idea! I can hear all those hard working people cry: "I have been to ALL events in six months - and no drop. And when I had to take care for my granny and couldn´t attend - everybody got something! THAT IS NOT FAIR!"

Its not me arguing that way... THEY will argue that way ;-)
 

Smoot

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THAT is one of the worst ideas ever and was the reason, why I decided not to attend these events anymore...
with all respect, im just wondering why? i guess i just dont understand why many seem so opposed to making the best character they can. i realize some people play very casually, deco houses and stuff, but combat is a huge part of UO. i just dont understand all the opposition to working towards a goal. (the same people will NOT always be on top damager list as more people build competive suits / templates)

that being said, from the start ive suggested a 2 part system for drops. one third to half the drops being rewarded to the list of top damagers (remember everyone has the option to work towards this goal) the rest totally random, or based on an accumulative points system. System in place to not allow for more than one drop.

i guess i just dont think the system we have now is the best it could be. last atlantic event (the one with the tables) i got 4 drops. my friend got 5. thats out of 25 total. i just dont think thats right. limit should be 1 drop per character, but i think gearing and playing your character well should give a better chance at that 1 drop. working towards updating the best character you can for overall best chances, as well as a good chance for the casual player who has little interest in armor / combat.

anyway thats my take on things. like you said, people will complain about any system, but that doesnt mean we cant work towards a system that is rewarding to all play styles.

Then, there are the people who get drops often with no skills and no armor. 2 people i know who do not have geared/trained characters on many shards attend events like this and get many drops. I do not think this is right, but it does make sense to be able to do this if the system is made to be participated in by all, not designed to give better gear / template a better chance at the drop. So in that sense, if events are viewed as more of a comunity activity for all, rather than effort vrs reward it makes perfect sense to get drops on naked noob characters, very poorly geared characters, or characters not really concerned with gameplay / gear / consumables etc.
 
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Merlin

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This is just another one of those threads that comes up ALL the time where no one can ever agree and there will always be someone who dislikes the changes.

If I'm not mistaken, current system is a mix of top damager and randomness. Seems fair enough to me. No one is 'entitled' to a drop. The EM's don't conspire against us and only give drops to the same players, that's malarkey.

Get over it and do better at your next event. Hate to say it, that's your only option.
 

Smoot

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If I'm not mistaken, current system is a mix of top damager and randomness.
the way i understand it its not top damager at all. Its a random chance, plus a points system. accumulating looting rights on bosses adds up points for a guaranteed drop, but top damager / healing has nothing to do with it. so basically its random, topped off with a guarunteed if you accumulate points. but damaging / healing more will not give you more points than basic looting rights. thats what ive come to believe anyway seeing which characters of mine get drops comapared to how much damge they do. sometimes the character that gets the drop has done almost no damage and just dies once.

that being said, in scenerios with multiple bosses, it can be beneficial to be able to pump out damage quickly to get looting rights on the most bosses possible. this wouldnt have any effect of course on shards with only 1 boss.

like the last global, i only participated on characters that had gotten the previous drop, so as not to reset my points for the random drop. i did not want to "waste" my accumulated points for a relatively common everyone drop. On characters that had gotten the drop tho in the previous event, i quit after not getting a drop (but getting looting rights) on one or two mobs. this was to set myself up for the best chances at the points drop for the next event.

just what ive seen after a few months of trying to figure it out.

and sorry for the wordy post, just a little information if anyone finds it useful.
 
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Capt. Lucky

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Top damager thing gets into the whole deal that the best suits come with the best money and the best money comes from getting drops, lol. An endless loop from the elite.
 

Smoot

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Top damager thing gets into the whole deal that the best suits come with the best money and the best money comes from getting drops, lol. An endless loop from the elite.
or actually playing the games normal content, keeping what you loot rather than selling it, and building a suit out of what you get from playing the daily game. i have pretty good suits, and have bought very very little except for artifacts (which only total around 15 mil anyway and arent even really needed) i use free vvv artifacts on most my event characters and mana phasing orbs which are very cheap.
 

Capt. Lucky

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or actually playing the games normal content, keeping what you loot rather than selling it, and building a suit out of what you get from playing the daily game. i have pretty good suits, and have bought very very little except for artifacts (which only total around 15 mil anyway and arent even really needed) i use free vvv artifacts on most my event characters and mana phasing orbs which are very cheap.
I'm just saying that top damage leads people into these conspiracy theory threads lol
 

Merlin

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the way i understand it its not top damager at all. Its a random chance, plus a points system. accumulating looting rights on bosses adds up points for a guaranteed drop, but top damager / healing has nothing to do with it. so basically its random, topped off with a guarunteed if you accumulate points. but damaging / healing more will not give you more points than basic looting rights. thats what ive come to believe anyway seeing which characters of mine get drops comapared to how much damge they do. sometimes the character that gets the drop has done almost no damage and just dies once.

that being said, in scenerios with multiple bosses, it can be beneficial to be able to pump out damage quickly to get looting rights on the most bosses possible. this wouldnt have any effect of course on shards with only 1 boss.

like the last global, i only participated on characters that had gotten the previous drop, so as not to reset my points for the random drop. i did not want to "waste" my accumulated points for a relatively common everyone drop. On characters that had gotten the drop tho in the previous event, i quit after not getting a drop (but getting looting rights) on one or two mobs. this was to set myself up for the best chances at the points drop for the next event.

just what ive seen after a few months of trying to figure it out.

and sorry for the wordy post, just a little information if anyone finds it useful.
Fair point. I agree with just about everything you said, only noting that I believe damage/healing must be factored into it some how some way, even if it's weighted lightly in the formula.

For example, at the past ATL event this Thursday, I was playing on Merlin (mystic mage weaver) and would target a boss and getting off lots of hits (flamestrike and e-volt) and then switch to WoD at the end with about +130 SDI (hitting between 730-785). I would venture to say that I must have been somewhere in the top 10-15 in damage. I got two drops. When everyone was fighting one of the five tree bosses, I moved onto another one in the back that no one was fighting and took damage down from 100% to 72% before the larger group moved onto this particular target, and then I still stayed on it until the end. I got a drop there. Then on another one, where I joined the crowd in fighting the tree boss at around 80%, and used the general sequence of spells I mentioned, I got another drop. Unless I'm just that lucky, I think spamming those high powered WoD's must have helped me atleast a wee pit in terms of the point system.
 

Smoot

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@Merlin maybe youre right, and i hope so. theres so many variables it seems so for me probably impossible to ever know. just seen very strange things in my play. very frustrating to see the character that has a bad event, dies immediately to the boss with no time rez get a drop, while a character who stays alive the entire time doing constant AIs not get one lol. So maybe we will never know : ) i dont blame the devs for not spelling out exactly how it works, because people would just be able to figure out what to do for best chances even more than they already do, rather than just enjoy the event and take it for what it is.
 

Tina Small

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....if events are viewed as more of a comunity activity for all....
Having a few very short events per month at set times will never make EM events "a community activity for all."

It's too bad the dev team can't do something like once per month seed the various champ spawns, peerless, Doom and tougher dungeon and overland monsters throughout the game with fresh batches of items similar to the EM drops. It would give everyone who doesn't make it to the EM events something new/fresh to hunt for every month, regardless of when they actually have a chance to play. Seems like a much fairer solution for everyone and a way to get people who have been turned off by EM events to actually start playing again, instead of just paying their subscription fees in hopes that someday there will be a reason to actually log in and play again. (Note: I was originally going to suggest that the EMs do the seeding but decided there's far too much risk of people calling foul on that idea and wondering if the EMs tipped off their friends as to where the best chances are for hunting for the items. Much safer and far fewer complaints of suspect behavior if the dev team did the seeding.)

I know that I would certainly log in more often than the once every 7-10 days to refresh ships that I've been doing all summer and probably will do for the immediate future if I thought there was a reason to go hunting again. It might be at midnight or 1:00 a.m. and I might be running solo against something my mediocre characters can handle and most others would scoff at for not being uber challenging, but at least I'd feel like maybe I might get something new instead of the same old tired and useless junk I get now and have been getting for the last several years.
 

Smoot

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@Tina Small ive actually thought about this before and think its an excellent an idea. Ideally the storyline would have to be tied in somewhere, but this could be done perhaps by oracle or even just a book. maybe some minor EM placed deco. some of the items given at the actual event, some on daily spawn for a period after the event.

Or perhaps like you said, any temporary spawn / special item put on daily content. i prefer some sort of a "reason" for those items to be there, a backstory if you will, but like you said its really not even needed i guess. just something to give people more of a reason to do daily content, get something cool, and play on their own time not have to worrying about making specfic play time windows.
 

Lord Arm

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people may have to check either facebook, stratics and/or other web sites, town criers for events, depending on shard. can be a pain. u also may have to check everyday because an event may have to be move until next day. some events are on a weekly set day/time. not everyone uses stratics but if event is put on town criers everyone has a way to find out about events. I will warn you, sometimes the day/time of event may have been posted wrong by mistake and you may miss it. things happen most ems try their best.
oracle type events are the worst, sometimes broken, half the time u don't know when it ends, u got old event stuff all around and you think its part of new event. wasted many hours, just my opinion lol
 
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Tina Small

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@Tina Small ive actually thought about this before and think its an excellent an idea. Ideally the storyline would have to be tied in somewhere, but this could be done perhaps by oracle or even just a book. maybe some minor EM placed deco. some of the items given at the actual event, some on daily spawn for a period after the event.

Or perhaps like you said, any temporary spawn / special item put on daily content. i prefer some sort of a "reason" for those items to be there, a backstory if you will, but like you said its really not even needed i guess. just something to give people more of a reason to do daily content, get something cool, and play on their own time not have to worrying about making specfic play time windows.
I would really prefer that if something like this is ever implemented, it is not dependent on the EMs. Whether or not there is any actual corruption in the program, I think it suffers from a huge credibility problem and that alone would make people skeptical of giving it a chance. Also, there are too many shards that still lack their own dedicated EMs and have to rely on EMs from other shards to take care of them. It would be much better to have the devs be in charge of it. If dev team did it and also made an announcement each month describing or at least hinting at what is included in the seeded items that month, it would also give them the added benefit of having some sort of monthly POSITIVE official communication to make to players after a very long stretch when that kind of communication has been in extremely short supply.
 

Smoot

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@Tina Small i agree having the dev team do something like this would be ideal, however with the track record of our dev team, i dont think its realistic :( we know they can barely put out new content and keep up with basic everyday thing like bug fixes. maybe if another part time-dev were added to the small team to do just this. i guess it would up to mesanna to decide if the investment would be worth it. personally, i think it would be much more valueable than new boss encounters that get done for a few weeks and then abandoned.
 

Captn Norrington

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Everyone, please keep this discussion on track and make sure to avoid using personal attacks or accusing other people of things like corruption. If you have proof of a UO employee doing something corrupt, email it to Mesanna. Accusing Broadsword employees of corruption on the forums does nothing but cause drama, and since Mesanna is the only one who has the ability to actually do something about if there is a legitimate accusation, accusations and proof should be sent to her directly.
 

Promathia

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Also, there are too many shards that still lack their own dedicated EMs and have to rely on EMs from other shards to take care of them.
Can you name one of these shards that isn't an asian server?
 

4runnersport

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Cant we just all get along? I was happy with top damager and I am happy about the current system. Thank you devs for letting the event system stay even after all the bickering from everyone about every change you do. I am sure that gets annoying and you prolly don't get much appreciation. Coulda done without the secret change with only letting a few ppl know about it but its all good. Maybe people should stop hounding them about every decision they make. Just my opinion
 

Promathia

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Are you implying that "Asian" servers don't deserve to each have a dedicated EM, even if it's an EM who only speaks English?
Where did I say that? You said "Also, there are too many shards that still lack their own dedicated EMs and have to rely on EMs from other shards to take care of them."

Legends: EM Avalon
Atlantic: EM Bennu, EM Taweret,
Lake Superior: EM Chance
Great Lakes: EM Malechi, EM Elizabella
Chesapeake: EM Dramnar
Catskills: EM Barnaby
Siege Perilous: EM Hawker
Origin: EM Aumakua
Pacific: EM Ashmedai
Sonoma: EM Willow
Lake Austin: EM Augustus
Baja: EM Crysania
Napa Valley: EM Vereor
Drachenfels: EM Lyra
Europa: EM Emile Layne
Oceania: EM ShanyraFyre
Arirang: EM Hanarin
Balhae: EM Hanarin / EM Takako
Wakoku: EM Uno
Formosa: EM Takako
Izumo: ?? (Not sure, EM Kanata was back in February)
Mizuho: EM Misaki
Yamato: EM Asiantam
Asuka: EM Minette
Sakura: EM Nekomata
Hokuto: EM Riccia


So basically, your whole argument is based off Balhae and Mugen not having its own EM? Throw in Izumo if they haven't replaced the last EM yet?

Balhae has not suffered at all from having EM Takako or Hanarin run events there. I cant speak on Izumo or Mugen.
 

Tina Small

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So basically, your whole argument is based off Balhae and Mugen not having its own EM? Throw in Izumo if they haven't replaced the last EM yet?

Balhae has not suffered at all from having EM Takako or Hanarin run events there. I cant speak on Izumo or Mugen.
Actually, my biggest gripe with the EM program is simply that it is only effectively available to a small percentage of UO's players. Many, many people do not have the ability to just ignore their jobs or their families or any other RL obligations they might have simply to attend EM events. So they miss out and are unable to participate in the only real "new" content UO has to offer. That is my biggest complaint about the program. If 95% of the funding Broadsword has allocated to "live events" is funneled into the EM program, I think they are doing a disservice to the people who don't go to the EM events and still pay the same amount to play UO as everyone else does.

It's the way I feel about the situation and I have yet to see anyone present any kind of argument that has even slightly changed my view of how unfair I think the situation is. And I'm pretty sure I'm not the only person who feels this way. I've hung on this long just to see how the expansion turns out, but I have serious doubts that I'll still be paying for UO by the end of this year because it is simply not worth the money I'm putting into it. I've had at least five accounts open nonstop for a couple of years now and that money is basically just being wasted.
 

TimberWolf

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Everyone, please keep this discussion on track and make sure to avoid using personal attacks or accusing other people of things like corruption. If you have proof of a UO employee doing something corrupt, email it to Mesanna. Accusing Broadsword employees of corruption on the forums does nothing but cause drama, and since Mesanna is the only one who has the ability to actually do something about if there is a legitimate accusation, accusations and proof should be sent to her directly.

With all due respect when are people going to figure out that the only thing that will change this is public pressure. You cant apply public pressure by standing in the dark sending private emails. The only way the system changes is when the spot light is put on it.

Unofficially I have heard that public pressure has already begun to make a difference in the behavior of some. I am not sure if this is true or not but any change is an improvement. Unfortunately some stratics staff apparently want to keep the player base in the dark about these events!

Lift the veil...open this up to full discussion as defined by the ROC...and lets make a difference @Ron Bron
 
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