what if....after an EM event there was an EM vendor who had the drops for sale after the event? say for a 24 hour period? this would allow people who didn't get a drop to purchase one. i really like this idea.
IMHO everybody there should get a drop at no cost. I am putting on my Flame suit and I suggest you do the same.what if....after an EM event there was an EM vendor who had the drops for sale after the event? say for a 24 hour period? this would allow people who didn't get a drop to purchase one. i really like this idea.
IMO it should be either a clicky vendor at the end so everyone that wanted one gets one... or it should be NO drops at all ever. Feeding the greed all the time is making me sick.Not that I want to Beat a dead horse but just get rid of the damn drops!
But for angel and frodo.....here ya go
this is an excellent suggestion too but the idea has fallen on deaf ears so i thought i'd put a spin on it.IMHO everybody there should get a drop at no cost. I am putting on my Flame suit and I suggest you do the same.
IMHO yours, mine and even TimberWolfs idea are all worth the Devs time but the sad part is they (Devs) IMHO really do not care. This game is suppose to be all about having fun not who can get the most of everything. ALL or NOTHING!!!!!!this is an excellent suggestion too but the idea has fallen on deaf ears so i thought i'd put a spin on it.
IMHO giving all or nothing and you will see a drop in attendance because all the people that come from other shards. Doing away with the events all together is not a good idea as it will hurt every shard in a different way. Either do as you say and give nothing or give everyone a shard bound item to remember the event and you will accomplish the same thing.I think discontinuing EM drops would provide Broadsword some important information.
Are the EM events popular because the EM's add value to the ingame experience or are they popular because the gaming population are a greedy group of kids?
If it is the first choice then removing all drops effect nothing....and the EM's continue to provide value added content. If the EM events become ghost towns then you can fire all the EM's and put that money to a better use and just increase random unique/ rare type deco drops
That keep your hoarding players happy...say add them to peerless bosses loot. This would make peerless worth doing ( cause frankly getting one blight just aint cutting it) ...kind of like a win win. Again this would also remove the present problem with Corrupt EM's! ...so really a win-win-win!
No brainer actually
That fixes nothing, sorry you don't get the drops every time now, must hurt to have to share.1. Return item distribution to former "top damager" method.
2. Give EM items shard-bound status.
3. Have EMs declare in event announcements if the event will be a "drop event" or not.
And there you have it. In three simple steps I have resolved the problems with event items. Those who want the challenge of earning their drops through skill and gear shall see it returned to them. To those that are concerned with shard history or are frustrated with the perverse fusion of RP story-telling and pixel junk, you may enjoy your events junk-free and tourist-free. To those that enjoy winning and trading EM items, you still have your drops - less drops for your collection, yes, but the ones you earn shall still remain special, limited, and requiring less reward-less events to wade through.
I have to agree with Frodo here...that doesnt come close resolving all the issues here....actually would make it worse.That fixes nothing, sorry you don't get the drops every time now, must hurt to have to share.
the average player doesn't have 400 million to buy an event item....
as for the idea, its a nice thought, but i dont see the need for it. theres enough event items currently that if you want to buy one, you can buy from a player. really no need for an npc to buy them from.
Because the "Rares" Collectors would cry, piss and moan about it lowering the "value" of the item and not being able to "know" how many of something there was.the average player doesn't have 400 million to buy an event item.
this thread came about b/c a sonoma player posted pics of the last Sonoma EM event. at the end of his thread he mentioned that his bard failed to get a drop. i replied that he could always buy one on Atlantic for 150mil (since there were at least 5 for sale). then there's the hassle of transferring gold & getting the item back to sonoma (which was his response along with a comment of using his gold wisely).
so why not have a shard specific vendor selling the drops to attendees for 50 or 100 million? i've never seen this suggested. granted people whose income relies on event drop sales will object because they would be impacted the most. but it's a win for the average player. it's leveling the playing field.
i like the clicky idea too but the devs seem to be opposed to that.
well, the sonoma drop was an everyone drop. if he didnt get one, he didnt get looting rights. tips on how to get looting rights, how to improve template etc etc would probably be alot more valuable than a deco item to the player. i guess i look at it as, the drop system is totally random now. a person will get drops with minimal effort and basic knowledge of ones character. point is, everyone should be getting drops. if he really wanted it, he could sell ones he didnt want and buy this one. looting rights arent hard to get. if he was in a party and running the bard song and healing i have no idea how he wouldnt get looting rights at that event.the average player doesn't have 400 million to buy an event item.
this thread came about b/c a sonoma player posted pics of the last Sonoma EM event. at the end of his thread he mentioned that his bard failed to get a drop. i replied that he could always buy one on Atlantic for 150mil (since there were at least 5 for sale). then there's the hassle of transferring gold & getting the item back to sonoma (which was his response along with a comment of using his gold wisely).
so why not have a shard specific vendor selling the drops to attendees for 50 or 100 million? i've never seen this suggested. granted people whose income relies on event drop sales will object because they would be impacted the most. but it's a win for the average player. it's leveling the playing field.
i like the clicky idea too but the devs seem to be opposed to that.
I can't disagree strenuously enough. The current EM item system gets people out there, gets money moving through the economy, and gives relative newbies at least a chance of striking it rich. Leanore for example rolled out to some event with me a couple months ago, hit the boss a few times, and scored an item that pretty much made her fortune, let her buy an 18x18, etcetera.The whole thing made me uninterested in even attending. If you show up and are there you should get that part of the story as well.
Bingo! That's exactly what I do. No one is forcing me to do business with those I would rather not. In the last coupla years I bet I have given away 10-12 EM drops (or more if you include global event items) for free to guildies and friends. Of course once, a friend made the mistake of thanking me in chat ... which then erupted in threats and accusations against me lol.Don't like Rares Collectors? Don't do business with them
Haha, thats a funny idea! I can hear all those hard working people cry: "I have been to ALL events in six months - and no drop. And when I had to take care for my granny and couldn´t attend - everybody got something! THAT IS NOT FAIR!"Broadsword has allowed the event drop to become an expectation.
Go six months with no drop than do two drops within a week.
THAT is one of the worst ideas ever and was the reason, why I decided not to attend these events anymore...1. Return item distribution to former "top damager" method.
with all respect, im just wondering why? i guess i just dont understand why many seem so opposed to making the best character they can. i realize some people play very casually, deco houses and stuff, but combat is a huge part of UO. i just dont understand all the opposition to working towards a goal. (the same people will NOT always be on top damager list as more people build competive suits / templates)THAT is one of the worst ideas ever and was the reason, why I decided not to attend these events anymore...
the way i understand it its not top damager at all. Its a random chance, plus a points system. accumulating looting rights on bosses adds up points for a guaranteed drop, but top damager / healing has nothing to do with it. so basically its random, topped off with a guarunteed if you accumulate points. but damaging / healing more will not give you more points than basic looting rights. thats what ive come to believe anyway seeing which characters of mine get drops comapared to how much damge they do. sometimes the character that gets the drop has done almost no damage and just dies once.If I'm not mistaken, current system is a mix of top damager and randomness.
or actually playing the games normal content, keeping what you loot rather than selling it, and building a suit out of what you get from playing the daily game. i have pretty good suits, and have bought very very little except for artifacts (which only total around 15 mil anyway and arent even really needed) i use free vvv artifacts on most my event characters and mana phasing orbs which are very cheap.Top damager thing gets into the whole deal that the best suits come with the best money and the best money comes from getting drops, lol. An endless loop from the elite.
I'm just saying that top damage leads people into these conspiracy theory threads lolor actually playing the games normal content, keeping what you loot rather than selling it, and building a suit out of what you get from playing the daily game. i have pretty good suits, and have bought very very little except for artifacts (which only total around 15 mil anyway and arent even really needed) i use free vvv artifacts on most my event characters and mana phasing orbs which are very cheap.
Fair point. I agree with just about everything you said, only noting that I believe damage/healing must be factored into it some how some way, even if it's weighted lightly in the formula.the way i understand it its not top damager at all. Its a random chance, plus a points system. accumulating looting rights on bosses adds up points for a guaranteed drop, but top damager / healing has nothing to do with it. so basically its random, topped off with a guarunteed if you accumulate points. but damaging / healing more will not give you more points than basic looting rights. thats what ive come to believe anyway seeing which characters of mine get drops comapared to how much damge they do. sometimes the character that gets the drop has done almost no damage and just dies once.
that being said, in scenerios with multiple bosses, it can be beneficial to be able to pump out damage quickly to get looting rights on the most bosses possible. this wouldnt have any effect of course on shards with only 1 boss.
like the last global, i only participated on characters that had gotten the previous drop, so as not to reset my points for the random drop. i did not want to "waste" my accumulated points for a relatively common everyone drop. On characters that had gotten the drop tho in the previous event, i quit after not getting a drop (but getting looting rights) on one or two mobs. this was to set myself up for the best chances at the points drop for the next event.
just what ive seen after a few months of trying to figure it out.
and sorry for the wordy post, just a little information if anyone finds it useful.
Having a few very short events per month at set times will never make EM events "a community activity for all."....if events are viewed as more of a comunity activity for all....
I would really prefer that if something like this is ever implemented, it is not dependent on the EMs. Whether or not there is any actual corruption in the program, I think it suffers from a huge credibility problem and that alone would make people skeptical of giving it a chance. Also, there are too many shards that still lack their own dedicated EMs and have to rely on EMs from other shards to take care of them. It would be much better to have the devs be in charge of it. If dev team did it and also made an announcement each month describing or at least hinting at what is included in the seeded items that month, it would also give them the added benefit of having some sort of monthly POSITIVE official communication to make to players after a very long stretch when that kind of communication has been in extremely short supply.@Tina Small ive actually thought about this before and think its an excellent an idea. Ideally the storyline would have to be tied in somewhere, but this could be done perhaps by oracle or even just a book. maybe some minor EM placed deco. some of the items given at the actual event, some on daily spawn for a period after the event.
Or perhaps like you said, any temporary spawn / special item put on daily content. i prefer some sort of a "reason" for those items to be there, a backstory if you will, but like you said its really not even needed i guess. just something to give people more of a reason to do daily content, get something cool, and play on their own time not have to worrying about making specfic play time windows.
Can you name one of these shards that isn't an asian server?Also, there are too many shards that still lack their own dedicated EMs and have to rely on EMs from other shards to take care of them.
Are you implying that "Asian" servers don't deserve to each have a dedicated EM, even if it's an EM who only speaks English?Can you name one of these shards that isn't an asian server?
Where did I say that? You said "Also, there are too many shards that still lack their own dedicated EMs and have to rely on EMs from other shards to take care of them."Are you implying that "Asian" servers don't deserve to each have a dedicated EM, even if it's an EM who only speaks English?
Actually, my biggest gripe with the EM program is simply that it is only effectively available to a small percentage of UO's players. Many, many people do not have the ability to just ignore their jobs or their families or any other RL obligations they might have simply to attend EM events. So they miss out and are unable to participate in the only real "new" content UO has to offer. That is my biggest complaint about the program. If 95% of the funding Broadsword has allocated to "live events" is funneled into the EM program, I think they are doing a disservice to the people who don't go to the EM events and still pay the same amount to play UO as everyone else does.So basically, your whole argument is based off Balhae and Mugen not having its own EM? Throw in Izumo if they haven't replaced the last EM yet?
Balhae has not suffered at all from having EM Takako or Hanarin run events there. I cant speak on Izumo or Mugen.
Everyone, please keep this discussion on track and make sure to avoid using personal attacks or accusing other people of things like corruption. If you have proof of a UO employee doing something corrupt, email it to Mesanna. Accusing Broadsword employees of corruption on the forums does nothing but cause drama, and since Mesanna is the only one who has the ability to actually do something about if there is a legitimate accusation, accusations and proof should be sent to her directly.