I dont know UO code, but i dont see why the EM drop system has to be black and white. Would it be too difficult to make a system that rewards effort / character development / gameplay / specific gear choice while also allowing for those not interested in making competitive characters to have a chance for a drop?
I voted for option #3.
in this system i would have 2 drop checks.
one for top damagers
one for random
percentage of how many drops go into each check would have to be decided. it could be 30/70 50/50 or totally different at each event
everyone would be open to both checks but limited to 1 item per character (couldnt recieve an item from both checks),
more advanced characters / players would be rewarded for their effort
anyone even a newer player still has a chance.
everyones happy.
(nevermind, everyone will never be happy but i think its a system that makes sense)
***Disclaimer*** I realize that stratics polls have absolutely no meaning whatsoever
So it appears to be exactly a 50 / 50 split as of today, 8/12 between people who prefer totally random (more characters = best chance #1 choice) to best chance being performance dependent (higher damage / healing = better overall chance on 1 fully developed character - a combination of #2 choice)
Note: I am dismissing the number 4 choice (everyone drop every time) because its not really a valid or realistic option considering the history of EM events / Rare-collector style of gameplay
I voted for option #3.
in this system i would have 2 drop checks.
one for top damagers
one for random
percentage of how many drops go into each check would have to be decided. it could be 30/70 50/50 or totally different at each event
everyone would be open to both checks but limited to 1 item per character (couldnt recieve an item from both checks),
more advanced characters / players would be rewarded for their effort
anyone even a newer player still has a chance.
everyones happy.
(nevermind, everyone will never be happy but i think its a system that makes sense)
***Disclaimer*** I realize that stratics polls have absolutely no meaning whatsoever
So it appears to be exactly a 50 / 50 split as of today, 8/12 between people who prefer totally random (more characters = best chance #1 choice) to best chance being performance dependent (higher damage / healing = better overall chance on 1 fully developed character - a combination of #2 choice)
Note: I am dismissing the number 4 choice (everyone drop every time) because its not really a valid or realistic option considering the history of EM events / Rare-collector style of gameplay
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