I thought we'd already just covered this - it is very useful already. If it wasn't useful, people wouldn't carry it.
My quote...
Most of the people who run with resist, are mages, having resist on a mage template helps not get poisoned as much and affected by other spells like EO, Curse, Paralyze, Corpse Skin etc...
All which can be countered. It's just easier for mage template to have it, so they're not affected as much... Since with a mage your primary healing/curing is done by casting which can be interrupted. Whereas with a warrior of any sort, you can easily get around not having resist due to boxes/petals/apples/pots/bandages. All of which aren't really interrupted in your healing/curing process. Therefore, not as necessary on a dexer template.
You see, it is useful, in certain situations, I agree. But overall, having the actual skill only slightly benefits the mage compared to a dexer. A mage needs it while fighting a mage otherwise it makes life a lot harder on them as their main form of healing/curing is by casting, which can and will be interrupted. A dexer can easily counter Strangle/Poison/Curse/Paralyze w/out the use of any magic resist at all.
It's far easier to make a dexer suit than a mediocre mage suit. Allowing base elemental resists from the magic resist skill would allow mages to be on the same level as dexers with regards to making suits.
It's a lot easier to find dexer armor with LMC/MR/Stamina/HP etc etc with overall good resists than it is for a mage to find Medable/LRC/LMC/MR with overall good resists.
I've seen more mages run with resist more than any other template, due to the fact they rely so much on casting to counter spells and need the resist to take less of a penalty from those spells.
Even if you had 40 base elemental resist and they allowed say 20 of that base to stack with armor instead of having to get the full 70 from armor and resist not giving any kind of armor/elemental resist bonus, I think that'd help mages obtain better suits w/out having to give their first born.
Maple, i'm not trying to say that Resist is entirely useless. It's true that a good number of people run with resist who PvP, the majority being mages... why?
Resist helps vs. time being paralyzed...120 resist you're only para'd for a second or so, whereas without resist you sit there for ages paralyzed... which can be countered with a trapped box (IE: resist isn't necessary when you can just pop a box)
It helps vs. Poison. You resist more the higher your resist. At 0 resist you get poisoned everytime... something a mage who relies on casting and gets interrupted doesn't want... can easily be countered with cure pots.
Pretty sure resist helps vs. curse/corpse skin... which can be countered with apples/potions.
Now with 0 resist and an all 70's suit i'm going to take the same damage from a Exp/FS as I would had I 120 resist and a full 70's suit. What's the point of having resist, if I'm not a mage, if I can counter just about every spell thrown at me? What is the benefit to a non-mage chr, who isn't spell reliant on healing/curing/defending/offensive attacks to have resist if the spells can be countered?
Unless they nerf said items... there isn't a need for a non-mage template, in my opinion to have resist on their template.
Why not make resist MORE beneficial?
IE: Allowing you to stack a certain % of your base elemental resist from having the actual skill to your armor. Thus giving a bigger benefit to the mage. People always talk about mages getting the shaft publish after publish... this is just an idea I had to make things a little better for mages.
How often have you crafted/found a piece of armor that you said, "Oh man this would be so sweet on my mage!!! ... if only it had LRC"
It's time the devs made certain skills MORE useful again. Don't get me wrong, they're useful, but not AS useful as they once were.