A
Anon McDougle
Guest
Should i bother ?? I can eat 50 chicken legs in a small time frame and yet always be hungy should i just stop eatting is there any affect positive or negetive ??
Eating also heals dmg.... a large roast pig heals like 30+ if I remember right.Eating only recovers a small amount of stamina.. that's about it
Yes.I like food. We have a skill called cooking. Lets give it some extra luvin!!!
How about letting cooks make the special ingredients used to make the fish pies??? Please??? How about some more foods that are not fished up with special buffs? The chocolates are a pain to make but have no special uses.
Whatever happened to the special brews? Give them a use.
Random rare resources could grow throughout the lands. Giving people a reason to roam about the lands. Item Identify and Taste Identify could be used! Some of the resources could be grown.
Crafters, fishermen, cooks and farmers UNITE!!!
Ultima Online is NOT just about the warrior... it is so much more!
Many many many moons ago you could die from starvation. You could be running away from a PK and fall over dead because you forgot to eat.Should i bother ?? I can eat 50 chicken legs in a small time frame and yet always be hungy should i just stop eatting is there any affect positive or negetive ??
Should i bother ?? I can eat 50 chicken legs in a small time frame and yet always be hungy should i just stop eatting is there any affect positive or negetive ??
Yes, asap.
But this has been asked for years and they never did a thing. If you don't want to let people die at least make it so starving players have reduced stats (like 50%).
Makes a lot of sense, doesn't screw up any playstyle and the code is already in because the system knows if the character needs to eat or not.
Eating was once somewhat useful early in UO and never nerfed anyone. As for the remainder of your comment, do you have a problem with players who want to feel better about what they like to do in the game? Would you have said the same thing if this thread was about tamers, warriors, mages or bards, etc. who ask for improvements in their preferred areas of play?What a terrible idea. Nerfs everyone so some people with cooking can feel slightly better about themselves.
Wow, relax please! Nobody wants eating to be some bothersome annoying chore. I just thought it would be nice to eat every other day and maybe get some minor buffs out of it. I realize that there was a reason that eating was initially removed from the game. Maybe bringing back starvation is a bad idea, I do appreciate your input.It's a terrible idea.
1) First you would need to revamp the entire existing hunger system. As it stands, a melee fighter that takes a lot of damage can go from full to hungry in less than a minute of combat. (See the first post of this thread.) One would need to carry hundreds of pieces of food to avoid taking "starvation" penalties constantly.
2) Every single person in the game now needs to worry about their food level... just because. It adds nothing to their gameplay, but some forum grognard thought it would be sweet to give everyone else another resource to lug around.
3) Gee at least cooks will be able to sell fishsteaks for 2gp each or something, right? Wrong. The Jack of All Trades racial represents enough skill to cast Create Food anyway. Whoops.
The previous hunger system got totally nerfed years ago and caused quite a stir among people who enjoyed playing their chefs. By the way, no such thing as "starvation penalties" ever existed.It's a terrible idea.
1) First you would need to revamp the entire existing hunger system. As it stands, a melee fighter that takes a lot of damage can go from full to hungry in less than a minute of combat. (See the first post of this thread.) One would need to carry hundreds of pieces of food to avoid taking "starvation" penalties constantly.
2) Every single person in the game now needs to worry about their food level... just because. It adds nothing to their gameplay, but some forum grognard thought it would be sweet to give everyone else another resource to lug around.
3) Gee at least cooks will be able to sell fishsteaks for 2gp each or something, right? Wrong. The Jack of All Trades racial represents enough skill to cast Create Food anyway. Whoops.
Nor did it ever effect the ability to cast spells, or all the other rumors about it. (spell casting chance is a pure RNG roll based on your skill level and the circle of the spell) Cast 100 spells while hungry, 100 while full, repeat the experiment a few times, and you'll not see any difference between hungry and full.Eating did NEVER help in skillgain nor could you die if not eating!
Interesting thoughts, indeed. Could call it the "Chef's Ultimate Kitchen Addition"...I wouldn't make eating required in any way, nor would I make lack of eating penalize a player.
I would add the ability to make exceptional foods by cooks with GM cooking skill, and have exceptional foods only give some sort of boost or bonus with a cooldown period. This would make eating entirely optional and make cooking a more viable/profitable skill.
If you want something more complex, have cooking work with another skill to determine what benefits can be given. For instance, a cook with magery skills can make mana regen foods; a cook with animal skills can make tasty treats; etc.
Assuming it's not overpowered, how would people feel about a GM cook with iumbuing skill being able to imbue foods?
Adding an expiration timer (as freshness) to exceptional foods would be an interesting element. Early in the life of Ultima, or maybe currently with roleplaying guilds, I could see keeping a cook in your party for this benefit. Maybe putting an expiration timer on foods would be a good idea if the timer started at time of purchase, so cooks can stock vendors.
Adding functionality to the skill can also translate to adding items in game, like artifact cooking utensils, cooking related library turn-ins, etc. I'm sure players who enjoy the skill would like to make kitchens around these items.
Personally, I couldn't be bothered with making a cook, but I do like to see these neglected skills and facets of the game get some attention, especially when it adds to the enjoyment of the game for some players without having any negative impact on, or requiring participation from, other players.
So what do we call this cooking booster pack?![]()
I was thinking the same thing when I read that earlier.Nor did it ever effect the ability to cast spells, or all the other rumors about it. (spell casting chance is a pure RNG roll based on your skill level and the circle of the spell) Cast 100 spells while hungry, 100 while full, repeat the experiment a few times, and you'll not see any difference between hungry and full.Eating did NEVER help in skillgain nor could you die if not eating!
I'm all on board with this ^^^ My cook's most useful efforts are the making of grapes-of-wrathI like food. We have a skill called cooking. Lets give it some extra luvin!!!
How about letting cooks make the special ingredients used to make the fish pies??? Please??? How about some more foods that are not fished up with special buffs? The chocolates are a pain to make but have no special uses......
This ^^^ sounds interesting too .... though I'm ambivalent on the 'Legendary Cooked' items ... but if that's what it would take for greater additions I give it a big thumbs up.It would be interesting to do a post just on types of buffs, like skill gains where you might get a power hour or food that you can eat that gives you +5 or +10 skill for an hour.
I could even imagine a +60 or +70 skill, as long as you don't go over the caps, I can see them being used.
Maybe make the food look like our weapons do now. Legendary Cooked, Mana Regeneration 1 +5 Intel, Faster Cast Recovery 1, Duration 1 hour.
Or maybe it just changes your hair color or gives you night sight.
Me, too. I've been wishing for it for years. Long before Trammel, I once ran a little vendor that offered nothing but food. Sure, food was cheap and you couldn't get rich that way, but players were always buying, and it was so much fun just knowing your character was actually useful in the game to so many others.I wish this was back in the game ... it made things just a bit more realistic and created a need for foodstuffs outside of RP.
This sounds very cool.There would have to be a slower timer that is now in game that makes you hungry again. Nothing as sever as death. Certain amount of hunger could reduce a skills or stats cap of a player till they eat. Ya if you go on a 6-8 hour Narvey grind you should have to bring a few plates of cookies. 6-8 hours is like what in game time?
Problem with fishpies. Effort vs Reward. I use Swoop math. If I spend X ammount of time crafting, does it come close to X ammount of Swoop I can kill in that time.
Camping so character can catch up on sleep. A Provisioner template that goes out with a group guarding the packhorses. Cooking the local game. A Legendary Camper's site would have the ability to do repairs like smithy or use repair deeds. Campsite art would reflect Campers skill and number players that could log there. Insta log to burn sleep timer while they get on another character to break the grind of of one template.
What group does not enjoy the songs of the Bard during battle? Even if a group hunting has a bard along or show, none ever would reward them for their song and heals.
That is the greatest FAIL of UO to date. Stronger creatures have not envoked the group hunting. The loot system penalizes players hunting in a group more then rewards the action. Solo grinding for hours seems the only way to ensure drops. Use the Luck system with items only can be earned at different levels of luck achieved through the group. Before you get on the "everyone will be on a Tamer song and dance" there is already creature effects that are immune or get damage bonus vs tames & summons. Crafting or support skills has little use in the community. We are pushing nearly a decade of the same old BOD reward system and none the other skills got added. Carp runic from a stool making quest is a huge fatassed lazy fail, Mason runics? They need to get away from revamping creatures, skills and items that support PS3 "Home Alone" gameplay. I hate to use RPG. But that is the proper route with revamps to creatures, skills and loot geared to group gameplay. The new Bard updates in effect more a group thing. What Bard wants to be on the hind tit of the loot drop after helping a dragon and fighter stay alive. Bring on the Cleric skill and combo skills with a load of group effect spells.
The community split between vets and new/casual players could be healed with a revamp targeted system. Vet play that playstyle is standback mentor protector type for the hungry bloodthirsty fighters. Reverse group playstyle is the vet play as the Warlords of the battlefield with those new/casual play as the squire support. In PVP a gank squad would have new direction. And an arena new title system supporting the duelist playstyle. Net fishing with a partied group of fishers improving amount and type of a catch. Net opens as a container with the old snatch and grab if be it (New crafted item needing repairs or wears out catching less). UOs future is about community/group driven goals and not some mind numbing solo grind for riches.
That's the spirit!I really think it'll foster a sense of community and make cooks proud of their characters when everyone is eating random food thrown on the bank floor by some newbie in an LRC suit spamming Create Food.
Absolutely agreed Mirt! The apples along with some of the more advanced recipies are great! I just think the lower end stuff should do... I don't know, something! This does fit right in with Forensics and Herding!Ned apples are very useful. There are also tons of RP decorated cakes out there that people love. Not to mention making wood pulp which is pretty handy for books, scrolls, or most important spell binders. I would say it’s up there with skills like forensic or herding. They have uses, but they might not be as much as people want.
I know, but it would be fun! Another reason why that Trammel split rubs me the wrong way!Poison food doesn't work in trammel. *snip* As for taste ID... well I think that boat has sailed, unless they tie it in to potion power like armslore.
Actually, although it's admittedly difficult to acquire some of the fish used for the pies, the real problem is the cost of the ingredients. They are very expensive, which is why the few players who do purchase the pies usually pick them up for deco rather than using them for what they were primarily designed for.It was supposed to do something, but the code was dropped very very early on. It has never affected skill unless you believe that it is a ghost in the code. It would be nice to see more used the fish pies were a good idea but its just to hard to get the fish. Maybe making something like that that’s a bit more attainable.
I think that would be very helpful.That is another issue as well. Maybe they should add some non buying ways of getting those in game?