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Eating

  • Thread starter Anon McDougle
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  • Watchers 4
A

Anon McDougle

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Should i bother ?? I can eat 50 chicken legs in a small time frame and yet always be hungy should i just stop eatting is there any affect positive or negetive ??
 

puni666

Slightly Crazed
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Stratics Legend
It's superstition! Eating only recovers a small amount of stamina.. that's about it. Unless you want to talk about special effects from the new fishing stuff. Then that's self explanatory.
 

Herman

Sage
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dont u regain stamina when eating i know i use to eat when i was playing an ELf tamer

Was a awhile ago i played that char so dont remeber if that was the reason i use to eat
 

Vexxed

Certifiable
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Stratics Legend
Eating only recovers a small amount of stamina.. that's about it
Eating also heals dmg.... a large roast pig heals like 30+ if I remember right.
 
E

Espilce

Guest
I like food. We have a skill called cooking. Lets give it some extra luvin!!!

How about letting cooks make the special ingredients used to make the fish pies??? Please??? How about some more foods that are not fished up with special buffs? The chocolates are a pain to make but have no special uses.

Whatever happened to the special brews? Give them a use.

Random rare resources could grow throughout the lands. Giving people a reason to roam about the lands. Item Identify and Taste Identify could be used! Some of the resources could be grown.

Crafters, fishermen, cooks and farmers UNITE!!!
Ultima Online is NOT just about the warrior... it is so much more!
 

old gypsy

Grand Poobah
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I like food. We have a skill called cooking. Lets give it some extra luvin!!!

How about letting cooks make the special ingredients used to make the fish pies??? Please??? How about some more foods that are not fished up with special buffs? The chocolates are a pain to make but have no special uses.

Whatever happened to the special brews? Give them a use.

Random rare resources could grow throughout the lands. Giving people a reason to roam about the lands. Item Identify and Taste Identify could be used! Some of the resources could be grown.

Crafters, fishermen, cooks and farmers UNITE!!!
Ultima Online is NOT just about the warrior... it is so much more!
Yes.
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
Should i bother ?? I can eat 50 chicken legs in a small time frame and yet always be hungy should i just stop eatting is there any affect positive or negetive ??
Many many many moons ago you could die from starvation. You could be running away from a PK and fall over dead because you forgot to eat.

Ok maybe not, but it did affect skill gain when the game first came out, but it doesn't anymore.
 
B

Bentong

Guest
Maybe the question should be 'Should I stop eating SO much. I mean, serious, 50 chicken legs? Dude! :mf_prop:

Should i bother ?? I can eat 50 chicken legs in a small time frame and yet always be hungy should i just stop eatting is there any affect positive or negetive ??
 
P

pgib

Guest
Yes, asap.

But this has been asked for years and they never did a thing. If you don't want to let people die at least make it so starving players have reduced stats (like 50%).

Makes a lot of sense, doesn't screw up any playstyle and the code is already in because the system knows if the character needs to eat or not.
 
E

Espilce

Guest
Yes, asap.

But this has been asked for years and they never did a thing. If you don't want to let people die at least make it so starving players have reduced stats (like 50%).

Makes a lot of sense, doesn't screw up any playstyle and the code is already in because the system knows if the character needs to eat or not.



YES! YES! YES! I don't want eating to become annoying. Hmmmm, every 2 days or so to prevent starvation. Short mana, hit point, and stamina regeneration boosts right after eating.
 

Megwynn

Visitor
Stratics Veteran
What a terrible idea. Nerfs everyone so some people with cooking can feel slightly better about themselves.
 
P

pgib

Guest
It is not a nerf, there's not shortage on food throughout Sosaria: you can even find cooked chicken's legs on sewer rats corpses!
 

Lorax_Pacific

Lore Master
Stratics Veteran
Stratics Legend
We went on holiday to visit relatives and my son brought my old Ultima Online book, which he reads all the time. He got to the part about eating providing additional hit point regen. I told him it isn't required anymore, but in the back of my mind I was thinking I need to test this...

-Lorax
 

old gypsy

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What a terrible idea. Nerfs everyone so some people with cooking can feel slightly better about themselves.
Eating was once somewhat useful early in UO and never nerfed anyone. As for the remainder of your comment, do you have a problem with players who want to feel better about what they like to do in the game? Would you have said the same thing if this thread was about tamers, warriors, mages or bards, etc. who ask for improvements in their preferred areas of play?
 

Megwynn

Visitor
Stratics Veteran
It's a terrible idea.

1) First you would need to revamp the entire existing hunger system. As it stands, a melee fighter that takes a lot of damage can go from full to hungry in less than a minute of combat. (See the first post of this thread.) One would need to carry hundreds of pieces of food to avoid taking "starvation" penalties constantly.

2) Every single person in the game now needs to worry about their food level... just because. It adds nothing to their gameplay, but some forum grognard thought it would be sweet to give everyone else another resource to lug around.

3) Gee at least cooks will be able to sell fishsteaks for 2gp each or something, right? Wrong. The Jack of All Trades racial represents enough skill to cast Create Food anyway. Whoops.
 

Hunters' Moon

Grand Inquisitor
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Stratics Legend
I think it would be a good idea,but it should have limitations. First,hunger should not be tied to how much damage you take. This would be a must,as my melee'r would always be starving while my bard mage would not have to eat again. There should be three levels of food we could eat. Examples as follows:

Lite snack: Fish steak,bread loaf,cheese. Eating any one of these items will stave off hunger for 3-4 hours of play time. If you log out,the timer stops.

Lunch: A combination of two of the three above food items would keep you from hunger for 4-8 hours of play time. Again,the hunger timer would pause when you log out.

Heavy Meal: Roast pig,two bowls of veggies,1-2 fruit of any kind,and maybe one full bottle of player made spirits. This would keep your character full for a full 24 hours of play time and the timer would pause when you log out.
 
E

Espilce

Guest
It's a terrible idea.

1) First you would need to revamp the entire existing hunger system. As it stands, a melee fighter that takes a lot of damage can go from full to hungry in less than a minute of combat. (See the first post of this thread.) One would need to carry hundreds of pieces of food to avoid taking "starvation" penalties constantly.

2) Every single person in the game now needs to worry about their food level... just because. It adds nothing to their gameplay, but some forum grognard thought it would be sweet to give everyone else another resource to lug around.

3) Gee at least cooks will be able to sell fishsteaks for 2gp each or something, right? Wrong. The Jack of All Trades racial represents enough skill to cast Create Food anyway. Whoops.
Wow, relax please! Nobody wants eating to be some bothersome annoying chore. I just thought it would be nice to eat every other day and maybe get some minor buffs out of it. I realize that there was a reason that eating was initially removed from the game. Maybe bringing back starvation is a bad idea, I do appreciate your input.

I thought that the fish pies were a good idea, but I don't think people use them much. I would love to know why? Is it too expensive, is it too hard to find the fish? The code is there but maybe it just needs tweaked a bit so that the cooks and fishermen can have a little fun.

Oh and what the hell is a 'grognard'? Is it a person who likes grog... well then bring it on! :stir:
 

old gypsy

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It's a terrible idea.

1) First you would need to revamp the entire existing hunger system. As it stands, a melee fighter that takes a lot of damage can go from full to hungry in less than a minute of combat. (See the first post of this thread.) One would need to carry hundreds of pieces of food to avoid taking "starvation" penalties constantly.

2) Every single person in the game now needs to worry about their food level... just because. It adds nothing to their gameplay, but some forum grognard thought it would be sweet to give everyone else another resource to lug around.

3) Gee at least cooks will be able to sell fishsteaks for 2gp each or something, right? Wrong. The Jack of All Trades racial represents enough skill to cast Create Food anyway. Whoops.
The previous hunger system got totally nerfed years ago and caused quite a stir among people who enjoyed playing their chefs. By the way, no such thing as "starvation penalties" ever existed.

Other than minor boosts to stamina, gameplay was never affected to any discernable degree. As for your reference to "some forum grognard", I don't know what that is, but I'd rather listen to a "forum grognard" than a nose-in-the-air "sagacious burro" any day.

Just because you don't like something doesn't mean it lacks merit.
 

Reth

Journeyman
Stratics Veteran
FFXI did eating right (IMO). You can't eat once your full, but when you do eat the food gives you a slight stat boost like the fish pies. Meats gave STR, Veggies gave INT, Sweets restored MP, etc.

Not sure if I'm for eating as a requirement to live, though.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Try being a mage and hungry..... you will need to eat to get those spells off unless you like to fizzle alot at 120 or under.

Eating has its uses, fish pies is only the tip of that burg. I'd like to see a more active use of cooking and its items in the game. Whats wrong with eating a fine feast for a party before you go off to slay the champ?
 
Z

Zyon Rockler

Guest
I think we forget how important eating really is or how much it centeralizes community. It's our basic survival, the need to eat and drink. If you don't eat, you begin to starve and eventually die.

You could have food that could keep you content for a week. For example: Say you had a hunger bar and once the hunger bar got so low you would begin to take damage. If it got lower, you might begin to feel sick where it would affect your skills and when it got to the lowest point, you would die.

Food could be eaten so that it sets the bar full and it could take a week for the bar to drop all the way down before it actually affected the character. That would be enough to make food important but there should be other affects that food gives us besides keeping us full that is directly connected to the cook and other things, such as apples off of trees or the neighbor's strawberry patch.

Imagine if you could have a restaurant, for example, where people would come to eat and drink, perhaps food would have to be fresh to receive the best benefit so that you would not have to eat again for a week. So, now everyone comes to the establishment, orders food and leaves a tip.
 

old gypsy

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A lot of good ideas have been proposed from time to time on how to make the chef profession more viable, and how eating might be better used in the game -- not as a detrimental thing, but with small buffs that would be beneficial to players who wanted to take advantage of them. It wouldn't have to adversely affect normal gameplay for those who either forgot to eat or didn't want to bother. The chef profession was, after all, included in UO from the beginning for a reason. As for carrying another resource around, a stack of fish steaks or ribs doesn't weigh much or take up much space in a backpack. It is no more inconvenient than carrying potions or bandages, which many (if not most) players do. I'd like to see every neglected profession given some real purpose again.
 
H

HongKongCavalier

Guest
I wouldn't make eating required in any way, nor would I make lack of eating penalize a player.

I would add the ability to make exceptional foods by cooks with GM cooking skill, and have exceptional foods only give some sort of boost or bonus with a cooldown period. This would make eating entirely optional and make cooking a more viable/profitable skill.

If you want something more complex, have cooking work with another skill to determine what benefits can be given. For instance, a cook with magery skills can make mana regen foods; a cook with animal skills can make tasty treats; etc.

Assuming it's not overpowered, how would people feel about a GM cook with iumbuing skill being able to imbue foods?

Adding an expiration timer (as freshness) to exceptional foods would be an interesting element. Early in the life of Ultima, or maybe currently with roleplaying guilds, I could see keeping a cook in your party for this benefit. Maybe putting an expiration timer on foods would be a good idea if the timer started at time of purchase, so cooks can stock vendors.

Adding functionality to the skill can also translate to adding items in game, like artifact cooking utensils, cooking related library turn-ins, etc. I'm sure players who enjoy the skill would like to make kitchens around these items.

Personally, I couldn't be bothered with making a cook, but I do like to see these neglected skills and facets of the game get some attention, especially when it adds to the enjoyment of the game for some players without having any negative impact on, or requiring participation from, other players.

So what do we call this cooking booster pack? :)
 

Raptor85

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Stratics Legend
Eating did NEVER help in skillgain nor could you die if not eating!
Nor did it ever effect the ability to cast spells, or all the other rumors about it. (spell casting chance is a pure RNG roll based on your skill level and the circle of the spell) Cast 100 spells while hungry, 100 while full, repeat the experiment a few times, and you'll not see any difference between hungry and full.
 

old gypsy

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I wouldn't make eating required in any way, nor would I make lack of eating penalize a player.

I would add the ability to make exceptional foods by cooks with GM cooking skill, and have exceptional foods only give some sort of boost or bonus with a cooldown period. This would make eating entirely optional and make cooking a more viable/profitable skill.

If you want something more complex, have cooking work with another skill to determine what benefits can be given. For instance, a cook with magery skills can make mana regen foods; a cook with animal skills can make tasty treats; etc.

Assuming it's not overpowered, how would people feel about a GM cook with iumbuing skill being able to imbue foods?

Adding an expiration timer (as freshness) to exceptional foods would be an interesting element. Early in the life of Ultima, or maybe currently with roleplaying guilds, I could see keeping a cook in your party for this benefit. Maybe putting an expiration timer on foods would be a good idea if the timer started at time of purchase, so cooks can stock vendors.

Adding functionality to the skill can also translate to adding items in game, like artifact cooking utensils, cooking related library turn-ins, etc. I'm sure players who enjoy the skill would like to make kitchens around these items.

Personally, I couldn't be bothered with making a cook, but I do like to see these neglected skills and facets of the game get some attention, especially when it adds to the enjoyment of the game for some players without having any negative impact on, or requiring participation from, other players.

So what do we call this cooking booster pack? :)
Interesting thoughts, indeed. Could call it the "Chef's Ultimate Kitchen Addition"... :)

Note: GM Chefs can make exceptional food items. But they are no different from non-exceptional items except for the label.
 

Ezekiel Zane

Grand Poobah
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Eating did NEVER help in skillgain nor could you die if not eating!
Nor did it ever effect the ability to cast spells, or all the other rumors about it. (spell casting chance is a pure RNG roll based on your skill level and the circle of the spell) Cast 100 spells while hungry, 100 while full, repeat the experiment a few times, and you'll not see any difference between hungry and full.
I was thinking the same thing when I read that earlier.
 
Z

Zyon Rockler

Guest
It would be interesting to do a post just on types of buffs, like skill gains where you might get a power hour or food that you can eat that gives you +5 or +10 skill for an hour.

I could even imagine a +60 or +70 skill, as long as you don't go over the caps, I can see them being used.

Maybe make the food look like our weapons do now. Legendary Cooked, Mana Regeneration 1 +5 Intel, Faster Cast Recovery 1, Duration 1 hour.

Or maybe it just changes your hair color or gives you night sight.
 
S

soulstoner

Guest
My dexxer keeps full on cooked fish steaks to keep as much stamina as possible - slipping fingers can be deadly.

I like food. We have a skill called cooking. Lets give it some extra luvin!!!

How about letting cooks make the special ingredients used to make the fish pies??? Please??? How about some more foods that are not fished up with special buffs? The chocolates are a pain to make but have no special uses......
I'm all on board with this ^^^ My cook's most useful efforts are the making of grapes-of-wrath :thumbup1: & the enchanted apples :thumbsup:... I'm digging on the fish pies too ....

It would be uber-awesome to utilize the chocolatiering items for something useful .... like, those stat boosting cakes that were in the Shard of the Dead errrr (reaching) perhaps some of the chocolate ingredients are within Samuel's Secret Sauce & the Mento Seasoning ... can a trained pig sniff out dark truffles? :p

It would be interesting to do a post just on types of buffs, like skill gains where you might get a power hour or food that you can eat that gives you +5 or +10 skill for an hour.

I could even imagine a +60 or +70 skill, as long as you don't go over the caps, I can see them being used.

Maybe make the food look like our weapons do now. Legendary Cooked, Mana Regeneration 1 +5 Intel, Faster Cast Recovery 1, Duration 1 hour.

Or maybe it just changes your hair color or gives you night sight.
This ^^^ sounds interesting too .... though I'm ambivalent on the 'Legendary Cooked' items ... but if that's what it would take for greater additions I give it a big thumbs up.

SIDE NOTE: There's been so many kewl additions to the game over the past 5+ years I've played - that I'm very impressed with what we do have... still want's more :mylittlepony:
 
C

Capn Kranky

Guest
I wish this was back in the game ... it made things just a bit more realistic and created a need for foodstuffs outside of RP.
 

old gypsy

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I wish this was back in the game ... it made things just a bit more realistic and created a need for foodstuffs outside of RP.
Me, too. I've been wishing for it for years. Long before Trammel, I once ran a little vendor that offered nothing but food. Sure, food was cheap and you couldn't get rich that way, but players were always buying, and it was so much fun just knowing your character was actually useful in the game to so many others. :)
 

Ned888

Seasoned Veteran
Stratics Veteran
I agree that food in general has been neglected. At the very least it should improve your HP/Stamina regeneration while you are full as opposed to starving. It would also be nice if it affected other aspects of the game....

This would be an excellent booster to add to the game....

I give this 3 broccoli and a thumbs up.

:danceb::danceb::danceb::thumbsup:
 

Warpig Inc

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There would have to be a slower timer that is now in game that makes you hungry again. Nothing as sever as death. Certain amount of hunger could reduce a skills or stats cap of a player till they eat. Ya if you go on a 6-8 hour Narvey grind you should have to bring a few plates of cookies. 6-8 hours is like what in game time?

Problem with fishpies. Effort vs Reward. I use Swoop math. If I spend X ammount of time crafting, does it come close to X ammount of Swoop I can kill in that time.

Camping so character can catch up on sleep. A Provisioner template that goes out with a group guarding the packhorses. Cooking the local game. A Legendary Camper's site would have the ability to do repairs like smithy or use repair deeds. Campsite art would reflect Campers skill and number players that could log there. Insta log to burn sleep timer while they get on another character to break the grind of of one template.

What group does not enjoy the songs of the Bard during battle? Even if a group hunting has a bard along or show, none ever would reward them for their song and heals.

That is the greatest FAIL of UO to date. Stronger creatures have not envoked the group hunting. The loot system penalizes players hunting in a group more then rewards the action. Solo grinding for hours seems the only way to ensure drops. Use the Luck system with items only can be earned at different levels of luck achieved through the group. Before you get on the "everyone will be on a Tamer song and dance" there is already creature effects that are immune or get damage bonus vs tames & summons. Crafting or support skills has little use in the community. We are pushing nearly a decade of the same old BOD reward system and none the other skills got added. Carp runic from a stool making quest is a huge fatassed lazy fail, Mason runics? They need to get away from revamping creatures, skills and items that support PS3 "Home Alone" gameplay. I hate to use RPG. But that is the proper route with revamps to creatures, skills and loot geared to group gameplay. The new Bard updates in effect more a group thing. What Bard wants to be on the hind tit of the loot drop after helping a dragon and fighter stay alive. Bring on the Cleric skill and combo skills with a load of group effect spells.

The community split between vets and new/casual players could be healed with a revamp targeted system. Vet play that playstyle is standback mentor protector type for the hungry bloodthirsty fighters. Reverse group playstyle is the vet play as the Warlords of the battlefield with those new/casual play as the squire support. In PVP a gank squad would have new direction. And an arena new title system supporting the duelist playstyle. Net fishing with a partied group of fishers improving amount and type of a catch. Net opens as a container with the old snatch and grab if be it (New crafted item needing repairs or wears out catching less). UOs future is about community/group driven goals and not some mind numbing solo grind for riches.
 

virtualhabitat

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There would have to be a slower timer that is now in game that makes you hungry again. Nothing as sever as death. Certain amount of hunger could reduce a skills or stats cap of a player till they eat. Ya if you go on a 6-8 hour Narvey grind you should have to bring a few plates of cookies. 6-8 hours is like what in game time?

Problem with fishpies. Effort vs Reward. I use Swoop math. If I spend X ammount of time crafting, does it come close to X ammount of Swoop I can kill in that time.

Camping so character can catch up on sleep. A Provisioner template that goes out with a group guarding the packhorses. Cooking the local game. A Legendary Camper's site would have the ability to do repairs like smithy or use repair deeds. Campsite art would reflect Campers skill and number players that could log there. Insta log to burn sleep timer while they get on another character to break the grind of of one template.

What group does not enjoy the songs of the Bard during battle? Even if a group hunting has a bard along or show, none ever would reward them for their song and heals.

That is the greatest FAIL of UO to date. Stronger creatures have not envoked the group hunting. The loot system penalizes players hunting in a group more then rewards the action. Solo grinding for hours seems the only way to ensure drops. Use the Luck system with items only can be earned at different levels of luck achieved through the group. Before you get on the "everyone will be on a Tamer song and dance" there is already creature effects that are immune or get damage bonus vs tames & summons. Crafting or support skills has little use in the community. We are pushing nearly a decade of the same old BOD reward system and none the other skills got added. Carp runic from a stool making quest is a huge fatassed lazy fail, Mason runics? They need to get away from revamping creatures, skills and items that support PS3 "Home Alone" gameplay. I hate to use RPG. But that is the proper route with revamps to creatures, skills and loot geared to group gameplay. The new Bard updates in effect more a group thing. What Bard wants to be on the hind tit of the loot drop after helping a dragon and fighter stay alive. Bring on the Cleric skill and combo skills with a load of group effect spells.

The community split between vets and new/casual players could be healed with a revamp targeted system. Vet play that playstyle is standback mentor protector type for the hungry bloodthirsty fighters. Reverse group playstyle is the vet play as the Warlords of the battlefield with those new/casual play as the squire support. In PVP a gank squad would have new direction. And an arena new title system supporting the duelist playstyle. Net fishing with a partied group of fishers improving amount and type of a catch. Net opens as a container with the old snatch and grab if be it (New crafted item needing repairs or wears out catching less). UOs future is about community/group driven goals and not some mind numbing solo grind for riches.
This sounds very cool.
 

Mirt

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It was supposed to do something, but the code was dropped very very early on. It has never affected skill unless you believe that it is a ghost in the code. It would be nice to see more used the fish pies were a good idea but its just to hard to get the fish. Maybe making something like that that’s a bit more attainable.
 

Ned888

Seasoned Veteran
Stratics Veteran
From my perspective, this is a situation that falls under "Everything should do something." and if it doesn't then it either should be made useful or put to pasture.

I know there are some later recipies that have value, but overall, for quite a bit of the cooking skill, there is nothing but turning pink pixels brown.

Food should not really be a necessity, but it should make a difference if you are well fed or starving.
 

Mirt

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Ned apples are very useful. There are also tons of RP decorated cakes out there that people love. Not to mention making wood pulp which is pretty handy for books, scrolls, or most important spell binders. I would say it’s up there with skills like forensic or herding. They have uses, but they might not be as much as people want.
 

Broner a G

Visitor
Stratics Veteran
I really think it'll foster a sense of community and make cooks proud of their characters when everyone is eating random food thrown on the bank floor by some newbie in an LRC suit spamming Create Food.
 

Ned888

Seasoned Veteran
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I really think it'll foster a sense of community and make cooks proud of their characters when everyone is eating random food thrown on the bank floor by some newbie in an LRC suit spamming Create Food.
That's the spirit! :thumbsup:

Ned apples are very useful. There are also tons of RP decorated cakes out there that people love. Not to mention making wood pulp which is pretty handy for books, scrolls, or most important spell binders. I would say it’s up there with skills like forensic or herding. They have uses, but they might not be as much as people want.
Absolutely agreed Mirt! The apples along with some of the more advanced recipies are great! I just think the lower end stuff should do... I don't know, something! This does fit right in with Forensics and Herding!

You know what would be cool? If they got everyone eating food and then the poisoners got into the mix and could use snoop to go into someones bag and poison their food! :D That would be a hoot! Unless it happened to me... then I would cry! ;) The only way to tell if it was poisoned would be with Taste ID....
 

Mirt

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Poison food doesn't work in trammel. While that means those on Siege would get it I doubt it will have much value. You can start getting good returns on the apples at around 60 skill. I would say that considering how useful other low level skills are it’s matched up well. That being said I do agree that there is little to nothing at the high level as those fish pies are just to obscure and the raw material to hard to acquire. As for taste ID... well I think that boat has sailed, unless they tie it in to potion power like armslore.
 

Ned888

Seasoned Veteran
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Poison food doesn't work in trammel. *snip* As for taste ID... well I think that boat has sailed, unless they tie it in to potion power like armslore.
I know, but it would be fun! Another reason why that Trammel split rubs me the wrong way! ;) Just thinking is all. :D

They should tie it to Alchemy and Cooking both to function like Armslore! If they wanted to do something really interesting, they could use it for mining, like that guy from 'Rudolph the Red Nosed Reindeer' Cornelius the Prospector? Remember, he'd lick his pick axe to see if he could 'taste' the gold!:thumbsup:

Anyway, I do like the decorative food, but I'm all about in game functionality. I don't think it needs to be a game changer, but a bit of a boost for the noobs and all that. Maybe faster health/mana/stamina regen for the low end stuff and maybe an actual boost for some exceptionally cooked stuff.

Call that ship back to port! We have more ideas to load on there!
 

old gypsy

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It was supposed to do something, but the code was dropped very very early on. It has never affected skill unless you believe that it is a ghost in the code. It would be nice to see more used the fish pies were a good idea but its just to hard to get the fish. Maybe making something like that that’s a bit more attainable.
Actually, although it's admittedly difficult to acquire some of the fish used for the pies, the real problem is the cost of the ingredients. They are very expensive, which is why the few players who do purchase the pies usually pick them up for deco rather than using them for what they were primarily designed for.
 

Mirt

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That is another issue as well. Maybe they should add some non buying ways of getting those in game?
 
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